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https://github.com/goatcorp/Dalamud.git
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some party list style fixes
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parent
427a7632ee
commit
19b09a9077
1 changed files with 13 additions and 12 deletions
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@ -26,29 +26,30 @@ namespace Dalamud.Game.ClientState
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{
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{
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Address = addressResolver;
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Address = addressResolver;
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this.dalamud = dalamud;
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this.dalamud = dalamud;
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partyListUpdateHook = new Hook<PartyListUpdateDelegate>(Address.PartyListUpdate, new PartyListUpdateDelegate(PartyListUpdateDetour), this);
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this.partyListUpdateHook = new Hook<PartyListUpdateDelegate>(Address.PartyListUpdate, new PartyListUpdateDelegate(PartyListUpdateDetour), this);
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}
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}
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public void Enable()
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public void Enable()
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{
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{
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partyListUpdateHook.Enable();
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this.partyListUpdateHook.Enable();
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}
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}
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public void Dispose()
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public void Dispose()
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{
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{
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if (!this.isReady)
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if (!this.isReady)
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partyListUpdateHook.Dispose();
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this.partyListUpdateHook.Dispose();
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isReady = false;
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this.isReady = false;
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}
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}
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private long PartyListUpdateDetour(IntPtr structBegin, long param2, char param3)
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private long PartyListUpdateDetour(IntPtr structBegin, long param2, char param3)
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{
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{
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var result = partyListUpdateHook.Original(structBegin, param2, param3);
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var result = this.partyListUpdateHook.Original(structBegin, param2, param3);
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partyListBegin = structBegin + 0xB48;
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this.partyListBegin = structBegin + 0xB48;
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partyListUpdateHook.Dispose();
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this.partyListUpdateHook.Dispose();
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isReady = true;
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this.isReady = true;
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return result;
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return result;
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}
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}
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public PartyMember this[int index]
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public PartyMember this[int index]
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{
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{
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get
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get
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@ -59,7 +60,7 @@ namespace Dalamud.Game.ClientState
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return null;
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return null;
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var tblIndex = partyListBegin + index * 24;
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var tblIndex = partyListBegin + index * 24;
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var memberStruct = Marshal.PtrToStructure<Structs.PartyMember>(tblIndex);
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var memberStruct = Marshal.PtrToStructure<Structs.PartyMember>(tblIndex);
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return new PartyMember(dalamud.ClientState.Actors, memberStruct);
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return new PartyMember(this.dalamud.ClientState.Actors, memberStruct);
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}
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}
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}
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}
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@ -84,13 +85,13 @@ namespace Dalamud.Game.ClientState
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public bool MoveNext()
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public bool MoveNext()
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{
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{
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currentIndex++;
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this.currentIndex++;
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return currentIndex != party.Length;
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return this.currentIndex != this.party.Length;
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}
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}
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public void Reset()
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public void Reset()
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{
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{
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currentIndex = 0;
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this.currentIndex = 0;
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}
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}
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public PartyMember Current => this.party[this.currentIndex];
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public PartyMember Current => this.party[this.currentIndex];
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