diff --git a/Dalamud/Game/ClientState/Objects/Types/Character.cs b/Dalamud/Game/ClientState/Objects/Types/Character.cs index cdd1515b0..ee8418362 100644 --- a/Dalamud/Game/ClientState/Objects/Types/Character.cs +++ b/Dalamud/Game/ClientState/Objects/Types/Character.cs @@ -26,52 +26,52 @@ public unsafe class Character : GameObject /// /// Gets the current HP of this Chara. /// - public uint CurrentHp => this.Struct->Health; + public uint CurrentHp => this.Struct->CharacterData.Health; /// /// Gets the maximum HP of this Chara. /// - public uint MaxHp => this.Struct->MaxHealth; + public uint MaxHp => this.Struct->CharacterData.MaxHealth; /// /// Gets the current MP of this Chara. /// - public uint CurrentMp => this.Struct->Mana; + public uint CurrentMp => this.Struct->CharacterData.Mana; /// /// Gets the maximum MP of this Chara. /// - public uint MaxMp => this.Struct->MaxMana; + public uint MaxMp => this.Struct->CharacterData.MaxMana; /// /// Gets the current GP of this Chara. /// - public uint CurrentGp => this.Struct->GatheringPoints; + public uint CurrentGp => this.Struct->CharacterData.GatheringPoints; /// /// Gets the maximum GP of this Chara. /// - public uint MaxGp => this.Struct->MaxGatheringPoints; + public uint MaxGp => this.Struct->CharacterData.MaxGatheringPoints; /// /// Gets the current CP of this Chara. /// - public uint CurrentCp => this.Struct->CraftingPoints; + public uint CurrentCp => this.Struct->CharacterData.CraftingPoints; /// /// Gets the maximum CP of this Chara. /// - public uint MaxCp => this.Struct->MaxCraftingPoints; + public uint MaxCp => this.Struct->CharacterData.MaxCraftingPoints; /// /// Gets the ClassJob of this Chara. /// - public ExcelResolver ClassJob => new(this.Struct->ClassJob); + public ExcelResolver ClassJob => new(this.Struct->CharacterData.ClassJob); /// /// Gets the level of this Chara. /// - public byte Level => this.Struct->Level; + public byte Level => this.Struct->CharacterData.Level; /// /// Gets a byte array describing the visual appearance of this Chara. @@ -97,7 +97,7 @@ public unsafe class Character : GameObject /// /// Gets the current online status of the character. /// - public ExcelResolver OnlineStatus => new(this.Struct->OnlineStatus); + public ExcelResolver OnlineStatus => new(this.Struct->CharacterData.OnlineStatus); /// /// Gets the status flags.