diff --git a/Dalamud.Boot/veh.cpp b/Dalamud.Boot/veh.cpp index 884b029ee..94154702c 100644 --- a/Dalamud.Boot/veh.cpp +++ b/Dalamud.Boot/veh.cpp @@ -250,8 +250,6 @@ bool veh::add_handler() if (g_veh_handle) return false; g_veh_handle = AddVectoredExceptionHandler(0, exception_handler); - // init the symbol handler, the game already does it in WinMain but just in case - SymInitializeW(GetCurrentProcess(), nullptr, true); return g_veh_handle != nullptr; }