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Add generated files for now
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502 changed files with 1276906 additions and 1 deletions
511
imgui/Dalamud.ImGui/Generated/Structs/ImGuiTableColumn.cs
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511
imgui/Dalamud.ImGui/Generated/Structs/ImGuiTableColumn.cs
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// [Internal] sizeof() ~ 112<br/>
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/// We use the terminology "Enabled" to refer to a column that is not Hidden by userapi.<br/>
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/// We use the terminology "Clipped" to refer to a column that is out of sight because of scrollingclipping.<br/>
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/// This is in contrast with some user-facing api such as IsItemVisible() IsRectVisible() which use "Visible" to mean "not clipped".<br/>
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImGuiTableColumn
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImGuiTableColumnFlags Flags;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float WidthGiven;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float MinX;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float MaxX;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float WidthRequest;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float WidthAuto;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float StretchWeight;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float InitStretchWeightOrWidth;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImRect ClipRect;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint UserID;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float WorkMinX;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float WorkMaxX;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ItemWidth;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ContentMaxXFrozen;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ContentMaxXUnfrozen;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ContentMaxXHeadersUsed;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ContentMaxXHeadersIdeal;
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/// <summary>
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/// To be documented.
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/// </summary>
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public short NameOffset;
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/// <summary>
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/// To be documented.
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/// </summary>
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public sbyte DisplayOrder;
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/// <summary>
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/// To be documented.
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/// </summary>
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public sbyte IndexWithinEnabledSet;
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/// <summary>
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/// To be documented.
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/// </summary>
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public sbyte PrevEnabledColumn;
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/// <summary>
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/// To be documented.
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/// </summary>
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public sbyte NextEnabledColumn;
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/// <summary>
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/// To be documented.
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/// </summary>
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public sbyte SortOrder;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte DrawChannelCurrent;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte DrawChannelFrozen;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte DrawChannelUnfrozen;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte IsEnabled;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte IsUserEnabled;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte IsUserEnabledNextFrame;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte IsVisibleX;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte IsVisibleY;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte IsRequestOutput;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte IsSkipItems;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte IsPreserveWidthAuto;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte NavLayerCurrent;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte AutoFitQueue;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte CannotSkipItemsQueue;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte SortDirection;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte SortDirectionsAvailCount;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte SortDirectionsAvailMask;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte SortDirectionsAvailList;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImGuiTableColumn(ImGuiTableColumnFlags flags = default, float widthGiven = default, float minX = default, float maxX = default, float widthRequest = default, float widthAuto = default, float stretchWeight = default, float initStretchWeightOrWidth = default, ImRect clipRect = default, uint userId = default, float workMinX = default, float workMaxX = default, float itemWidth = default, float contentMaxXFrozen = default, float contentMaxXUnfrozen = default, float contentMaxXHeadersUsed = default, float contentMaxXHeadersIdeal = default, short nameOffset = default, sbyte displayOrder = default, sbyte indexWithinEnabledSet = default, sbyte prevEnabledColumn = default, sbyte nextEnabledColumn = default, sbyte sortOrder = default, byte drawChannelCurrent = default, byte drawChannelFrozen = default, byte drawChannelUnfrozen = default, bool isEnabled = default, bool isUserEnabled = default, bool isUserEnabledNextFrame = default, bool isVisibleX = default, bool isVisibleY = default, bool isRequestOutput = default, bool isSkipItems = default, bool isPreserveWidthAuto = default, byte navLayerCurrent = default, byte autoFitQueue = default, byte cannotSkipItemsQueue = default, byte sortDirection = default, byte sortDirectionsAvailCount = default, byte sortDirectionsAvailMask = default, byte sortDirectionsAvailList = default)
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{
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Flags = flags;
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WidthGiven = widthGiven;
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MinX = minX;
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MaxX = maxX;
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WidthRequest = widthRequest;
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WidthAuto = widthAuto;
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StretchWeight = stretchWeight;
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InitStretchWeightOrWidth = initStretchWeightOrWidth;
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ClipRect = clipRect;
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UserID = userId;
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WorkMinX = workMinX;
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WorkMaxX = workMaxX;
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ItemWidth = itemWidth;
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ContentMaxXFrozen = contentMaxXFrozen;
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ContentMaxXUnfrozen = contentMaxXUnfrozen;
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ContentMaxXHeadersUsed = contentMaxXHeadersUsed;
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ContentMaxXHeadersIdeal = contentMaxXHeadersIdeal;
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NameOffset = nameOffset;
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DisplayOrder = displayOrder;
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IndexWithinEnabledSet = indexWithinEnabledSet;
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PrevEnabledColumn = prevEnabledColumn;
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NextEnabledColumn = nextEnabledColumn;
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SortOrder = sortOrder;
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DrawChannelCurrent = drawChannelCurrent;
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DrawChannelFrozen = drawChannelFrozen;
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DrawChannelUnfrozen = drawChannelUnfrozen;
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IsEnabled = isEnabled ? (byte)1 : (byte)0;
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IsUserEnabled = isUserEnabled ? (byte)1 : (byte)0;
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IsUserEnabledNextFrame = isUserEnabledNextFrame ? (byte)1 : (byte)0;
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IsVisibleX = isVisibleX ? (byte)1 : (byte)0;
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IsVisibleY = isVisibleY ? (byte)1 : (byte)0;
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IsRequestOutput = isRequestOutput ? (byte)1 : (byte)0;
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IsSkipItems = isSkipItems ? (byte)1 : (byte)0;
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IsPreserveWidthAuto = isPreserveWidthAuto ? (byte)1 : (byte)0;
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NavLayerCurrent = navLayerCurrent;
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AutoFitQueue = autoFitQueue;
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CannotSkipItemsQueue = cannotSkipItemsQueue;
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SortDirection = sortDirection;
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SortDirectionsAvailCount = sortDirectionsAvailCount;
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SortDirectionsAvailMask = sortDirectionsAvailMask;
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SortDirectionsAvailList = sortDirectionsAvailList;
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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fixed (ImGuiTableColumn* @this = &this)
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{
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ImGui.DestroyNative(@this);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImGuiTableColumnPtr : IEquatable<ImGuiTableColumnPtr>
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{
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public ImGuiTableColumnPtr(ImGuiTableColumn* handle) { Handle = handle; }
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public ImGuiTableColumn* Handle;
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public bool IsNull => Handle == null;
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public static ImGuiTableColumnPtr Null => new ImGuiTableColumnPtr(null);
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public ImGuiTableColumn this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImGuiTableColumnPtr(ImGuiTableColumn* handle) => new ImGuiTableColumnPtr(handle);
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public static implicit operator ImGuiTableColumn*(ImGuiTableColumnPtr handle) => handle.Handle;
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public static bool operator ==(ImGuiTableColumnPtr left, ImGuiTableColumnPtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImGuiTableColumnPtr left, ImGuiTableColumnPtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImGuiTableColumnPtr left, ImGuiTableColumn* right) => left.Handle == right;
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public static bool operator !=(ImGuiTableColumnPtr left, ImGuiTableColumn* right) => left.Handle != right;
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public bool Equals(ImGuiTableColumnPtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImGuiTableColumnPtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("ImGuiTableColumnPtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImGuiTableColumnFlags Flags => ref Unsafe.AsRef<ImGuiTableColumnFlags>(&Handle->Flags);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float WidthGiven => ref Unsafe.AsRef<float>(&Handle->WidthGiven);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float MinX => ref Unsafe.AsRef<float>(&Handle->MinX);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float MaxX => ref Unsafe.AsRef<float>(&Handle->MaxX);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float WidthRequest => ref Unsafe.AsRef<float>(&Handle->WidthRequest);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float WidthAuto => ref Unsafe.AsRef<float>(&Handle->WidthAuto);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float StretchWeight => ref Unsafe.AsRef<float>(&Handle->StretchWeight);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float InitStretchWeightOrWidth => ref Unsafe.AsRef<float>(&Handle->InitStretchWeightOrWidth);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImRect ClipRect => ref Unsafe.AsRef<ImRect>(&Handle->ClipRect);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint UserID => ref Unsafe.AsRef<uint>(&Handle->UserID);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float WorkMinX => ref Unsafe.AsRef<float>(&Handle->WorkMinX);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float WorkMaxX => ref Unsafe.AsRef<float>(&Handle->WorkMaxX);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float ItemWidth => ref Unsafe.AsRef<float>(&Handle->ItemWidth);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float ContentMaxXFrozen => ref Unsafe.AsRef<float>(&Handle->ContentMaxXFrozen);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float ContentMaxXUnfrozen => ref Unsafe.AsRef<float>(&Handle->ContentMaxXUnfrozen);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float ContentMaxXHeadersUsed => ref Unsafe.AsRef<float>(&Handle->ContentMaxXHeadersUsed);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float ContentMaxXHeadersIdeal => ref Unsafe.AsRef<float>(&Handle->ContentMaxXHeadersIdeal);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref short NameOffset => ref Unsafe.AsRef<short>(&Handle->NameOffset);
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/// <summary>
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/// To be documented.
