feat: set boot defaults via json

This commit is contained in:
goaaats 2022-06-19 12:24:18 +02:00
parent 5c3c22490d
commit 192396abdc
No known key found for this signature in database
GPG key ID: 49E2AA8C6A76498B
3 changed files with 112 additions and 56 deletions

View file

@ -1,7 +1,5 @@
#include "pch.h"
#include <codecvt>
#include "DalamudStartInfo.h"
#include "logging.h"
#include "utils.h"
@ -12,8 +10,6 @@ HMODULE g_hModule;
HINSTANCE g_hGameInstance = GetModuleHandleW(nullptr);
DllExport DWORD WINAPI Initialize(LPVOID lpParam, HANDLE hMainThreadContinue) {
MessageBoxW(nullptr, L"", L"", MB_OK);
g_startInfo.from_envvars();
std::string jsonParseError;

View file

@ -56,11 +56,6 @@ namespace Dalamud.Injector
return;
}
// Set boot defaults
SetEnvDefaultIfNotExist("DALAMUD_GAMEFIX_LIST", "prevent_devicechange_crashes,disable_game_openprocess_access_check,redirect_openprocess");
SetEnvDefaultIfNotExist("DALAMUD_DOTNET_OPENPROCESS_HOOKMODE", "0");
//SetEnvDefaultIfNotExist("DALAMUD_UNHOOK_DLLS", "kernel32.dll,ntdll.dll,user32.dll");
DalamudStartInfo startInfo = null;
if (args.Count == 1)
{
@ -108,15 +103,6 @@ namespace Dalamud.Injector
}
}
private static void SetEnvDefaultIfNotExist(string name, string value)
{
var prevValue = Environment.GetEnvironmentVariable(name);
if (string.IsNullOrWhiteSpace(prevValue))
{
Environment.SetEnvironmentVariable(name, value);
}
}
private static string GetLogPath(string filename)
{
var baseDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
@ -263,8 +249,7 @@ namespace Dalamud.Injector
int len;
string key;
if (startInfo == null)
startInfo = new();
startInfo ??= new DalamudStartInfo();
var workingDirectory = startInfo.WorkingDirectory;
var configurationPath = startInfo.ConfigurationPath;
@ -315,7 +300,7 @@ namespace Dalamud.Injector
clientLanguage = ClientLanguage.Japanese;
else if (languageStr[0..(len = Math.Min(languageStr.Length, (key = "german").Length))] == key[0..len])
clientLanguage = ClientLanguage.German;
else if (languageStr[0..(len = Math.Min(languageStr.Length, (key = "deutsche").Length))] == key[0..len])
else if (languageStr[0..(len = Math.Min(languageStr.Length, (key = "deutsch").Length))] == key[0..len])
clientLanguage = ClientLanguage.German;
else if (languageStr[0..(len = Math.Min(languageStr.Length, (key = "french").Length))] == key[0..len])
clientLanguage = ClientLanguage.French;
@ -326,17 +311,21 @@ namespace Dalamud.Injector
else
throw new CommandLineException($"\"{languageStr}\" is not a valid supported language.");
return new()
{
WorkingDirectory = workingDirectory,
ConfigurationPath = configurationPath,
PluginDirectory = pluginDirectory,
DefaultPluginDirectory = defaultPluginDirectory,
AssetDirectory = assetDirectory,
Language = clientLanguage,
GameVersion = null,
DelayInitializeMs = delayInitializeMs,
};
startInfo.WorkingDirectory = workingDirectory;
startInfo.ConfigurationPath = configurationPath;
startInfo.PluginDirectory = pluginDirectory;
startInfo.DefaultPluginDirectory = defaultPluginDirectory;
startInfo.AssetDirectory = assetDirectory;
startInfo.Language = clientLanguage;
startInfo.DelayInitializeMs = delayInitializeMs;
startInfo.GameVersion = null;
// Set boot defaults
startInfo.BootEnabledGameFixes = new List<string> { "prevent_devicechange_crashes", "disable_game_openprocess_access_check", "redirect_openprocess" };
startInfo.BootDotnetOpenProcessHookMode = 0;
//startInfo.BootUnhookDlls = new List<string>() { "kernel32.dll", "ntdll.dll", "user32.dll" };
return startInfo;
}
private static int ProcessHelpCommand(List<string> args, string? particularCommand = default)
@ -689,16 +678,9 @@ namespace Dalamud.Injector
var gameVerStr = File.ReadAllText(Path.Combine(ffxivDir, "ffxivgame.ver"));
var gameVer = GameVersion.Parse(gameVerStr);
return new()
return new DalamudStartInfo(startInfo)
{
WorkingDirectory = startInfo.WorkingDirectory,
ConfigurationPath = startInfo.ConfigurationPath,
PluginDirectory = startInfo.PluginDirectory,
DefaultPluginDirectory = startInfo.DefaultPluginDirectory,
AssetDirectory = startInfo.AssetDirectory,
Language = startInfo.Language,
GameVersion = gameVer,
DelayInitializeMs = startInfo.DelayInitializeMs,
};
}

