diff --git a/Dalamud/Game/ClientState/Structs/Actor.cs b/Dalamud/Game/ClientState/Structs/Actor.cs index 776be40f1..2675fa5c3 100644 --- a/Dalamud/Game/ClientState/Structs/Actor.cs +++ b/Dalamud/Game/ClientState/Structs/Actor.cs @@ -33,8 +33,8 @@ namespace Dalamud.Game.ClientState.Structs public const int MaxHp = 0x189C; public const int CurrentMp = 0x18A0; public const int MaxMp = 0x18AA; - public const int ClassJob = 6358; - public const int Level = 6360; + public const int ClassJob = 0x18DA; + public const int Level = 0x18DC; public const int UIStatusEffects = 0x1958; } diff --git a/Dalamud/Interface/DalamudDataWindow.cs b/Dalamud/Interface/DalamudDataWindow.cs index 0636d5ad2..2981ad43b 100644 --- a/Dalamud/Interface/DalamudDataWindow.cs +++ b/Dalamud/Interface/DalamudDataWindow.cs @@ -107,7 +107,7 @@ namespace Dalamud.Interface continue; stateString += - $"{actor.Address.ToInt64():X}:{actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation}\n"; + $"{actor.Address.ToInt64():X}:{actor.ActorId:X}[{i}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetActorID:X}\n"; if (actor is Npc npc) stateString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";