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Add IGameInventory.GetInventoryItems (#2008)
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@ -403,6 +403,9 @@ internal class GameInventoryPluginScoped : IInternalDisposableService, IGameInve
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/// <inheritdoc/>
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public event IGameInventory.InventoryChangedDelegate<InventoryItemMergedArgs>? ItemMergedExplicit;
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/// <inheritdoc/>
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public ReadOnlySpan<GameInventoryItem> GetInventoryItems(GameInventoryType type) => GameInventoryItem.GetReadOnlySpanOfInventory(type);
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/// <inheritdoc/>
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void IInternalDisposableService.DisposeService()
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{
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