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Separate SMN a bit. Ready for 5.1 release.
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parent
70ddb95f52
commit
2828d096a7
4 changed files with 46 additions and 35 deletions
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@ -68,7 +68,6 @@ namespace XIVLauncher.Dalamud
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// NINJA
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[CustomComboInfo("Armor Crush Combo", "Replace Armor Crush with its combo chain", 30)]
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NinjaArmorCrushCombo = 1L << 17,
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@ -92,7 +91,7 @@ namespace XIVLauncher.Dalamud
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[CustomComboInfo("Heated Clan Shot Combo/Heat", "Replace Heated Clan Shot with its combo chain or with Heat Blast when overheated.", 31)]
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MachinistHeatedClanShotFeature = 1L << 23,
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[CustomComboInfo("Spread Shot Heat", "Replace Spread Shot with Heat Blast when overheated.", 31)]
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[CustomComboInfo("Spread Shot Heat", "Replace Spread Shot with Auto Crossbow when overheated.", 31)]
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MachinistSpreadShotFeature = 1L << 24,
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// BLACK MAGE
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@ -103,12 +102,12 @@ namespace XIVLauncher.Dalamud
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BlackManaFeature = 1L << 26,
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// ASTROLOGIAN
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[CustomComboInfo("Cards on Draw", "Play your Astrologian Cards on Draw.", 33)]
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[CustomComboInfo("Draw on Play", "Play turns into Draw when no card is drawn, as well as the usual Play behavior.", 33)]
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AstrologianCardsOnDrawFeature = 1L << 27,
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// SUMMONER
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[CustomComboInfo("Dreadwyrm Combiner", "Now comes with Dreadwyrm Trance, Deathflare, Summon Bahamut, Enkindle Bahamut, FBT, and Enkindle Phoenix.", 27)]
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SummonerDwtCombo = 1L << 28,
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[CustomComboInfo("Demi-summon combiners", "Dreadwyrm Trance, Summon Bahamut, and Firebird Trance are now one button. Deathflare, Enkindle Bahamut, and Enkindle Phoenix are now one button.", 27)]
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SummonerDemiCombo = 1L << 28,
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[CustomComboInfo("Brand of Purgatory Combo", "Replaces Fountain of Fire with Brand of Purgatory when under the affect of Hellish Conduit.", 27)]
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SummonerBoPCombo = 1L << 38,
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@ -127,21 +126,12 @@ namespace XIVLauncher.Dalamud
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ScholarEnergyDrainFeature = 1L << 37,
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// DANCER
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[CustomComboInfo("Standard Step Combo", "Standard Step on one button.", 38)]
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DancerStandardStepCombo = 1L << 30,
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[CustomComboInfo("Technical Step Combo", "Technical Step on one button.", 38)]
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DancerTechnicalStepCombo = 1L << 31,
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[CustomComboInfo("AoE GCD procs", "Replaces all AoE GCDs with their procced version when available.", 38)]
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DancerAoeGcdFeature = 1L << 32,
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[CustomComboInfo("Fan Dance Combos", "Change Fan Dance and Fan Dance 2 into Fan Dance 3 while flourishing.", 38)]
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DancerFanDanceCombo = 1L << 33,
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[CustomComboInfo("Fountain Combos", "Fountain changes into Fountain combo, prioritizing procs over combo, and Fountainfall over Reverse Cascade.", 38)]
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DancerFountainCombo = 1L << 34,
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// WHITE MAGE
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[CustomComboInfo("Solace into Misery", "Replaces Afflatus Solace with Afflatus Misery when Misery is ready to be used.", 24)]
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WhiteMageSolaceMiseryFeature = 1L << 35,
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@ -157,22 +147,8 @@ namespace XIVLauncher.Dalamud
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BardStraightShotUpgradeFeature = 1L << 42,
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// MONK
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[CustomComboInfo("Flank Positional Combo", "Replaces Snap Punch with flank positionals according to stance. When PB is active, prefer Snao (with non-max GL) > Twin (with no TS active) > Bootshine.", 20)]
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MonkFlankCombo = 1L << 43,
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[CustomComboInfo("Rear Positional Combo", "Replaces Demolish with rear positionals according to stance. When PB is active, prefer Demo (with non-max GL) > Bootshine.", 20)]
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MonkRearCombo = 1L << 44,
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[CustomComboInfo("Rockbreaker Combo", "Replaces Rockbreaker according to stance. When PB is active, prefer RB (with non-max GL) > Twin Snakes (with no TS active) > RB.", 20)]
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MonkAoECombo = 1L << 16,
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// RED MAGE
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[CustomComboInfo("One-button White Magic", "Replaces Verstone with the following priority: Scorch > Verholy > Dual/Swiftcast Veraero > Verstone proc > Opener Veraero > Jolt.", 35)]
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RedMageWhiteMagicFeature = 1L << 46,
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[CustomComboInfo("One-button Black Magic", "Replaces Verfire with the following priority: Scorch > Verflare > Dual/Swiftcast Verthunder > Verfire proc > Opener Verthunder > Jolt.", 35)]
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RedMageBlackMagicFeature = 1L << 47,
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[CustomComboInfo("Red Mage AoE Combo", "Replaces Veraero/thunder 2 with Impact when Dualcast or Swiftcast are active.", 35)]
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RedMageAoECombo = 1L << 48,
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@ -21,6 +21,7 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
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}
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public enum SummonPet : byte {
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NONE = 0,
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IFRIT = 3,
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TITAN,
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GARUDA
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@ -12,8 +12,8 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
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//Unfinished
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[FieldOffset(0)] public short TimerRemaining;
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[FieldOffset(2)] public byte ReturnSummon;
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[FieldOffset(3)] public byte ReturnSummonGlam;
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[FieldOffset(2)] public SummonPet ReturnSummon;
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[FieldOffset(3)] public PetGlam ReturnSummonGlam;
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[FieldOffset(4)] public byte NumStacks;
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public bool IsPhoenixReady() {
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@ -383,7 +383,9 @@ namespace Dalamud.Game.Internal.Gui {
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// For some reason the shots use their unheated IDs as combo moves
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.MachinistHeatedClanShotFeature)) {
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if (actionID == 7413) {
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if (this.dalamud.ClientState.JobGauges.Get<MCHGauge>().IsOverheated() && level >= 35) return 7410;
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MCHGauge gauge = this.dalamud.ClientState.JobGauges.Get<MCHGauge>();
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// End overheat slightly early to prevent eager button mashing clipping your gcd with a fake 6th HB.
