fix: DI in payloads

This commit is contained in:
goat 2020-07-25 21:21:51 +02:00
parent 26631682cd
commit 1fffc18da9
9 changed files with 45 additions and 27 deletions

View file

@ -75,9 +75,9 @@ namespace Dalamud.Injector {
Thread.Sleep(1000);
#if NO
#if DEBUG
// Inject exception handler
NativeInject(process);
//NativeInject(process);
#endif
}

View file

@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Dalamud.Data;
using Dalamud.Data.TransientSheet;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
@ -41,14 +42,15 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Creates a new auto-translate payload.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="group">The group id for this message.</param>
/// <param name="key">The key/row id for this message. Which table this is in depends on the group id and details the Completion table.</param>
/// <remarks>
/// This table is somewhat complicated in structure, and so using this constructor may not be very nice.
/// There is probably little use to create one of these, however.
/// </remarks>
public AutoTranslatePayload(uint group, uint key)
{
public AutoTranslatePayload(DataManager data, uint group, uint key) {
this.DataResolver = data;
this.group = group;
this.key = key;
}

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Dalamud.Data;
using Lumina.Excel.GeneratedSheets;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
@ -65,13 +66,14 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Creates a payload representing an interactable item link for the specified item.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="itemId">The id of the item.</param>
/// <param name="isHQ">Whether or not the link should be for the high-quality variant of the item.</param>
/// <param name="displayNameOverride">An optional name to include in the item link. Typically this should
/// be left as null, or set to the normal item name. Actual overrides are better done with the subsequent
/// TextPayload that is a part of a full item link in chat.</param>
public ItemPayload(uint itemId, bool isHQ, string displayNameOverride = null)
{
public ItemPayload(DataManager data, uint itemId, bool isHQ, string displayNameOverride = null) {
this.DataResolver = data;
this.itemId = itemId;
this.IsHQ = isHQ;
this.displayName = displayNameOverride;

View file

@ -2,6 +2,7 @@ using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Generic;
using System.IO;
using Dalamud.Data;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
{
@ -137,13 +138,14 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Creates an interactable MapLinkPayload from a human-readable position.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="territoryTypeId">The id of the TerritoryType entry for this link.</param>
/// <param name="mapId">The id of the Map entry for this link.</param>
/// <param name="niceXCoord">The human-readable x-coordinate for this link.</param>
/// <param name="niceYCoord">The human-readable y-coordinate for this link.</param>
/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
public MapLinkPayload(uint territoryTypeId, uint mapId, float niceXCoord, float niceYCoord, float fudgeFactor = 0.05f)
{
public MapLinkPayload(DataManager data, uint territoryTypeId, uint mapId, float niceXCoord, float niceYCoord, float fudgeFactor = 0.05f) {
this.DataResolver = data;
this.territoryTypeId = territoryTypeId;
this.mapId = mapId;
// this fudge is necessary basically to ensure we don't shift down a full tenth
@ -156,12 +158,14 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Creates an interactable MapLinkPayload from a raw position.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="territoryTypeId">The id of the TerritoryType entry for this link.</param>
/// <param name="mapId">The id of the Map entry for this link.</param>
/// <param name="rawX">The internal raw x-coordinate for this link.</param>
/// <param name="rawY">The internal raw y-coordinate for this link.</param>
public MapLinkPayload(uint territoryTypeId, uint mapId, int rawX, int rawY)
public MapLinkPayload(DataManager data, uint territoryTypeId, uint mapId, int rawX, int rawY)
{
this.DataResolver = data;
this.territoryTypeId = territoryTypeId;
this.mapId = mapId;
RawX = rawX;

View file

@ -3,6 +3,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Dalamud.Data;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
{
@ -56,10 +57,11 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Create a PlayerPayload link for the specified player.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="playerName">The player's displayed name.</param>
/// <param name="serverId">The player's home server id.</param>
public PlayerPayload(string playerName, uint serverId)
{
public PlayerPayload(DataManager data, string playerName, uint serverId) {
this.DataResolver = data;
this.playerName = playerName;
this.serverId = serverId;
}

