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https://github.com/goatcorp/Dalamud.git
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Merge pull request #267 from ascclemens/pf
This commit is contained in:
commit
208055b0a4
4 changed files with 582 additions and 0 deletions
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@ -10,6 +10,7 @@ namespace Dalamud.Game.Internal.Gui {
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private GameGuiAddressResolver Address { get; }
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public ChatGui Chat { get; private set; }
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public PartyFinderGui PartyFinder { get; private set; }
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr SetGlobalBgmDelegate(UInt16 bgmKey, byte a2, UInt32 a3, UInt32 a4, UInt32 a5, byte a6);
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@ -106,6 +107,7 @@ namespace Dalamud.Game.Internal.Gui {
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Log.Verbose("GetUIObject address {Address}", Address.GetUIObject);
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Chat = new ChatGui(Address.ChatManager, scanner, dalamud);
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PartyFinder = new PartyFinderGui(scanner, dalamud);
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this.setGlobalBgmHook =
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new Hook<SetGlobalBgmDelegate>(Address.SetGlobalBgm,
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@ -415,6 +417,7 @@ namespace Dalamud.Game.Internal.Gui {
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public void Enable() {
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Chat.Enable();
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PartyFinder.Enable();
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this.setGlobalBgmHook.Enable();
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this.handleItemHoverHook.Enable();
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this.handleItemOutHook.Enable();
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@ -425,6 +428,7 @@ namespace Dalamud.Game.Internal.Gui {
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public void Dispose() {
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Chat.Dispose();
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PartyFinder.Dispose();
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this.setGlobalBgmHook.Dispose();
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this.handleItemHoverHook.Dispose();
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this.handleItemOutHook.Dispose();
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11
Dalamud/Game/Internal/Gui/PartyFinderAddressResolver.cs
Executable file
11
Dalamud/Game/Internal/Gui/PartyFinderAddressResolver.cs
Executable file
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@ -0,0 +1,11 @@
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using System;
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namespace Dalamud.Game.Internal.Gui {
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class PartyFinderAddressResolver : BaseAddressResolver {
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public IntPtr ReceiveListing { get; private set; }
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protected override void Setup64Bit(SigScanner sig) {
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ReceiveListing = sig.ScanText("40 53 41 57 48 83 EC 28 48 8B D9");
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}
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}
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}
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117
Dalamud/Game/Internal/Gui/PartyFinderGui.cs
Executable file
117
Dalamud/Game/Internal/Gui/PartyFinderGui.cs
Executable file
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@ -0,0 +1,117 @@
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using System;
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using System.Runtime.InteropServices;
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using Dalamud.Game.Internal.Gui.Structs;
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using Dalamud.Hooking;
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using Serilog;
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namespace Dalamud.Game.Internal.Gui {
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public sealed class PartyFinderGui : IDisposable {
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#region Events
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public delegate void PartyFinderListingEventDelegate(PartyFinderListing listing, PartyFinderListingEventArgs args);
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/// <summary>
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/// Event fired each time the game receives an individual Party Finder listing. Cannot modify listings but can
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/// hide them.
