diff --git a/Dalamud.Injector/Dalamud.Injector.csproj b/Dalamud.Injector/Dalamud.Injector.csproj index 379a5a34a..0c6702332 100644 --- a/Dalamud.Injector/Dalamud.Injector.csproj +++ b/Dalamud.Injector/Dalamud.Injector.csproj @@ -14,10 +14,13 @@ true - 3.2.0.0 - 3.2.0.0 + 4.1.0.3 + 4.1.0.3 XIVLauncher addon injection - 3.2.0 + 4.1.0.3 + + + diff --git a/Dalamud/Dalamud.csproj b/Dalamud/Dalamud.csproj index 32d68979d..0a2626404 100644 --- a/Dalamud/Dalamud.csproj +++ b/Dalamud/Dalamud.csproj @@ -14,9 +14,9 @@ true - 3.0.0.0 - 3.0.0 - 3.0.0.0 + 4.1.0.3 + 4.1.0.3 + 4.1.0.3 diff --git a/Dalamud/Game/Network/WinSockHandlers.cs b/Dalamud/Game/Network/WinSockHandlers.cs index bd75ccff5..f2d9d9706 100644 --- a/Dalamud/Game/Network/WinSockHandlers.cs +++ b/Dalamud/Game/Network/WinSockHandlers.cs @@ -19,13 +19,13 @@ namespace Dalamud.Game private static extern int setsockopt(IntPtr socket, SocketOptionLevel level, SocketOptionName optName, ref IntPtr optVal, int optLen); public WinSockHandlers() { - ws2SocketHook = Hook.FromSymbol("ws2_32.dll", "socket", new SocketDelegate(OnSocket)); - ws2SocketHook.Enable(); + this.ws2SocketHook = Hook.FromSymbol("ws2_32.dll", "socket", new SocketDelegate(OnSocket)); + this.ws2SocketHook.Enable(); } private IntPtr OnSocket(int af, int type, int protocol) { - var socket = ws2SocketHook.Original(af, type, protocol); + var socket = this.ws2SocketHook.Original(af, type, protocol); // IPPROTO_TCP if (type == 1)