View file

@ -2,6 +2,7 @@ using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Generic;
using System.IO;
using Dalamud.Data;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
{
@ -35,9 +36,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Creates a new StatusPayload for the given status id.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="statusId">The id of the Status for this link.</param>
public StatusPayload(uint statusId)
{
public StatusPayload(DataManager data, uint statusId) {
this.DataResolver = data;
this.statusId = statusId;
}

View file

@ -2,6 +2,7 @@ using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Generic;
using System.IO;
using Dalamud.Data;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
{
@ -13,7 +14,8 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Payload representing disabling foreground color on following text.
/// </summary>
public static UIForegroundPayload UIForegroundOff => new UIForegroundPayload(0);
// TODO Make this work with DI
public static UIForegroundPayload UIForegroundOff => new UIForegroundPayload(null, 0);
public override PayloadType Type => PayloadType.UIForeground;
@ -70,9 +72,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Creates a new UIForegroundPayload for the given UIColor key.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="colorKey"></param>
public UIForegroundPayload(ushort colorKey)
{
public UIForegroundPayload(DataManager data, ushort colorKey) {
this.DataResolver = data;
this.colorKey = colorKey;
}

View file

@ -2,6 +2,7 @@ using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Generic;
using System.IO;
using Dalamud.Data;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
{
@ -13,7 +14,8 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Payload representing disabling glow color on following text.
/// </summary>
public static UIGlowPayload UIGlowOff => new UIGlowPayload(0);
// TODO Make this work with DI
public static UIGlowPayload UIGlowOff => new UIGlowPayload(null, 0);
public override PayloadType Type => PayloadType.UIGlow;
@ -70,9 +72,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
/// <summary>
/// Creates a new UIForegroundPayload for the given UIColor key.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="colorKey"></param>
public UIGlowPayload(ushort colorKey)
{
public UIGlowPayload(DataManager data, ushort colorKey) {
this.DataResolver = data;
this.colorKey = colorKey;
}

View file

@ -60,9 +60,9 @@ namespace Dalamud.Game.Chat.SeStringHandling
// TODO: probably a cleaner way to build these than doing the bulk+insert
var payloads = new List<Payload>(new Payload[]
{
new UIForegroundPayload(0x0225),
new UIGlowPayload(0x0226),
new ItemPayload(itemId, isHQ),
new UIForegroundPayload(this.data, 0x0225),
new UIGlowPayload(this.data, 0x0226),
new ItemPayload(this.data, itemId, isHQ),
// arrow goes here
new TextPayload(displayName),
RawPayload.LinkTerminator
@ -88,7 +88,7 @@ namespace Dalamud.Game.Chat.SeStringHandling
public SeString CreateMapLink(uint territoryId, uint mapId, int rawX, int rawY)
{
var mapPayload = new MapLinkPayload(territoryId, mapId, rawX, rawY);
var mapPayload = new MapLinkPayload(this.data, territoryId, mapId, rawX, rawY);
var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
var payloads = new List<Payload>(new Payload[]
@ -114,7 +114,7 @@ namespace Dalamud.Game.Chat.SeStringHandling
/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
public SeString CreateMapLink(uint territoryId, uint mapId, float xCoord, float yCoord, float fudgeFactor = 0.05f)
{
var mapPayload = new MapLinkPayload(territoryId, mapId, xCoord, yCoord, fudgeFactor);
var mapPayload = new MapLinkPayload(this.data, territoryId, mapId, xCoord, yCoord, fudgeFactor);
var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
var payloads = new List<Payload>(new Payload[]
@ -163,12 +163,12 @@ namespace Dalamud.Game.Chat.SeStringHandling
/// with the appropriate glow and coloring.
/// </summary>
/// <returns>A list of all the payloads required to insert the link marker.</returns>
public static List<Payload> TextArrowPayloads()
public List<Payload> TextArrowPayloads()
{
return new List<Payload>(new Payload[]
{
new UIForegroundPayload(0x01F4),
new UIGlowPayload(0x01F5),
new UIForegroundPayload(this.data, 0x01F4),
new UIGlowPayload(this.data, 0x01F5),
new TextPayload($"{(char)SeIconChar.LinkMarker}"),
UIGlowPayload.UIGlowOff,
UIForegroundPayload.UIForegroundOff