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/// </summary>
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public event PartyFinderListingEventDelegate ReceiveListing;
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#endregion
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#region Hooks
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private readonly Hook<ReceiveListingDelegate> receiveListingHook;
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#endregion
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#region Delegates
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void ReceiveListingDelegate(IntPtr managerPtr, IntPtr data);
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#endregion
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private Dalamud Dalamud { get; }
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private PartyFinderAddressResolver Address { get; }
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private IntPtr Memory { get; }
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public PartyFinderGui(SigScanner scanner, Dalamud dalamud) {
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Dalamud = dalamud;
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Address = new PartyFinderAddressResolver();
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Address.Setup(scanner);
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Memory = Marshal.AllocHGlobal(PartyFinder.PacketInfo.PacketSize);
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this.receiveListingHook = new Hook<ReceiveListingDelegate>(Address.ReceiveListing, new ReceiveListingDelegate(HandleReceiveListingDetour));
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}
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public void Enable() {
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this.receiveListingHook.Enable();
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}
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public void Dispose() {
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this.receiveListingHook.Dispose();
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Marshal.FreeHGlobal(Memory);
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}
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private void HandleReceiveListingDetour(IntPtr managerPtr, IntPtr data) {
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try {
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HandleListingEvents(data);
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} catch (Exception ex) {
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Log.Error(ex, "Exception on ReceiveListing hook.");
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}
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this.receiveListingHook.Original(managerPtr, data);
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}
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private void HandleListingEvents(IntPtr data) {
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var dataPtr = data + 0x10;
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var packet = Marshal.PtrToStructure<PartyFinder.Packet>(dataPtr);
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// rewriting is an expensive operation, so only do it if necessary
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var needToRewrite = false;
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for (var i = 0; i < packet.listings.Length; i++) {
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// these are empty slots that are not shown to the player
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if (packet.listings[i].IsNull()) {
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continue;
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}
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var listing = new PartyFinderListing(packet.listings[i], Dalamud.Data, Dalamud.SeStringManager);
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var args = new PartyFinderListingEventArgs();
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ReceiveListing?.Invoke(listing, args);
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if (args.Visible) {
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continue;
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}
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// hide the listing from the player by setting it to a null listing
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packet.listings[i] = new PartyFinder.Listing();
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needToRewrite = true;
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}
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if (!needToRewrite) {
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return;
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}
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// write our struct into the memory (doing this directly crashes the game)
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Marshal.StructureToPtr(packet, Memory, false);
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// copy our new memory over the game's
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unsafe {
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Buffer.MemoryCopy(
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(void*) Memory,
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(void*) dataPtr,
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PartyFinder.PacketInfo.PacketSize,
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PartyFinder.PacketInfo.PacketSize
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);
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}
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}
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}
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public class PartyFinderListingEventArgs {
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public bool Visible { get; set; } = true;
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}
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}
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450
Dalamud/Game/Internal/Gui/Structs/PartyFinder.cs
Executable file
450
Dalamud/Game/Internal/Gui/Structs/PartyFinder.cs
Executable file
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@ -0,0 +1,450 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Dalamud.Data;
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using Dalamud.Game.Chat.SeStringHandling;
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using Lumina.Excel.GeneratedSheets;
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namespace Dalamud.Game.Internal.Gui.Structs {
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#region Raw structs
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internal static class PartyFinder {
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public static class PacketInfo {
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public static readonly int PacketSize = Marshal.SizeOf<Packet>();
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}
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[StructLayout(LayoutKind.Sequential)]
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public readonly struct Packet {
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private readonly int unk0;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
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private readonly byte[] padding1;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
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public readonly Listing[] listings;
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}
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[StructLayout(LayoutKind.Sequential)]
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public readonly struct Listing {
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
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private readonly byte[] header1;
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internal readonly uint id;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
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private readonly byte[] header2;
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private readonly uint unknownInt1;
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private readonly ushort unknownShort1;
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private readonly ushort unknownShort2;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)]
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private readonly byte[] header3;
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internal readonly byte category;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
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private readonly byte[] header4;
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internal readonly ushort duty;
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internal readonly byte dutyType;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 11)]
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private readonly byte[] header5;
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internal readonly ushort world;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
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private readonly byte[] header6;
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internal readonly byte objective;
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internal readonly byte beginnersWelcome;
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internal readonly byte conditions;
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internal readonly byte dutyFinderSettings;
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internal readonly byte lootRules;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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private readonly byte[] header7; // all zero in every pf I've examined
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private readonly uint lastPatchHotfixTimestamp; // last time the servers were restarted?
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internal readonly ushort secondsRemaining;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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private readonly byte[] header8; // 00 00 01 00 00 00 in every pf I've examined
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internal readonly ushort minimumItemLevel;
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internal readonly ushort homeWorld;
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internal readonly ushort currentWorld;
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private readonly byte header9;
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internal readonly byte numSlots;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
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private readonly byte[] header10;
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internal readonly byte searchArea;
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private readonly byte header11;
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internal readonly byte numParties;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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private readonly byte[] header12; // 00 00 00 always. maybe numParties is a u32?
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
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internal readonly uint[] slots;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
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internal readonly byte[] jobsPresent;
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// Note that ByValTStr will not work here because the strings are UTF-8 and there's only a CharSet for UTF-16 in C#.
