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<meta name="viewport" content="width=device-width">
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<meta name="title" content="Namespace Dalamud.Game.ClientState
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">
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<meta name="generator" content="docfx 2.56.6.0">
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<meta name="generator" content="docfx 2.58.0.0">
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<link rel="shortcut icon" href="../favicon.ico">
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<link rel="stylesheet" href="../styles/docfx.vendor.css">
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</h3>
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<h4><a class="xref" href="Dalamud.Game.ClientState.ClientState.html">ClientState</a></h4>
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<section><p>This class represents the state of the game client at the time of access.</p>
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</section>
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<h4><a class="xref" href="Dalamud.Game.ClientState.Condition.html">Condition</a></h4>
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<section><p>Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.</p>
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</section>
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<h4><a class="xref" href="Dalamud.Game.ClientState.JobGauges.html">JobGauges</a></h4>
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<section></section>
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<h4><a class="xref" href="Dalamud.Game.ClientState.KeyState.html">KeyState</a></h4>
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<section><p>Wrapper around the game keystate buffer, which contains the pressed state for
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all keyboard keys, indexed by virtual vkCode</p>
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</section>
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<h4><a class="xref" href="Dalamud.Game.ClientState.PartyList.html">PartyList</a></h4>
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<section></section>
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<h3 id="enums">Enums
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</h3>
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<h4><a class="xref" href="Dalamud.Game.ClientState.ConditionFlag.html">ConditionFlag</a></h4>
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<section><p>Possible state flags (or conditions as they're called internally) that can be set on the local client.</p>
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<p>These come from LogMessage (somewhere) and directly map to each state field managed by the client. As of 5.25, it maps to
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LogMessage row 7700 and onwards, which can be checked by looking at the Condition sheet and looking at what column 2 maps to.</p>
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</section>
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</article>
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</div>
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