From 2405dca9e10208fad1cde73cde08aceb8263f8b1 Mon Sep 17 00:00:00 2001 From: KazWolfe Date: Thu, 5 Oct 2023 14:10:24 -0700 Subject: [PATCH] fix: Fix a bug where flashIfOpen's behavior was inverted. (#1468) --- Dalamud/Utility/Util.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dalamud/Utility/Util.cs b/Dalamud/Utility/Util.cs index 782d2ab37..d5f59a06e 100644 --- a/Dalamud/Utility/Util.cs +++ b/Dalamud/Utility/Util.cs @@ -620,7 +620,7 @@ public static class Util /// Attempt to flash even if the game is currently focused. public static void FlashWindow(bool flashIfOpen = false) { - if (NativeFunctions.ApplicationIsActivated() && flashIfOpen) + if (NativeFunctions.ApplicationIsActivated() && !flashIfOpen) return; var flashInfo = new NativeFunctions.FlashWindowInfo