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
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internal readonly byte[] name;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 192)]
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internal readonly byte[] description;
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internal bool IsNull() {
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// a valid party finder must have at least one slot set
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return this.slots.All(slot => slot == 0);
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}
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}
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}
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#endregion
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#region Read-only classes
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public class PartyFinderListing {
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/// <summary>
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/// The ID assigned to this listing by the game's server.
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/// </summary>
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public uint Id { get; }
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/// <summary>
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/// The name of the player hosting this listing.
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/// </summary>
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public SeString Name { get; }
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/// <summary>
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/// The description of this listing as set by the host. May be multiple lines.
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/// </summary>
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public SeString Description { get; }
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/// <summary>
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/// The world that this listing was created on.
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/// </summary>
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public Lazy<World> World { get; }
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/// <summary>
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/// The home world of the listing's host.
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/// </summary>
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public Lazy<World> HomeWorld { get; }
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/// <summary>
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/// The current world of the listing's host.
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/// </summary>
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public Lazy<World> CurrentWorld { get; }
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/// <summary>
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/// The Party Finder category this listing is listed under.
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/// </summary>
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public Category Category { get; }
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/// <summary>
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/// The row ID of the duty this listing is for. May be 0 for non-duty listings.
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/// </summary>
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public ushort RawDuty { get; }
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/// <summary>
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/// The duty this listing is for. May be null for non-duty listings.
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/// </summary>
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public Lazy<ContentFinderCondition> Duty { get; }
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/// <summary>
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/// The type of duty this listing is for.
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/// </summary>
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public DutyType DutyType { get; }
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/// <summary>
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/// If this listing is beginner-friendly. Shown with a sprout icon in-game.
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/// </summary>
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public bool BeginnersWelcome { get; }
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/// <summary>
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/// How many seconds this listing will continue to be available for. It may end before this time if the party
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/// fills or the host ends it early.
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/// </summary>
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public ushort SecondsRemaining { get; }
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/// <summary>
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/// The minimum item level required to join this listing.
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/// </summary>
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public ushort MinimumItemLevel { get; }
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/// <summary>
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/// The number of parties this listing is recruiting for.
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/// </summary>
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public byte Parties { get; }
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/// <summary>
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/// The number of player slots this listing is recruiting for.
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/// </summary>
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public byte SlotsAvailable { get; }
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/// <summary>
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/// A list of player slots that the Party Finder is accepting.
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/// </summary>
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public IReadOnlyCollection<PartyFinderSlot> Slots => this.slots;
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/// <summary>
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/// The objective of this listing.
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/// </summary>
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public ObjectiveFlags Objective => (ObjectiveFlags) this.objective;
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/// <summary>
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/// The conditions of this listing.
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/// </summary>
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public ConditionFlags Conditions => (ConditionFlags) this.conditions;
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/// <summary>
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/// The Duty Finder settings that will be used for this listing.
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/// </summary>
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public DutyFinderSettingsFlags DutyFinderSettings => (DutyFinderSettingsFlags) this.dutyFinderSettings;
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/// <summary>
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/// The loot rules that will be used for this listing.
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/// </summary>
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public LootRuleFlags LootRules => (LootRuleFlags) this.lootRules;
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/// <summary>
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/// Where this listing is searching. Note that this is also used for denoting alliance raid listings and one
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/// player per job.
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/// </summary>
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public SearchAreaFlags SearchArea => (SearchAreaFlags) this.searchArea;
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/// <summary>
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/// A list of the class/job IDs that are currently present in the party.
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/// </summary>
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public IReadOnlyCollection<byte> RawJobsPresent => this.jobsPresent;
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/// <summary>
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/// A list of the classes/jobs that are currently present in the party.
