docs: regenerate

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goat 2021-08-21 22:57:51 +02:00
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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct AtkUnitBase
">
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
<span class="xref">System.Object.GetType()</span>
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<span class="xref">System.Object.GetType()</span>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.html">FFXIVClientStructs.FFXIV.Component.GUI</a></h6>
@ -106,10 +106,10 @@
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Alpha" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Alpha">Alpha</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_AtkEventListener" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.AtkEventListener">AtkEventListener</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_CollisionNodeList" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.CollisionNodeList">CollisionNodeList</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_CollisionNodeListCount" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.CollisionNodeListCount">CollisionNodeListCount</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Flags" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Flags">Flags</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_ID" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.ID">ID</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Name" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Name">Name</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_ParentID" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.ParentID">ParentID</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_RootNode" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.RootNode">RootNode</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Scale" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Scale">Scale</h4>
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</span>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_ULDData" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.ULDData">ULDData</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Please use UldManager and the AtkUldManager class instead.&quot;, false)]
public ULDData ULDData</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.ULD.ULDData.html">ULDData</a></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_UldManager" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.UldManager">UldManager</h4>
<div class="markdown level1 summary"></div>
@ -455,10 +425,10 @@ public ULDData ULDData</code></pre>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/74556bdfe469ed66ba77d613186a0c3d6eeda88d/FFXIVClientStructs/FFXIV/Component/GUI/AtkUnitBase.cs/#L23">View Source</a>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_WindowNode" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.WindowNode">WindowNode</h4>
<div class="markdown level1 summary"></div>
@ -484,10 +454,10 @@ public ULDData ULDData</code></pre>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/74556bdfe469ed66ba77d613186a0c3d6eeda88d/FFXIVClientStructs/FFXIV/Component/GUI/AtkUnitBase.cs/#L26">View Source</a>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_X" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.X">X</h4>
<div class="markdown level1 summary"></div>
@ -513,10 +483,10 @@ public ULDData ULDData</code></pre>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Y" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Y">Y</h4>
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@ -544,10 +514,10 @@ public ULDData ULDData</code></pre>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_IsVisible_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.IsVisible*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_IsVisible" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.IsVisible">IsVisible</h4>
@ -555,7 +525,7 @@ public ULDData ULDData</code></pre>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsVisible { get; }</code></pre>
<pre><code class="lang-csharp hljs">public bool IsVisible { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
@ -572,6 +542,209 @@ public ULDData ULDData</code></pre>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetGlobalUIScale_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetGlobalUIScale*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetGlobalUIScale" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetGlobalUIScale">GetGlobalUIScale()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 0F BF 45 00&quot;)]
public float GetGlobalUIScale()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetScale_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetScale*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_GetScale" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.GetScale">GetScale()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 0F BF CB 0F 28 F8&quot;)]
public float GetScale()</code></pre>
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<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Hide_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Hide*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Hide_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Hide(System.Boolean)">Hide(Boolean)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(4)]
public bool Hide(bool unknown)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">unknown</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_SetPosition_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.SetPosition*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_SetPosition_System_Int16_System_Int16_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.SetPosition(System.Int16,System.Int16)">SetPosition(Int16, Int16)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(7)]
public void SetPosition(short x, short y)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int16</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int16</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Show_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Show*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkUnitBase_Show_System_Int32_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase.Show(System.Int32,System.Boolean)">Show(Int32, Boolean)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(3)]
public bool Show(int unkInt, bool unkBool = false)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">unkInt</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">unkBool</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>
@ -580,10 +753,10 @@ public ULDData ULDData</code></pre>
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