feat: use new UiBuilder class for plugins, DalamudPluginInterface is now IDisposable

This commit is contained in:
goat 2020-01-13 21:06:58 +09:00
parent 72a4e6278d
commit 24450cf830
3 changed files with 45 additions and 13 deletions

View file

@ -32,7 +32,7 @@ namespace Dalamud.Interface
private RawDX11Scene scene;
/// <summary>
/// This event gets called when ImGUI is ready to draw your UI.
/// This event gets called by a plugin UiBuilder when read
/// </summary>
public event RawDX11Scene.BuildUIDelegate OnDraw;
@ -109,14 +109,7 @@ namespace Dalamud.Interface
// Doing this here because it's somewhat application-specific behavior
ImGui.GetIO().MouseDrawCursor = ImGui.GetIO().WantCaptureMouse;
// invoke all our external ui handlers, giving each a custom id to prevent name collisions
// because ImGui control names are globally shared
foreach (var del in this.OnDraw?.GetInvocationList())
{
//ImGui.PushID(someId);
del.DynamicInvoke();
//ImGui.PopID();
}
OnDraw?.Invoke();
}
}
}

View file

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ImGuiNET;
using ImGuiScene;
namespace Dalamud.Interface
{
public class UiBuilder : IDisposable {
private readonly string namespaceName;
public event RawDX11Scene.BuildUIDelegate OnBuildUi;
private InterfaceManager interfaceManager;
public UiBuilder(InterfaceManager interfaceManager, string namespaceName) {
this.namespaceName = namespaceName;
this.interfaceManager = interfaceManager;
this.interfaceManager.OnDraw += OnDraw;
}
public void Dispose() {
this.interfaceManager.OnDraw -= OnDraw;
}
private void OnDraw() {
ImGui.PushID(this.namespaceName);
OnBuildUi?.Invoke();
ImGui.PopID();
}
}
}