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Merge pull request #375 from daemitus/FixActorName
The ultimate fix (for actor names)
This commit is contained in:
commit
249e490c1e
3 changed files with 38 additions and 4 deletions
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Text;
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using Dalamud.Game.ClientState.Structs;
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using Dalamud.Game.ClientState.Structs;
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using Serilog;
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namespace Dalamud.Game.ClientState.Actors.Types
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namespace Dalamud.Game.ClientState.Actors.Types
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{
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{
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@ -12,6 +13,8 @@ namespace Dalamud.Game.ClientState.Actors.Types
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private readonly Structs.Actor actorStruct;
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private readonly Structs.Actor actorStruct;
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private readonly Dalamud dalamud;
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private readonly Dalamud dalamud;
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private string name;
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/// <summary>
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/// <summary>
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/// Initializes a new instance of the <see cref="Actor"/> class.
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/// Initializes a new instance of the <see cref="Actor"/> class.
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/// This represents a basic FFXIV actor.
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/// This represents a basic FFXIV actor.
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@ -40,7 +43,7 @@ namespace Dalamud.Game.ClientState.Actors.Types
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/// <summary>
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/// <summary>
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/// Gets the displayname of this <see cref="Actor" />.
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/// Gets the displayname of this <see cref="Actor" />.
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/// </summary>
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/// </summary>
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public string Name => this.ActorStruct.Name;
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public string Name => this.name ??= Util.GetUTF8String(this.actorStruct.Name);
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/// <summary>
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/// <summary>
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/// Gets the actor ID of this <see cref="Actor" />.
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/// Gets the actor ID of this <see cref="Actor" />.
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@ -14,8 +14,8 @@ namespace Dalamud.Game.ClientState.Structs
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/// The actor name.
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/// The actor name.
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/// </summary>
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/// </summary>
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[FieldOffset(ActorOffsets.Name)]
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[FieldOffset(ActorOffsets.Name)]
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[MarshalAs(UnmanagedType.LPUTF8Str, SizeConst = 30)]
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 30)]
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public string Name;
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public byte[] Name;
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/// <summary>
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/// <summary>
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/// The actor's internal id.
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/// The actor's internal id.
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@ -165,5 +165,36 @@ namespace Dalamud
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NativeFunctions.MessageBox(Process.GetCurrentProcess().MainWindowHandle, message, caption, flags);
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NativeFunctions.MessageBox(Process.GetCurrentProcess().MainWindowHandle, message, caption, flags);
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Environment.Exit(-1);
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Environment.Exit(-1);
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}
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}
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/// <summary>
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/// Retrieve a UTF8 string from a null terminated byte array.
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/// </summary>
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/// <param name="array">A null terminated UTF8 byte array.</param>
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/// <returns>A UTF8 encoded string.</returns>
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public static string GetUTF8String(byte[] array)
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{
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var count = 0;
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for (; count < array.Length; count++)
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{
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if (array[count] == 0)
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break;
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}
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string text;
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if (count == array.Length)
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{
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text = Encoding.UTF8.GetString(array);
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Log.Warning($"Warning: text exceeds underlying array length ({text})");
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}
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else
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{
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text = Encoding.UTF8.GetString(array, 0, count);
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}
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return text;
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}
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// TODO: Someone implement GetUTF8String with some IntPtr overloads.
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// while(Marshal.ReadByte(0, sz) != 0) { sz++; }
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}
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}
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}
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}
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