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/// </summary>
|
||||
public ref sbyte DisplayOrder => ref Unsafe.AsRef<sbyte>(&Handle->DisplayOrder);
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||||
/// <summary>
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/// To be documented.
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||||
/// </summary>
|
||||
public ref sbyte IndexWithinEnabledSet => ref Unsafe.AsRef<sbyte>(&Handle->IndexWithinEnabledSet);
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/// <summary>
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/// To be documented.
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||||
/// </summary>
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||||
public ref sbyte PrevEnabledColumn => ref Unsafe.AsRef<sbyte>(&Handle->PrevEnabledColumn);
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/// <summary>
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/// To be documented.
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/// </summary>
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||||
public ref sbyte NextEnabledColumn => ref Unsafe.AsRef<sbyte>(&Handle->NextEnabledColumn);
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/// <summary>
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/// To be documented.
|
||||
/// </summary>
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public ref sbyte SortOrder => ref Unsafe.AsRef<sbyte>(&Handle->SortOrder);
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/// <summary>
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/// To be documented.
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||||
/// </summary>
|
||||
public ref byte DrawChannelCurrent => ref Unsafe.AsRef<byte>(&Handle->DrawChannelCurrent);
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||||
/// <summary>
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||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte DrawChannelFrozen => ref Unsafe.AsRef<byte>(&Handle->DrawChannelFrozen);
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||||
/// <summary>
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||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte DrawChannelUnfrozen => ref Unsafe.AsRef<byte>(&Handle->DrawChannelUnfrozen);
|
||||
/// <summary>
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||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref bool IsEnabled => ref Unsafe.AsRef<bool>(&Handle->IsEnabled);
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||||
/// <summary>
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||||
/// To be documented.
|
||||
/// </summary>
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||||
public ref bool IsUserEnabled => ref Unsafe.AsRef<bool>(&Handle->IsUserEnabled);
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||||
/// <summary>
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||||
/// To be documented.
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||||
/// </summary>
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||||
public ref bool IsUserEnabledNextFrame => ref Unsafe.AsRef<bool>(&Handle->IsUserEnabledNextFrame);
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||||
/// <summary>
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||||
/// To be documented.
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||||
/// </summary>
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||||
public ref bool IsVisibleX => ref Unsafe.AsRef<bool>(&Handle->IsVisibleX);
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||||
/// <summary>
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||||
/// To be documented.
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||||
/// </summary>
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||||
public ref bool IsVisibleY => ref Unsafe.AsRef<bool>(&Handle->IsVisibleY);
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||||
/// <summary>
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||||
/// To be documented.
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||||
/// </summary>
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||||
public ref bool IsRequestOutput => ref Unsafe.AsRef<bool>(&Handle->IsRequestOutput);
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||||
/// <summary>
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||||
/// To be documented.
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||||
/// </summary>
|
||||
public ref bool IsSkipItems => ref Unsafe.AsRef<bool>(&Handle->IsSkipItems);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref bool IsPreserveWidthAuto => ref Unsafe.AsRef<bool>(&Handle->IsPreserveWidthAuto);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte NavLayerCurrent => ref Unsafe.AsRef<byte>(&Handle->NavLayerCurrent);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte AutoFitQueue => ref Unsafe.AsRef<byte>(&Handle->AutoFitQueue);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte CannotSkipItemsQueue => ref Unsafe.AsRef<byte>(&Handle->CannotSkipItemsQueue);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte SortDirection => ref Unsafe.AsRef<byte>(&Handle->SortDirection);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte SortDirectionsAvailCount => ref Unsafe.AsRef<byte>(&Handle->SortDirectionsAvailCount);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte SortDirectionsAvailMask => ref Unsafe.AsRef<byte>(&Handle->SortDirectionsAvailMask);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public ref byte SortDirectionsAvailList => ref Unsafe.AsRef<byte>(&Handle->SortDirectionsAvailList);
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public unsafe void Destroy()
|
||||
{
|
||||
ImGui.DestroyNative(Handle);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue