mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
Quiet dxgi sig failure stacktrace
This commit is contained in:
parent
f38629e36b
commit
2acee354b5
1 changed files with 5 additions and 6 deletions
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
|
|
@ -7,7 +8,6 @@ using System.Text;
|
|||
using System.Threading;
|
||||
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.ClientState.GamePad;
|
||||
using Dalamud.Game.Internal.DXGI;
|
||||
using Dalamud.Hooking;
|
||||
|
|
@ -71,10 +71,10 @@ namespace Dalamud.Interface.Internal
|
|||
|
||||
this.address = sigResolver;
|
||||
}
|
||||
catch (Exception ex)
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
// The SigScanner method fails on wine/proton since DXGI is not a real DLL. We fall back to vtable to detect our Present function address.
|
||||
Log.Debug(ex, "Could not get SwapChain address via sig method, falling back to vtable...");
|
||||
Log.Debug("Could not get SwapChain address via sig method, falling back to vtable");
|
||||
|
||||
var vtableResolver = new SwapChainVtableResolver();
|
||||
vtableResolver.Setup(scanner);
|
||||
|
|
@ -93,7 +93,7 @@ namespace Dalamud.Interface.Internal
|
|||
var fileName = new StringBuilder(255);
|
||||
_ = NativeFunctions.GetModuleFileNameW(rtss, fileName, fileName.Capacity);
|
||||
this.rtssPath = fileName.ToString();
|
||||
Log.Verbose("RTSS at {0}", this.rtssPath);
|
||||
Log.Verbose($"RTSS at {this.rtssPath}");
|
||||
|
||||
if (!NativeFunctions.FreeLibrary(rtss))
|
||||
throw new Win32Exception();
|
||||
|
|
@ -581,8 +581,7 @@ namespace Dalamud.Interface.Internal
|
|||
this.dalamud.DalamudUi.ToggleGamepadModeNotifierWindow();
|
||||
}
|
||||
|
||||
if (gamepadEnabled
|
||||
&& (ImGui.GetIO().ConfigFlags & ImGuiConfigFlags.NavEnableGamepad) > 0)
|
||||
if (gamepadEnabled && (ImGui.GetIO().ConfigFlags & ImGuiConfigFlags.NavEnableGamepad) > 0)
|
||||
{
|
||||
ImGui.GetIO().NavInputs[(int)ImGuiNavInput.Activate] = this.dalamud.ClientState.GamepadState.Raw(GamepadButtons.South);
|
||||
ImGui.GetIO().NavInputs[(int)ImGuiNavInput.Cancel] = this.dalamud.ClientState.GamepadState.Raw(GamepadButtons.East);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue