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<meta name="viewport" content="width=device-width">
<meta name="title" content="Namespace Dalamud.Game.Text.SeStringHandling
">
<meta name="generator" content="docfx 2.56.6.0">
<meta name="generator" content="docfx 2.58.0.0">
<link rel="shortcut icon" href="../favicon.ico">
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<section><p>This class represents a parsed SeString.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.Text.SeStringHandling.SeStringManager.html">SeStringManager</a></h4>
<section></section>
<section><p>This class facilitates creating new SeStrings and breaking down existing ones into their individual payload components.</p>
</section>
<h3 id="interfaces">Interfaces
</h3>
<h4><a class="xref" href="Dalamud.Game.Text.SeStringHandling.ITextProvider.html">ITextProvider</a></h4>
<section></section>
<section><p>An interface binding for a payload that can provide readable Text.</p>
</section>
<h3 id="enums">Enums
</h3>
<h4><a class="xref" href="Dalamud.Game.Text.SeStringHandling.BitmapFontIcon.html">BitmapFontIcon</a></h4>
<section></section>
<section><p>This class represents special icons that can appear in chat naturally or as IconPayloads.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.EmbeddedInfoType.html">Payload.EmbeddedInfoType</a></h4>
<section></section>
<section><p>This represents the type of embedded info in a payload.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.SeStringChunkType.html">Payload.SeStringChunkType</a></h4>
<section></section>
<section><p>This represents the type of payload and how it should be encoded.</p>
</section>
<h4><a class="xref" href="Dalamud.Game.Text.SeStringHandling.PayloadType.html">PayloadType</a></h4>
<section><p>All parsed types of SeString payloads.</p>
</section>