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if (gauge.IsOverheated() && level >= 35 && gauge.OverheatTimeRemaining > 30) return 7410;
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if (comboTime > 0) {
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if (lastMove == 2866) {
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if (level >= 60) return 7412;
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@ -465,6 +467,7 @@ namespace Dalamud.Game.Internal.Gui {
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// DWT changes.
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// Now contains DWT, Deathflare, Summon Bahamut, Enkindle Bahamut, FBT, and Enkindle Phoenix.
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// What a monster of a button.
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/*
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SummonerDwtCombo)) {
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if (actionID == 3581) {
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SMNGauge gauge = this.dalamud.ClientState.JobGauges.Get<SMNGauge>();
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@ -482,6 +485,26 @@ namespace Dalamud.Game.Internal.Gui {
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}
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}
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}
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*/
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SummonerDemiCombo)) {
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// Replace Deathflare with demi enkindles
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if (actionID == 3582) {
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SMNGauge gauge = this.dalamud.ClientState.JobGauges.Get<SMNGauge>();
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if (gauge.IsPhoenixReady()) return 16516;
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if (gauge.TimerRemaining > 0 && gauge.ReturnSummon != SummonPet.NONE) return 7429;
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return 3582;
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}
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//Replace DWT with demi summons
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if (actionID == 3581) {
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SMNGauge gauge = this.dalamud.ClientState.JobGauges.Get<SMNGauge>();
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if (gauge.IsBahamutReady()) return 7427;
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if (gauge.IsPhoenixReady() ||
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(gauge.TimerRemaining > 0 && gauge.ReturnSummon != SummonPet.NONE)) return 16513;
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return 3581;
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}
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}
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// Ruin 1 now upgrades to Brand of Purgatory in addition to Ruin 3 and Fountain of Fire
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SummonerBoPCombo)) {
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@ -538,6 +561,8 @@ namespace Dalamud.Game.Internal.Gui {
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// DANCER
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/*
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// Standard Step is one button.
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DancerStandardStepCombo)) {
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if (actionID == 15997) {
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@ -586,6 +611,8 @@ namespace Dalamud.Game.Internal.Gui {
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}
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}
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*/
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// AoE GCDs are split into two buttons, because priority matters
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// differently in different single-target moments. Thanks yoship.
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// Replaces each GCD with its procced version.
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@ -601,9 +628,8 @@ namespace Dalamud.Game.Internal.Gui {
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}
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}
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// Fan Dance changes into Fan Dance 3 while flourishing.
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DancerFanDanceCombo)) {
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// Fan Dance changes into Fan Dance 3 while flourishing.
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if (actionID == 16007) {
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if (SearchBuffArray(1820)) return 16009;
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@ -663,6 +689,8 @@ namespace Dalamud.Game.Internal.Gui {
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// MONK
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/*
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// Replace Snap Punch with flank positional combo.
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// During PB, Snap (with sub-max stacks) > Twin (with no active Twin) > DK
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.MonkFlankCombo)) {
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@ -737,8 +765,12 @@ namespace Dalamud.Game.Internal.Gui {
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}
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}
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*/
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// RED MAGE
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/*
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// Replace Verstone with White Magic spells. Priority order:
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// Scorch > Verholy > Verstone = Veraero (with Dualcast active) > opener Veraero > Jolt
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// Impact is not the first available spell to allow for precast openers.
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@ -770,7 +802,7 @@ namespace Dalamud.Game.Internal.Gui {
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return 7503;
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}
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}
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*/
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// Replace Veraero/thunder 2 with Impact when Dualcast is active
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.RedMageAoECombo)) {
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if (actionID == 16525) {
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@ -784,6 +816,8 @@ namespace Dalamud.Game.Internal.Gui {
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}
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}
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// Replace Redoublement with Redoublement combo, Enchanted if possible.
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.RedMageMeleeCombo)) {
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if (actionID == 7516) {
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