mirror of
https://github.com/goatcorp/Dalamud.git
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Merge branch 'master' into v9
This commit is contained in:
commit
1de8b6983d
6 changed files with 38 additions and 41 deletions
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@ -140,3 +140,8 @@ indent_style = space
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indent_size = 4
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tab_width = 4
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dotnet_style_parentheses_in_other_operators=always_for_clarity:silent
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[*.{yaml,yml}]
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indent_style = space
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indent_size = 2
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tab_width = 2
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7
.github/workflows/tag-build.yml
vendored
7
.github/workflows/tag-build.yml
vendored
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@ -1,5 +1,10 @@
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name: Tag Build
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on: [push]
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on:
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push:
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branches:
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- master
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tags-ignore:
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- '*' # don't needlessly execute on tags
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jobs:
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tag:
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@ -20,12 +20,12 @@ using Dalamud.Interface.Internal.ManagedAsserts;
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using Dalamud.Interface.Internal.Notifications;
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using Dalamud.Interface.Style;
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using Dalamud.Interface.Windowing;
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using Dalamud.Logging.Internal;
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using Dalamud.Utility;
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using Dalamud.Utility.Timing;
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using ImGuiNET;
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using ImGuiScene;
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using PInvoke;
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using Serilog;
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// general dev notes, here because it's easiest
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@ -47,8 +47,6 @@ namespace Dalamud.Interface.Internal;
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[ServiceManager.BlockingEarlyLoadedService]
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internal class InterfaceManager : IDisposable, IServiceType
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{
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private static ModuleLog Log = new ModuleLog("IM");
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private const float DefaultFontSizePt = 12.0f;
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private const float DefaultFontSizePx = DefaultFontSizePt * 4.0f / 3.0f;
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private const ushort Fallback1Codepoint = 0x3013; // Geta mark; FFXIV uses this to indicate that a glyph is missing.
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@ -78,41 +76,16 @@ internal class InterfaceManager : IDisposable, IServiceType
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private bool isOverrideGameCursor = true;
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[ServiceManager.ServiceConstructor]
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private InterfaceManager(SigScanner sigScanner)
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private InterfaceManager()
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{
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Log.Verbose("ctor called");
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this.dispatchMessageWHook = Hook<DispatchMessageWDelegate>.FromImport(
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null, "user32.dll", "DispatchMessageW", 0, this.DispatchMessageWDetour);
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this.setCursorHook = Hook<SetCursorDelegate>.FromImport(
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null, "user32.dll", "SetCursor", 0, this.SetCursorDetour);
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Log.Verbose("Import hooks applied");
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this.fontBuildSignal = new ManualResetEvent(false);
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this.address = new SwapChainVtableResolver();
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this.address.Setup();
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Log.Verbose("Resolver setup complete");
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Log.Verbose("===== S W A P C H A I N =====");
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Log.Verbose($"Is ReShade: {this.address.IsReshade}");
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Log.Verbose($"Present address 0x{this.address.Present.ToInt64():X}");
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Log.Verbose($"ResizeBuffers address 0x{this.address.ResizeBuffers.ToInt64():X}");
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this.presentHook = Hook<PresentDelegate>.FromAddress(this.address.Present, this.PresentDetour);
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this.resizeBuffersHook = Hook<ResizeBuffersDelegate>.FromAddress(this.address.ResizeBuffers, this.ResizeBuffersDetour);
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Log.Verbose("Present and ResizeBuffers hooked");
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var wndProcAddress = sigScanner.ScanText("E8 ?? ?? ?? ?? 80 7C 24 ?? ?? 74 ?? B8");
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Log.Verbose($"WndProc address 0x{wndProcAddress.ToInt64():X}");
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this.processMessageHook = Hook<ProcessMessageDelegate>.FromAddress(wndProcAddress, this.ProcessMessageDetour);
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this.setCursorHook.Enable();
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this.presentHook.Enable();
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this.resizeBuffersHook.Enable();
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this.dispatchMessageWHook.Enable();
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this.processMessageHook.Enable();
