diff --git a/Dalamud.Injector/Dalamud.Injector.csproj b/Dalamud.Injector/Dalamud.Injector.csproj
index 379a5a34a..0c6702332 100644
--- a/Dalamud.Injector/Dalamud.Injector.csproj
+++ b/Dalamud.Injector/Dalamud.Injector.csproj
@@ -14,10 +14,13 @@
true
- 3.2.0.0
- 3.2.0.0
+ 4.1.0.3
+ 4.1.0.3
XIVLauncher addon injection
- 3.2.0
+ 4.1.0.3
+
+
+
diff --git a/Dalamud/Dalamud.csproj b/Dalamud/Dalamud.csproj
index 32d68979d..0a2626404 100644
--- a/Dalamud/Dalamud.csproj
+++ b/Dalamud/Dalamud.csproj
@@ -14,9 +14,9 @@
true
- 3.0.0.0
- 3.0.0
- 3.0.0.0
+ 4.1.0.3
+ 4.1.0.3
+ 4.1.0.3
diff --git a/Dalamud/Game/Network/WinSockHandlers.cs b/Dalamud/Game/Network/WinSockHandlers.cs
index bd75ccff5..f2d9d9706 100644
--- a/Dalamud/Game/Network/WinSockHandlers.cs
+++ b/Dalamud/Game/Network/WinSockHandlers.cs
@@ -19,13 +19,13 @@ namespace Dalamud.Game
private static extern int setsockopt(IntPtr socket, SocketOptionLevel level, SocketOptionName optName, ref IntPtr optVal, int optLen);
public WinSockHandlers() {
- ws2SocketHook = Hook.FromSymbol("ws2_32.dll", "socket", new SocketDelegate(OnSocket));
- ws2SocketHook.Enable();
+ this.ws2SocketHook = Hook.FromSymbol("ws2_32.dll", "socket", new SocketDelegate(OnSocket));
+ this.ws2SocketHook.Enable();
}
private IntPtr OnSocket(int af, int type, int protocol)
{
- var socket = ws2SocketHook.Original(af, type, protocol);
+ var socket = this.ws2SocketHook.Original(af, type, protocol);
// IPPROTO_TCP
if (type == 1)