mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-31 21:03:43 +01:00
Add generated files for now
This commit is contained in:
parent
0690cce995
commit
1bce618684
502 changed files with 1276906 additions and 1 deletions
|
|
@ -0,0 +1,71 @@
|
|||
// ------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
// ------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using HexaGen.Runtime;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Dalamud.Bindings.ImGui
|
||||
{
|
||||
/// <summary>
|
||||
/// We don't store style.Alpha: dock_node->LastBgColor embeds it and otherwise it would only affect the docking tab, which intuitively I would say we don't want to.<br/>
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public partial struct ImGuiWindowDockStyle
|
||||
{
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public uint Colors_0;
|
||||
public uint Colors_1;
|
||||
public uint Colors_2;
|
||||
public uint Colors_3;
|
||||
public uint Colors_4;
|
||||
public uint Colors_5;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public unsafe ImGuiWindowDockStyle(uint* colors = default)
|
||||
{
|
||||
if (colors != default(uint*))
|
||||
{
|
||||
Colors_0 = colors[0];
|
||||
Colors_1 = colors[1];
|
||||
Colors_2 = colors[2];
|
||||
Colors_3 = colors[3];
|
||||
Colors_4 = colors[4];
|
||||
Colors_5 = colors[5];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// To be documented.
|
||||
/// </summary>
|
||||
public unsafe ImGuiWindowDockStyle(Span<uint> colors = default)
|
||||
{
|
||||
if (colors != default(Span<uint>))
|
||||
{
|
||||
Colors_0 = colors[0];
|
||||
Colors_1 = colors[1];
|
||||
Colors_2 = colors[2];
|
||||
Colors_3 = colors[3];
|
||||
Colors_4 = colors[4];
|
||||
Colors_5 = colors[5];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue