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Quiet dxgi sig failure stacktrace
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parent
f38629e36b
commit
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1 changed files with 5 additions and 6 deletions
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.IO;
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using System.IO;
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using System.Numerics;
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using System.Numerics;
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@ -7,7 +8,6 @@ using System.Text;
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using System.Threading;
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using System.Threading;
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using Dalamud.Game;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.GamePad;
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using Dalamud.Game.ClientState.GamePad;
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using Dalamud.Game.Internal.DXGI;
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using Dalamud.Game.Internal.DXGI;
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using Dalamud.Hooking;
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using Dalamud.Hooking;
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@ -71,10 +71,10 @@ namespace Dalamud.Interface.Internal
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this.address = sigResolver;
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this.address = sigResolver;
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}
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}
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catch (Exception ex)
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catch (KeyNotFoundException)
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{
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{
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// The SigScanner method fails on wine/proton since DXGI is not a real DLL. We fall back to vtable to detect our Present function address.
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// The SigScanner method fails on wine/proton since DXGI is not a real DLL. We fall back to vtable to detect our Present function address.
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Log.Debug(ex, "Could not get SwapChain address via sig method, falling back to vtable...");
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Log.Debug("Could not get SwapChain address via sig method, falling back to vtable");
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var vtableResolver = new SwapChainVtableResolver();
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var vtableResolver = new SwapChainVtableResolver();
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vtableResolver.Setup(scanner);
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vtableResolver.Setup(scanner);
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@ -93,7 +93,7 @@ namespace Dalamud.Interface.Internal
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var fileName = new StringBuilder(255);
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var fileName = new StringBuilder(255);
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_ = NativeFunctions.GetModuleFileNameW(rtss, fileName, fileName.Capacity);
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_ = NativeFunctions.GetModuleFileNameW(rtss, fileName, fileName.Capacity);
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this.rtssPath = fileName.ToString();
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this.rtssPath = fileName.ToString();
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Log.Verbose("RTSS at {0}", this.rtssPath);
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Log.Verbose($"RTSS at {this.rtssPath}");
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if (!NativeFunctions.FreeLibrary(rtss))
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if (!NativeFunctions.FreeLibrary(rtss))
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throw new Win32Exception();
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throw new Win32Exception();
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@ -581,8 +581,7 @@ namespace Dalamud.Interface.Internal
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this.dalamud.DalamudUi.ToggleGamepadModeNotifierWindow();
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this.dalamud.DalamudUi.ToggleGamepadModeNotifierWindow();
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}
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}
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if (gamepadEnabled
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if (gamepadEnabled && (ImGui.GetIO().ConfigFlags & ImGuiConfigFlags.NavEnableGamepad) > 0)
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&& (ImGui.GetIO().ConfigFlags & ImGuiConfigFlags.NavEnableGamepad) > 0)
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{
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{
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ImGui.GetIO().NavInputs[(int)ImGuiNavInput.Activate] = this.dalamud.ClientState.GamepadState.Raw(GamepadButtons.South);
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ImGui.GetIO().NavInputs[(int)ImGuiNavInput.Activate] = this.dalamud.ClientState.GamepadState.Raw(GamepadButtons.South);
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ImGui.GetIO().NavInputs[(int)ImGuiNavInput.Cancel] = this.dalamud.ClientState.GamepadState.Raw(GamepadButtons.East);
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ImGui.GetIO().NavInputs[(int)ImGuiNavInput.Cancel] = this.dalamud.ClientState.GamepadState.Raw(GamepadButtons.East);
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