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Update GameGuiAddressResolver.cs
- remove .rdata workaround for GetAgentModule
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1 changed files with 2 additions and 5 deletions
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@ -49,11 +49,8 @@ namespace Dalamud.Game.Internal.Gui {
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GetUIObjectByName = sig.ScanText("E8 ?? ?? ?? ?? 48 8B CF 48 89 87 ?? ?? 00 00 E8 ?? ?? ?? ?? 41 B8 01 00 00 00");
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GetUIModule = sig.ScanText("E8 ?? ?? ?? ?? 83 3B 01");
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// TODO replace manual resolving the vtable when SigScanner supports resolving .rdata offsets
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var uiModuleVtableSig = sig.ScanText("48 8D 05 ?? ?? ?? ?? 4C 89 44 24 ?? 48 89 01");
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var offset = Marshal.ReadInt32(uiModuleVtableSig, 3);
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var vtable = uiModuleVtableSig + offset + 7;
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this.GetAgentModule = Marshal.ReadIntPtr(vtable, 34 * IntPtr.Size);
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var uiModuleVtableSig = sig.GetStaticAddressFromSig("48 8D 05 ?? ?? ?? ?? 4C 89 44 24 ?? 48 89 01");
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this.GetAgentModule = Marshal.ReadIntPtr(uiModuleVtableSig, 34 * IntPtr.Size);
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}
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}
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}
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