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Expose createFateReference
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@ -111,7 +111,7 @@ namespace Dalamud.Game.ClientState.Fates
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/// </summary>
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/// <param name="offset">The offset of the actor in memory.</param>
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/// <returns><see cref="Fate"/> object containing requested data.</returns>
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internal Fate? CreateFateReference(IntPtr offset)
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public Fate? CreateFateReference(IntPtr offset)
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{
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var clientState = Service<ClientState>.Get();
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