diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/DeliriumStep.cs b/Dalamud/Game/ClientState/JobGauge/Enums/DeliriumStep.cs
new file mode 100644
index 000000000..cb35a83d2
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/DeliriumStep.cs
@@ -0,0 +1,19 @@
+namespace Dalamud.Game.ClientState.JobGauge.Enums;
+
+public enum DeliriumStep
+{
+ ///
+ /// Scarlet Delirium can be used.
+ ///
+ SCARLET_DELIRIUM = 0,
+
+ ///
+ /// Comeuppance can be used.
+ ///
+ COMEUPPANCE = 1,
+
+ ///
+ /// Torcleaver can be used.
+ ///
+ TORCLEAVER = 2,
+}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/DRKGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/DRKGauge.cs
index 834087040..c56d03db0 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/DRKGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/DRKGauge.cs
@@ -1,9 +1,12 @@
+using Dalamud.Game.ClientState.JobGauge.Enums;
+using FFXIVClientStructs.FFXIV.Client.Game.Gauge;
+
namespace Dalamud.Game.ClientState.JobGauge.Types;
///
/// In-memory DRK job gauge.
///
-public unsafe class DRKGauge : JobGaugeBase
+public unsafe class DRKGauge : JobGaugeBase
{
///
/// Initializes a new instance of the class.
@@ -34,4 +37,16 @@ public unsafe class DRKGauge : JobGaugeBase
/// true or false.
public bool HasDarkArts => this.Struct->DarkArtsState > 0;
+
+ ///
+ /// Gets the step of the Delirium Combo (Scarlet Delirium, Comeuppance,
+ /// Torcleaver) that the player is on.
+ /// Does not in any way consider whether the player is still under Delirium, or
+ /// if the player still has stacks of Delirium to use.
+ ///
+ ///
+ /// Value will persist until combo is finished OR
+ /// if the combo is not completed then the value will stay until about halfway into Delirium's cooldown.
+ ///
+ public DeliriumStep DeliriumComboStep => (DeliriumStep)this.Struct->DeliriumStep;
}