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goat 2020-03-11 21:54:11 +09:00
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<meta name="viewport" content="width=device-width">
<meta name="title" content="Namespace ImGuiScene
">
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<h4><a class="xref" href="ImGuiScene.ImGui_Impl_DX11.html">ImGui_Impl_DX11</a></h4>
<section><p>Currently undocumented because it is a horrible mess.
A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/examples/imgui_impl_dx11.cpp">https://github.com/ocornut/imgui/blob/master/examples/imgui_impl_dx11.cpp</a>
State backup was removed because ImGui does it poorly and SharpDX makes it worse; state caching should
be the responsibility of the main render application anyway (which for most uses of this class does not
exist at all)</p>
State backup follows the general layout of imgui's sample (which is a mess), but has been rather
expanded to cover the vast majority of render state, following the example here
<a href="https://github.com/GPUOpen-LibrariesAndSDKs/CrossfireAPI11/blob/master/amd_lib/src/AMD_SaveRestoreState.cpp">https://github.com/GPUOpen-LibrariesAndSDKs/CrossfireAPI11/blob/master/amd_lib/src/AMD_SaveRestoreState.cpp</a>
Would be nice to organize it better, but it seems to work</p>
</section>
<h4><a class="xref" href="ImGuiScene.ImGui_Impl_OpenGL3.html">ImGui_Impl_OpenGL3</a></h4>
<section><p>Currently undocumented because it is a horrible mess.