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/// </summary>
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public IReadOnlyCollection<Lazy<ClassJob>> JobsPresent { get; }
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#region Backing fields
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private readonly byte objective;
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private readonly byte conditions;
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private readonly byte dutyFinderSettings;
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private readonly byte lootRules;
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private readonly byte searchArea;
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private readonly PartyFinderSlot[] slots;
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private readonly byte[] jobsPresent;
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#endregion
|
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#region Indexers
|
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public bool this[ObjectiveFlags flag] => this.objective == 0 || (this.objective & (uint) flag) > 0;
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||||
public bool this[ConditionFlags flag] => this.conditions == 0 || (this.conditions & (uint) flag) > 0;
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public bool this[DutyFinderSettingsFlags flag] => this.dutyFinderSettings == 0 || (this.dutyFinderSettings & (uint) flag) > 0;
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||||
|
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public bool this[LootRuleFlags flag] => this.lootRules == 0 || (this.lootRules & (uint) flag) > 0;
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||||
public bool this[SearchAreaFlags flag] => this.searchArea == 0 || (this.searchArea & (uint) flag) > 0;
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#endregion
|
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internal PartyFinderListing(PartyFinder.Listing listing, DataManager dataManager, SeStringManager seStringManager) {
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this.objective = listing.objective;
|
||||
this.conditions = listing.conditions;
|
||||
this.dutyFinderSettings = listing.dutyFinderSettings;
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this.lootRules = listing.lootRules;
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this.searchArea = listing.searchArea;
|
||||
this.slots = listing.slots.Select(accepting => new PartyFinderSlot(accepting)).ToArray();
|
||||
this.jobsPresent = listing.jobsPresent;
|
||||
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||||
Id = listing.id;
|
||||
Name = seStringManager.Parse(listing.name.TakeWhile(b => b != 0).ToArray());
|
||||
Description = seStringManager.Parse(listing.description.TakeWhile(b => b != 0).ToArray());
|
||||
World = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.world));
|
||||
HomeWorld = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.homeWorld));
|
||||
CurrentWorld = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.currentWorld));
|
||||
Category = (Category) listing.category;
|
||||
RawDuty = listing.duty;
|
||||
Duty = new Lazy<ContentFinderCondition>(() => dataManager.GetExcelSheet<ContentFinderCondition>().GetRow(listing.duty));
|
||||
DutyType = (DutyType) listing.dutyType;
|
||||
BeginnersWelcome = listing.beginnersWelcome == 1;
|
||||
SecondsRemaining = listing.secondsRemaining;
|
||||
MinimumItemLevel = listing.minimumItemLevel;
|
||||
Parties = listing.numParties;
|
||||
SlotsAvailable = listing.numSlots;
|
||||
JobsPresent = listing.jobsPresent
|
||||
.Select(id => new Lazy<ClassJob>(() => id == 0
|
||||
? null
|
||||
: dataManager.GetExcelSheet<ClassJob>().GetRow(id)))
|
||||
.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A player slot in a Party Finder listing.
|
||||
/// </summary>
|
||||
public class PartyFinderSlot {
|
||||
private readonly uint accepting;
|
||||
private JobFlags[] listAccepting;
|
||||
|
||||
/// <summary>
|
||||
/// List of jobs that this slot is accepting.
|
||||
/// </summary>
|
||||
public IReadOnlyCollection<JobFlags> Accepting {
|
||||
get {
|
||||
if (this.listAccepting != null) {
|
||||
return this.listAccepting;
|
||||
}
|
||||
|
||||
this.listAccepting = Enum.GetValues(typeof(JobFlags))
|
||||
.Cast<JobFlags>()
|
||||
.Where(flag => this[flag])
|
||||
.ToArray();
|
||||
|
||||
return this.listAccepting;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests if this slot is accepting a job.
|
||||
/// </summary>
|
||||
/// <param name="flag">Job to test</param>
|
||||
public bool this[JobFlags flag] => (this.accepting & (uint) flag) > 0;
|
||||
|
||||
internal PartyFinderSlot(uint accepting) {
|
||||
this.accepting = accepting;
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum SearchAreaFlags : uint {
|
||||
DataCentre = 1 << 0,
|
||||
Private = 1 << 1,
|
||||
AllianceRaid = 1 << 2,
|
||||
World = 1 << 3,
|
||||
OnePlayerPerJob = 1 << 5,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum JobFlags {
|
||||
Gladiator = 1 << 1,
|
||||
Pugilist = 1 << 2,
|
||||
Marauder = 1 << 3,
|
||||
Lancer = 1 << 4,
|
||||
Archer = 1 << 5,
|
||||
Conjurer = 1 << 6,
|
||||
Thaumaturge = 1 << 7,
|
||||
Paladin = 1 << 8,
|
||||
Monk = 1 << 9,
|
||||
Warrior = 1 << 10,
|
||||
Dragoon = 1 << 11,
|
||||
Bard = 1 << 12,
|
||||
WhiteMage = 1 << 13,
|
||||
BlackMage = 1 << 14,
|
||||
Arcanist = 1 << 15,
|
||||
Summoner = 1 << 16,
|
||||
Scholar = 1 << 17,
|
||||
Rogue = 1 << 18,
|
||||
Ninja = 1 << 19,
|
||||
Machinist = 1 << 20,
|
||||
DarkKnight = 1 << 21,
|
||||
Astrologian = 1 << 22,
|
||||
Samurai = 1 << 23,
|
||||
RedMage = 1 << 24,
|
||||
BlueMage = 1 << 25,
|
||||
Gunbreaker = 1 << 26,
|
||||
Dancer = 1 << 27,
|
||||
}
|
||||
|
||||
public static class JobFlagsExt {
|
||||
/// <summary>
|
||||
/// Get the actual ClassJob from the in-game sheets for this JobFlags.
