Implemented a few missing IntegerTypes for SeString Payloads

This commit is contained in:
pmgr 2020-06-15 00:57:11 +01:00
parent ad93b6324f
commit 2935819964

View file

@ -245,10 +245,17 @@ namespace Dalamud.Game.Chat.SeStringHandling
Byte = 0xF0,
ByteTimes256 = 0xF1,
Int16 = 0xF2,
ByteSHL16 = 0xF3,
Int16Packed = 0xF4, // seen in map links, seemingly 2 8-bit values packed into 2 bytes with only one marker
Int16SHL8 = 0xF5,
Int24Special = 0xF6, // unsure how different form Int24 - used for hq items that add 1 million, also used for normal 24-bit values in map links
Int8SHL24 = 0xF7,
Int8SHL8Int8 = 0xF8,
Int8SHL8Int8SHL8 = 0xF9,
Int24 = 0xFA,
Int16SHL16 = 0xFB,
Int24Packed = 0xFC, // used in map links- sometimes short+byte, sometimes... not??
Int16Int8SHL8 = 0xFD,
Int32 = 0xFE
}
@ -276,6 +283,25 @@ namespace Dalamud.Game.Chat.SeStringHandling
case IntegerType.ByteTimes256:
return input.ReadByte() * (uint)256;
case IntegerType.ByteSHL16:
return (uint)(input.ReadByte() << 16);
case IntegerType.Int8SHL24:
return (uint)(input.ReadByte() << 24);
case IntegerType.Int8SHL8Int8:
{
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte();
return (uint)v;
}
case IntegerType.Int8SHL8Int8SHL8:
{
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte() << 8;
return (uint)v;
}
case IntegerType.Int16:
// fallthrough - same logic
@ -286,6 +312,20 @@ namespace Dalamud.Game.Chat.SeStringHandling
v |= input.ReadByte();
return (uint)v;
}
case IntegerType.Int16SHL8:
{
var v = 0;
v |= input.ReadByte() << 16;
v |= input.ReadByte() << 8;
return (uint)v;
}
case IntegerType.Int16SHL16:
{
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte() << 16;
return (uint)v;
}
case IntegerType.Int24Special:
// Fallthrough - same logic
@ -299,7 +339,14 @@ namespace Dalamud.Game.Chat.SeStringHandling
v |= input.ReadByte();
return (uint)v;
}
case IntegerType.Int16Int8SHL8:
{
var v = 0;
v |= input.ReadByte() << 24;
v |= input.ReadByte() << 16;
v |= input.ReadByte() << 8;
return (uint)v;
}
case IntegerType.Int32:
{
var v = 0;