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Log.Verbose("Hooks enabled");
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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@ -1009,9 +982,10 @@ internal class InterfaceManager : IDisposable, IServiceType
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}
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[ServiceManager.CallWhenServicesReady]
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private void ContinueConstruction()
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private void ContinueConstruction(SigScanner sigScanner, Framework framework)
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{
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this.framework.RunOnFrameworkThread(() =>
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this.address.Setup(sigScanner);
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framework.RunOnFrameworkThread(() =>
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{
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while ((this.GameWindowHandle = NativeFunctions.FindWindowEx(IntPtr.Zero, this.GameWindowHandle, "FFXIVGAME", IntPtr.Zero)) != IntPtr.Zero)
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{
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@ -1030,6 +1004,23 @@ internal class InterfaceManager : IDisposable, IServiceType
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{
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Log.Error(ex, "Could not enable immersive mode");
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}
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this.presentHook = Hook<PresentDelegate>.FromAddress(this.address.Present, this.PresentDetour, true);
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this.resizeBuffersHook = Hook<ResizeBuffersDelegate>.FromAddress(this.address.ResizeBuffers, this.ResizeBuffersDetour, true);
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Log.Verbose("===== S W A P C H A I N =====");
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Log.Verbose($"Present address 0x{this.presentHook!.Address.ToInt64():X}");
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Log.Verbose($"ResizeBuffers address 0x{this.resizeBuffersHook!.Address.ToInt64():X}");
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var wndProcAddress = sigScanner.ScanText("E8 ?? ?? ?? ?? 80 7C 24 ?? ?? 74 ?? B8");
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Log.Verbose($"WndProc address 0x{wndProcAddress.ToInt64():X}");
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this.processMessageHook = Hook<ProcessMessageDelegate>.FromAddress(wndProcAddress, this.ProcessMessageDetour);
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this.setCursorHook.Enable();
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this.presentHook.Enable();
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this.resizeBuffersHook.Enable();
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this.dispatchMessageWHook.Enable();
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this.processMessageHook.Enable();
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});
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}
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@ -91,11 +91,7 @@ public class HappyEyeballsCallback : IDisposable
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private async Task<NetworkStream> AttemptConnection(IPAddress address, int port, CancellationToken token, CancellationToken delayToken)
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{
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await AsyncUtils.CancellableDelay(-1, delayToken).ConfigureAwait(false);
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if (token.IsCancellationRequested)
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{
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return Task.FromCanceled<NetworkStream>(token).Result;
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}
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token.ThrowIfCancellationRequested();
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var socket = new Socket(address.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
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{
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@ -116,9 +112,9 @@ public class HappyEyeballsCallback : IDisposable
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private async Task<List<IPAddress>> GetSortedAddresses(string hostname, CancellationToken token)
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{
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// This method abuses DNS ordering and LINQ a bit. We can normally assume that "addresses" will be provided in
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// This method abuses DNS ordering and LINQ a bit. We can normally assume that addresses will be provided in
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// the order the system wants to use. GroupBy will return its groups *in the order they're discovered*. Meaning,
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// the first group created will always be the "preferred" group, and all other groups are in preference order.
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// the first group created will always be the preferred group, and all other groups are in preference order.
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// This means a straight zipper merge is nice and clean and gives us most -> least preferred, repeating.
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var dnsRecords = await Dns.GetHostAddressesAsync(hostname, this.forcedAddressFamily, token);
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@ -51,7 +51,7 @@ public static class AsyncUtils
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{
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try
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{
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await Task.Delay(millisecondsDelay, cancellationToken);
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await Task.Delay(millisecondsDelay, cancellationToken).ConfigureAwait(false);
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}
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catch (TaskCanceledException)
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{
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@ -1 +1 @@
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Subproject commit 5e9568845ac302540ce1135abbff7bef98314714
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Subproject commit 7c59a83931338d7124d3fd75a2d7734dcc5dc2a1
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