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<meta name="viewport" content="width=device-width">
<meta name="title" content="Namespace Dalamud.Game.ClientState
">
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</h3>
<h4><a class="xref" href="Dalamud.Game.ClientState.ClientState.html">ClientState</a></h4>
<section><p>This class represents the state of the game client at the time of access.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.ClientState.Condition.html">Condition</a></h4>
<section><p>Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.ClientState.JobGauges.html">JobGauges</a></h4>
<section></section>
<h4><a class="xref" href="Dalamud.Game.ClientState.KeyState.html">KeyState</a></h4>
<section><p>Wrapper around the game keystate buffer, which contains the pressed state for
all keyboard keys, indexed by virtual vkCode</p>
</section>
<h4><a class="xref" href="Dalamud.Game.ClientState.PartyList.html">PartyList</a></h4>
<section></section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Dalamud.Game.ClientState.ConditionFlag.html">ConditionFlag</a></h4>
<section><p>Possible state flags (or conditions as they're called internally) that can be set on the local client.</p>
<p>These come from LogMessage (somewhere) and directly map to each state field managed by the client. As of 5.25, it maps to
LogMessage row 7700 and onwards, which can be checked by looking at the Condition sheet and looking at what column 2 maps to.</p>
</section>
</article>
</div>