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<meta name="viewport" content="width=device-width">
<meta name="title" content="Class GLTextureWrap
">
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@ -121,10 +121,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<a id="ImGuiScene_GLTextureWrap__ctor_" data-uid="ImGuiScene.GLTextureWrap.#ctor*"></a>
<h4 id="ImGuiScene_GLTextureWrap__ctor_System_UInt32_System_Int32_System_Int32_" data-uid="ImGuiScene.GLTextureWrap.#ctor(System.UInt32,System.Int32,System.Int32)">GLTextureWrap(UInt32, Int32, Int32)</h4>
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<a id="ImGuiScene_GLTextureWrap_Height_" data-uid="ImGuiScene.GLTextureWrap.Height*"></a>
<h4 id="ImGuiScene_GLTextureWrap_Height" data-uid="ImGuiScene.GLTextureWrap.Height">Height</h4>
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<a id="ImGuiScene_GLTextureWrap_ImGuiHandle_" data-uid="ImGuiScene.GLTextureWrap.ImGuiHandle*"></a>
<h4 id="ImGuiScene_GLTextureWrap_ImGuiHandle" data-uid="ImGuiScene.GLTextureWrap.ImGuiHandle">ImGuiHandle</h4>
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<a id="ImGuiScene_GLTextureWrap_Width_" data-uid="ImGuiScene.GLTextureWrap.Width*"></a>
<h4 id="ImGuiScene_GLTextureWrap_Width" data-uid="ImGuiScene.GLTextureWrap.Width">Width</h4>
@ -257,10 +257,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
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<h4 id="ImGuiScene_GLTextureWrap_Dispose" data-uid="ImGuiScene.GLTextureWrap.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_GLTextureWrap_Dispose_System_Boolean_" data-uid="ImGuiScene.GLTextureWrap.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<h4 id="ImGuiScene_GLTextureWrap_Finalize" data-uid="ImGuiScene.GLTextureWrap.Finalize">Finalize()</h4>
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