mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-02 05:43:40 +01:00
chore: remove C# GameFixes infrastructure
This commit is contained in:
parent
75de126c9d
commit
21ae9c018c
5 changed files with 4 additions and 141 deletions
|
|
@ -7,7 +7,6 @@ using System.Threading;
|
|||
|
||||
using Dalamud.Configuration.Internal;
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Fixes;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.Command;
|
||||
|
|
@ -110,11 +109,6 @@ namespace Dalamud
|
|||
Service<SigScanner>.Set(new SigScanner(true));
|
||||
Service<HookManager>.Set();
|
||||
|
||||
// Initialize game fixes
|
||||
var gameFixes = Service<GameFixes>.Set();
|
||||
gameFixes.Apply();
|
||||
Log.Information("[T1] GameFixes OK!");
|
||||
|
||||
// Signal the main game thread to continue
|
||||
NativeFunctions.SetEvent(this.mainThreadContinueEvent);
|
||||
Log.Information("[T1] Game thread continued!");
|
||||
|
|
@ -388,8 +382,6 @@ namespace Dalamud
|
|||
Service<Framework>.GetNullable()?.ExplicitDispose();
|
||||
Service<ClientState>.GetNullable()?.ExplicitDispose();
|
||||
|
||||
Service<GameFixes>.GetNullable()?.ExplicitDispose();
|
||||
|
||||
this.unloadSignal?.Dispose();
|
||||
|
||||
Service<WinSockHandlers>.GetNullable()?.Dispose();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue