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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct GameObject
">
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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</div>
<h6><strong>Namespace</strong>: <a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.html">FFXIVClientStructs.FFXIV.Client.Game.Object</a></h6>
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</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_DataID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.DataID">DataID</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint DataID</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_DrawObject" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.DrawObject">DrawObject</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_HitboxRadius" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.HitboxRadius">HitboxRadius</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float HitboxRadius</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_LuaActor" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.LuaActor">LuaActor</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public LuaActor*LuaActor</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Event.LuaActor.html">LuaActor</a>*</td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_Name" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.Name">Name</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_ObjectID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.ObjectID">ObjectID</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_ObjectKind" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.ObjectKind">ObjectKind</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_OwnerID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.OwnerID">OwnerID</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint OwnerID</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_Position" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.Position">Position</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public Vector3 Position</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_RenderFlags" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.RenderFlags">RenderFlags</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_Rotation" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.Rotation">Rotation</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float Rotation</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Single</span></td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_SubKind" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.SubKind">SubKind</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte SubKind</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_TargetObjectID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.TargetObjectID">TargetObjectID</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint TargetObjectID</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_TargetStatus" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.TargetStatus">TargetStatus</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte TargetStatus</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_YalmDistanceFromPlayerX" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.YalmDistanceFromPlayerX">YalmDistanceFromPlayerX</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte YalmDistanceFromPlayerX</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_YalmDistanceFromPlayerZ" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.YalmDistanceFromPlayerZ">YalmDistanceFromPlayerZ</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte YalmDistanceFromPlayerZ</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_GetDrawObject" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.GetDrawObject">GetDrawObject()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(27)]
public void *GetDrawObject()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_GetIsTargetable" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.GetIsTargetable">GetIsTargetable()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(5)]
public bool GetIsTargetable()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_GetName" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.GetName">GetName()</h4>
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<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(7)]
public byte *GetName()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Byte</span>*</td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_GetNpcID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.GetNpcID">GetNpcID()</h4>
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<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(50)]
public uint GetNpcID()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_GetObjectID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.GetObjectID">GetObjectID()</h4>
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<pre><code class="lang-csharp hljs">[VirtualFunction(2)]
public uint GetObjectID()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject_GetObjectKind" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.GetObjectKind">GetObjectKind()</h4>
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<pre><code class="lang-csharp hljs">[VirtualFunction(3)]
public byte GetObjectKind()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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</article>
</div>
@ -257,10 +764,10 @@
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