View file

@ -1,5 +1,5 @@
using System;
using System.Collections.Generic;
using Dalamud.Game;
using Newtonsoft.Json;
@ -11,45 +11,123 @@ namespace Dalamud
[Serializable]
public record DalamudStartInfo
{
/// <summary>
/// Initializes a new instance of the <see cref="DalamudStartInfo"/> class.
/// </summary>
public DalamudStartInfo()
{
// ignored
}
/// <summary>
/// Initializes a new instance of the <see cref="DalamudStartInfo"/> class.
/// </summary>
/// <param name="other">Object to copy values from.</param>
public DalamudStartInfo(DalamudStartInfo other)
{
this.WorkingDirectory = other.WorkingDirectory;
this.ConfigurationPath = other.ConfigurationPath;
this.PluginDirectory = other.PluginDirectory;
this.DefaultPluginDirectory = other.DefaultPluginDirectory;
this.AssetDirectory = other.AssetDirectory;
this.Language = other.Language;
this.GameVersion = other.GameVersion;
this.DelayInitializeMs = other.DelayInitializeMs;
this.BootShowConsole = other.BootShowConsole;
this.BootDisableFallbackConsole = other.BootDisableFallbackConsole;
this.BootWaitMessageBox = other.BootWaitMessageBox;
this.BootWaitDebugger = other.BootWaitDebugger;
this.BootVehEnabled = other.BootVehEnabled;
this.BootVehFull = other.BootVehFull;
this.BootDotnetOpenProcessHookMode = other.BootDotnetOpenProcessHookMode;
this.BootEnabledGameFixes = other.BootEnabledGameFixes;
this.BootUnhookDlls = other.BootUnhookDlls;
}
/// <summary>
/// Gets or sets the working directory of the XIVLauncher installations.
/// </summary>
public string WorkingDirectory { get; set; }
public string? WorkingDirectory { get; set; }
/// <summary>
/// Gets the path to the configuration file.
/// Gets or sets the path to the configuration file.
/// </summary>
public string ConfigurationPath { get; init; }
public string? ConfigurationPath { get; set; }
/// <summary>
/// Gets the path to the directory for installed plugins.
/// Gets or sets the path to the directory for installed plugins.
/// </summary>
public string PluginDirectory { get; init; }
public string? PluginDirectory { get; set; }
/// <summary>
/// Gets the path to the directory for developer plugins.
/// Gets or sets the path to the directory for developer plugins.
/// </summary>
public string DefaultPluginDirectory { get; init; }
public string? DefaultPluginDirectory { get; set; }
/// <summary>
/// Gets the path to core Dalamud assets.
/// Gets or sets the path to core Dalamud assets.
/// </summary>
public string AssetDirectory { get; init; }
public string? AssetDirectory { get; set; }
/// <summary>
/// Gets the language of the game client.
/// Gets or sets the language of the game client.
/// </summary>
public ClientLanguage Language { get; init; } = ClientLanguage.English;
public ClientLanguage Language { get; set; } = ClientLanguage.English;
/// <summary>
/// Gets the current game version code.
/// Gets or sets the current game version code.
/// </summary>
[JsonConverter(typeof(GameVersionConverter))]
public GameVersion GameVersion { get; init; }
public GameVersion? GameVersion { get; set; }
/// <summary>
/// Gets a value that specifies how much to wait before a new Dalamud session.
/// Gets or sets a value that specifies how much to wait before a new Dalamud session.
/// </summary>
public int DelayInitializeMs { get; init; } = 0;
public int DelayInitializeMs { get; set; } = 0;
/// <summary>
/// Gets or sets a value indicating whether a Boot console should be shown.
/// </summary>
public bool BootShowConsole { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the fallback console should be shown, if needed.
/// </summary>
public bool BootDisableFallbackConsole { get; set; }
/// <summary>
/// Gets or sets a flag indicating where Dalamud should wait with a message box.
/// </summary>
public int BootWaitMessageBox { get; set; }
/// <summary>
/// Gets or sets a value indicating whether Dalamud should wait for a debugger to be attached before initializing.
/// </summary>
public bool BootWaitDebugger { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the VEH should be enabled.
/// </summary>
public bool BootVehEnabled { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the VEH should be doing full crash dumps.
/// </summary>
public bool BootVehFull { get; set; }
/// <summary>
/// Gets or sets a value choosing the OpenProcess hookmode.
/// </summary>
public int BootDotnetOpenProcessHookMode { get; set; }
/// <summary>
/// Gets or sets a list of enabled game fixes.
/// </summary>
public List<string>? BootEnabledGameFixes { get; set; }
/// <summary>
/// Gets or sets a list of DLLs that should be unhooked.
/// </summary>
public List<string>? BootUnhookDlls { get; set; }
}
}