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Do not handle DXGI_PRESENT_TEST
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1 changed files with 7 additions and 1 deletions
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@ -498,8 +498,14 @@ internal partial class InterfaceManager : IInternalDisposableService
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/// <param name="swapChain">The swap chain to test and initialize ImGui with if conditions are met.</param>
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/// <param name="swapChain">The swap chain to test and initialize ImGui with if conditions are met.</param>
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/// <returns>An initialized instance of <see cref="RawDX11Scene"/>, or <c>null</c> if <paramref name="swapChain"/>
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/// <returns>An initialized instance of <see cref="RawDX11Scene"/>, or <c>null</c> if <paramref name="swapChain"/>
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/// is not the main swap chain.</returns>
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/// is not the main swap chain.</returns>
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private unsafe RawDX11Scene? RenderDalamudCheckAndInitialize(IDXGISwapChain* swapChain)
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private unsafe RawDX11Scene? RenderDalamudCheckAndInitialize(IDXGISwapChain* swapChain, uint flags)
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{
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{
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// Quoting ReShade dxgi_swapchain.cpp DXGISwapChain::on_present:
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// > Some D3D11 games test presentation for timing and composition purposes
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// > These calls are not rendering related, but rather a status request for the D3D runtime and as such should be ignored
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if ((flags & DXGI.DXGI_PRESENT_TEST) != 0)
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return null;
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if (!SwapChainHelper.IsGameDeviceSwapChain(swapChain))
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if (!SwapChainHelper.IsGameDeviceSwapChain(swapChain))
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return null;
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return null;
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