|
||||
/// </summary>
|
||||
/// <param name="job">A JobFlags enum member</param>
|
||||
/// <param name="data">A DataManager to get the ClassJob from</param>
|
||||
/// <returns>A ClassJob if found or null if not</returns>
|
||||
public static ClassJob ClassJob(this JobFlags job, DataManager data) {
|
||||
var jobs = data.GetExcelSheet<ClassJob>();
|
||||
|
||||
uint? row = job switch {
|
||||
JobFlags.Gladiator => 1,
|
||||
JobFlags.Pugilist => 2,
|
||||
JobFlags.Marauder => 3,
|
||||
JobFlags.Lancer => 4,
|
||||
JobFlags.Archer => 5,
|
||||
JobFlags.Conjurer => 6,
|
||||
JobFlags.Thaumaturge => 7,
|
||||
JobFlags.Paladin => 19,
|
||||
JobFlags.Monk => 20,
|
||||
JobFlags.Warrior => 21,
|
||||
JobFlags.Dragoon => 22,
|
||||
JobFlags.Bard => 23,
|
||||
JobFlags.WhiteMage => 24,
|
||||
JobFlags.BlackMage => 25,
|
||||
JobFlags.Arcanist => 26,
|
||||
JobFlags.Summoner => 27,
|
||||
JobFlags.Scholar => 28,
|
||||
JobFlags.Rogue => 29,
|
||||
JobFlags.Ninja => 30,
|
||||
JobFlags.Machinist => 31,
|
||||
JobFlags.DarkKnight => 32,
|
||||
JobFlags.Astrologian => 33,
|
||||
JobFlags.Samurai => 34,
|
||||
JobFlags.RedMage => 35,
|
||||
JobFlags.BlueMage => 36,
|
||||
JobFlags.Gunbreaker => 37,
|
||||
JobFlags.Dancer => 38,
|
||||
_ => null,
|
||||
};
|
||||
|
||||
return row == null ? null : jobs.GetRow((uint) row);
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ObjectiveFlags : uint {
|
||||
None = 0,
|
||||
DutyCompletion = 1,
|
||||
Practice = 2,
|
||||
Loot = 4,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ConditionFlags : uint {
|
||||
None = 1,
|
||||
DutyComplete = 2,
|
||||
DutyIncomplete = 4,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum DutyFinderSettingsFlags : uint {
|
||||
None = 0,
|
||||
UndersizedParty = 1 << 0,
|
||||
MinimumItemLevel = 1 << 1,
|
||||
SilenceEcho = 1 << 2,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum LootRuleFlags : uint {
|
||||
None = 0,
|
||||
GreedOnly = 1,
|
||||
Lootmaster = 2,
|
||||
}
|
||||
|
||||
public enum Category {
|
||||
Duty = 0,
|
||||
QuestBattles = 1 << 0,
|
||||
Fates = 1 << 1,
|
||||
TreasureHunt = 1 << 2,
|
||||
TheHunt = 1 << 3,
|
||||
GatheringForays = 1 << 4,
|
||||
DeepDungeons = 1 << 5,
|
||||
AdventuringForays = 1 << 6,
|
||||
}
|
||||
|
||||
public enum DutyType {
|
||||
Other = 0,
|
||||
Roulette = 1 << 0,
|
||||
Normal = 1 << 1,
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue