Add configurable "anchor position" for notifications

This commit is contained in:
goaaats 2025-05-07 00:00:32 +02:00
parent 20ef5fb919
commit 2b49170f6a
7 changed files with 401 additions and 16 deletions

View file

@ -3,12 +3,14 @@ using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Dalamud.Game.Text;
using Dalamud.Interface;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.ImGuiNotification.Internal;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Internal.ReShadeHandling;
using Dalamud.Interface.Style;
@ -501,6 +503,11 @@ internal sealed class DalamudConfiguration : IInternalDisposableService
/// </summary>
public bool SendUpdateNotificationToChat { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating where notifications are anchored to on the screen.
/// </summary>
public Vector2 NotificationAnchorPosition { get; set; } = new(1f, 1f);
/// <summary>
/// Load a configuration from the provided path.
/// </summary>

View file

@ -15,8 +15,9 @@ internal sealed partial class ActiveNotification
/// <summary>Draws this notification.</summary>
/// <param name="width">The maximum width of the notification window.</param>
/// <param name="offsetY">The offset from the bottom.</param>
/// <param name="anchorPosition">Where notifications are anchored to on the screen.</param>
/// <returns>The height of the notification.</returns>
public float Draw(float width, float offsetY)
public float Draw(float width, float offsetY, Vector2 anchorPosition, NotificationSnapDirection snapDirection)
{
var opacity =
Math.Clamp(
@ -35,7 +36,6 @@ internal sealed partial class ActiveNotification
(NotificationConstants.ScaledWindowPadding * 2);
var viewport = ImGuiHelpers.MainViewport;
var viewportPos = viewport.WorkPos;
var viewportSize = viewport.WorkSize;
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, opacity);
@ -52,13 +52,78 @@ internal sealed partial class ActiveNotification
NotificationConstants.BackgroundOpacity));
}
Vector2 topLeft;
Vector2 pivot;
if (snapDirection is NotificationSnapDirection.Top or NotificationSnapDirection.Bottom)
{
// Top or bottom
var xPos = (viewportSize.X - width) * anchorPosition.X;
xPos = Math.Max(NotificationConstants.ScaledViewportEdgeMargin, Math.Min(viewportSize.X - width - NotificationConstants.ScaledViewportEdgeMargin, xPos));
if (snapDirection == NotificationSnapDirection.Top)
{
// Top
var yPos = NotificationConstants.ScaledViewportEdgeMargin - offsetY;
topLeft = new Vector2(xPos, yPos);
pivot = new(0, 0);
}
else
{
// Bottom
var yPos = viewportSize.Y - offsetY - NotificationConstants.ScaledViewportEdgeMargin;
topLeft = new Vector2(xPos, yPos);
pivot = new(0, 1);
}
}
else
{
// Left or Right
var yPos = (viewportSize.Y * anchorPosition.Y) - offsetY;
yPos = Math.Max(
NotificationConstants.ScaledViewportEdgeMargin,
Math.Min(viewportSize.Y - offsetY - NotificationConstants.ScaledViewportEdgeMargin, yPos));
if (snapDirection == NotificationSnapDirection.Left)
{
// Left
var xPos = NotificationConstants.ScaledViewportEdgeMargin;
if (anchorPosition.Y > 0.5f)
{
// Bottom
topLeft = new Vector2(xPos, yPos);
pivot = new(0, 1);
}
else
{
// Top
topLeft = new Vector2(xPos, yPos);
pivot = new(0, 0);
}
}
else
{
// Right
var xPos = viewportSize.X - width - NotificationConstants.ScaledViewportEdgeMargin;
if (anchorPosition.Y > 0.5f)
{
topLeft = new Vector2(xPos, yPos);
pivot = new(0, 1);
}
else
{
topLeft = new Vector2(xPos, yPos);
pivot = new(0, 0);
}
}
}
ImGuiHelpers.ForceNextWindowMainViewport();
ImGui.SetNextWindowPos(
(viewportPos + viewportSize) -
new Vector2(NotificationConstants.ScaledViewportEdgeMargin) -
new Vector2(0, offsetY),
topLeft,
ImGuiCond.Always,
Vector2.One);
pivot);
ImGui.SetNextWindowSizeConstraints(
new(width, actionWindowHeight),
new(
@ -142,7 +207,7 @@ internal sealed partial class ActiveNotification
ImGui.PopStyleColor();
ImGui.PopStyleVar(3);
return windowSize.Y;
return NotificationManager.ShouldScrollDownwards(anchorPosition) ? -windowSize.Y : windowSize.Y;
}
/// <summary>Calculates the effective expiry, taking ImGui window state into account.</summary>

View file

@ -54,6 +54,11 @@ internal static class NotificationConstants
/// </summary>
public const float ProgressWaveLoopMaxColorTimeRatio = 0.7f;
/// <summary>
/// The ratio of the screen at which the notification window will snap to the top or bottom of the screen.
/// </summary>
public const float NotificationTopBottomSnapMargin = 0.08f;
/// <summary>Default duration of the notification.</summary>
public static readonly TimeSpan DefaultDuration = TimeSpan.FromSeconds(7);

View file

@ -1,6 +1,8 @@
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Numerics;
using Dalamud.Configuration.Internal;
using Dalamud.Game.Gui;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
@ -22,9 +24,14 @@ internal class NotificationManager : INotificationManager, IInternalDisposableSe
[ServiceManager.ServiceDependency]
private readonly GameGui gameGui = Service<GameGui>.Get();
[ServiceManager.ServiceDependency]
private readonly DalamudConfiguration configuration = Service<DalamudConfiguration>.Get();
private readonly List<ActiveNotification> notifications = new();
private readonly ConcurrentBag<ActiveNotification> pendingNotifications = new();
private NotificationPositionChooser? positionChooser;
[ServiceManager.ServiceConstructor]
private NotificationManager(FontAtlasFactory fontAtlasFactory)
{
@ -48,6 +55,48 @@ internal class NotificationManager : INotificationManager, IInternalDisposableSe
/// <summary>Gets the private atlas for use with notification windows.</summary>
private IFontAtlas PrivateAtlas { get; }
/// <summary>
/// Calculate the width to be used to draw notifications.
/// </summary>
/// <returns>The width.</returns>
public static float CalculateNotificationWidth()
{
var viewportSize = ImGuiHelpers.MainViewport.WorkSize;
var width = ImGui.CalcTextSize(NotificationConstants.NotificationWidthMeasurementString).X;
width += NotificationConstants.ScaledWindowPadding * 3;
width += NotificationConstants.ScaledIconSize;
return Math.Min(width, viewportSize.X * NotificationConstants.MaxNotificationWindowWidthWrtMainViewportWidth);
}
/// <summary>
/// Check if notifications should scroll downwards on the screen, based on the anchor position.
/// </summary>
/// <param name="anchorPosition">Where notifications are anchored to.</param>
/// <returns>A value indicating wether notifications should scroll downwards.</returns>
public static bool ShouldScrollDownwards(Vector2 anchorPosition)
{
return anchorPosition.Y < 0.5f;
}
/// <summary>
/// Choose the snap position for a notification based on the anchor position.
/// </summary>
/// <param name="anchorPosition">Where notifications are anchored to.</param>
/// <returns>The snap position.</returns>
public static NotificationSnapDirection ChooseSnapDirection(Vector2 anchorPosition)
{
if (anchorPosition.Y <= NotificationConstants.NotificationTopBottomSnapMargin)
return NotificationSnapDirection.Top;
if (anchorPosition.Y >= 1f - NotificationConstants.NotificationTopBottomSnapMargin)
return NotificationSnapDirection.Bottom;
if (anchorPosition.X <= 0.5f)
return NotificationSnapDirection.Left;
return NotificationSnapDirection.Right;
}
/// <inheritdoc/>
public void DisposeService()
{
@ -98,25 +147,38 @@ internal class NotificationManager : INotificationManager, IInternalDisposableSe
/// <summary>Draw all currently queued notifications.</summary>
public void Draw()
{
var viewportSize = ImGuiHelpers.MainViewport.WorkSize;
var height = 0f;
var uiHidden = this.gameGui.GameUiHidden;
while (this.pendingNotifications.TryTake(out var newNotification))
this.notifications.Add(newNotification);
var width = ImGui.CalcTextSize(NotificationConstants.NotificationWidthMeasurementString).X;
width += NotificationConstants.ScaledWindowPadding * 3;
width += NotificationConstants.ScaledIconSize;
width = Math.Min(width, viewportSize.X * NotificationConstants.MaxNotificationWindowWidthWrtMainViewportWidth);
var width = CalculateNotificationWidth();
this.notifications.RemoveAll(static x => x.UpdateOrDisposeInternal());
var scrollsDownwards = ShouldScrollDownwards(this.configuration.NotificationAnchorPosition);
var snapDirection = ChooseSnapDirection(this.configuration.NotificationAnchorPosition);
foreach (var tn in this.notifications)
{
if (uiHidden && tn.RespectUiHidden)
continue;
height += tn.Draw(width, height) + NotificationConstants.ScaledWindowGap;
height += tn.Draw(width, height, this.configuration.NotificationAnchorPosition, snapDirection);
height += scrollsDownwards ? -NotificationConstants.ScaledWindowGap : NotificationConstants.ScaledWindowGap;
}
this.positionChooser?.Draw();
}
/// <summary>
/// Starts the position chooser for notifications. Will block the UI until the user makes a selection.
/// </summary>
public void StartPositionChooser()
{
this.positionChooser = new NotificationPositionChooser(this.configuration);
this.positionChooser.SelectionMade += () => { this.positionChooser = null; };
}
}

View file

@ -0,0 +1,213 @@
using System.Numerics;
using Dalamud.Configuration.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.ImGuiNotification.Internal;
/// <summary>
/// Class responsible for drawing UI that lets users choose the position of notifications.
/// </summary>
internal class NotificationPositionChooser
{
private readonly DalamudConfiguration configuration;
private readonly Vector2 previousAnchorPosition;
private Vector2 currentAnchorPosition;
/// <summary>
/// Initializes a new instance of the <see cref="NotificationPositionChooser"/> class.
/// </summary>
/// <param name="configuration">The configuration we are reading or writing from.</param>
public NotificationPositionChooser(DalamudConfiguration configuration)
{
this.configuration = configuration;
this.previousAnchorPosition = configuration.NotificationAnchorPosition;
}
/// <summary>
/// Gets or sets an action that is invoked when the user makes a selection.
/// </summary>
public event Action? SelectionMade;
/// <summary>
/// Draw the chooser UI.
/// </summary>
public void Draw()
{
using var style1 = ImRaii.PushStyle(ImGuiStyleVar.WindowRounding, 0f);
using var style2 = ImRaii.PushStyle(ImGuiStyleVar.WindowBorderSize, 0f);
using var color = ImRaii.PushColor(ImGuiCol.WindowBg, new Vector4(0, 0, 0, 0));
ImGui.SetNextWindowFocus();
ImGui.SetNextWindowPos(ImGuiHelpers.MainViewport.Pos);
ImGui.SetNextWindowSize(ImGuiHelpers.MainViewport.Size);
ImGuiHelpers.ForceNextWindowMainViewport();
ImGui.SetNextWindowBgAlpha(0.6f);
ImGui.Begin(
"###NotificationPositionChooser",
ImGuiWindowFlags.NoDocking | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoMove |
ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoNav);
var mousePosUnit = ImGui.GetMousePos() / ImGuiHelpers.MainViewport.Size;
// Store the offset as a Vector2
this.currentAnchorPosition = mousePosUnit;
DrawPreview(this.previousAnchorPosition, 0.3f);
DrawPreview(this.currentAnchorPosition, 1f);
if (ImGui.IsMouseClicked(ImGuiMouseButton.Right))
{
this.SelectionMade?.Invoke();
}
else if (ImGui.IsMouseClicked(ImGuiMouseButton.Left))
{
this.configuration.NotificationAnchorPosition = this.currentAnchorPosition;
this.configuration.QueueSave();
this.SelectionMade?.Invoke();
}
// In the middle of the screen, draw some instructions
string[] instructions = ["Drag to move the notifications to where you would like them to appear.",
"Click to select the position.",
"Right-click to close without making changes."];
var dl = ImGui.GetWindowDrawList();
for (var i = 0; i < instructions.Length; i++)
{
var instruction = instructions[i];
var instructionSize = ImGui.CalcTextSize(instruction);
var instructionPos = new Vector2(
ImGuiHelpers.MainViewport.Size.X / 2 - instructionSize.X / 2,
ImGuiHelpers.MainViewport.Size.Y / 2 - instructionSize.Y / 2 + i * instructionSize.Y);
dl.AddText(instructionPos, 0xFFFFFFFF, instruction);
}
ImGui.End();
}
private static void DrawPreview(Vector2 anchorPosition, float borderAlpha)
{
var dl = ImGui.GetWindowDrawList();
var width = NotificationManager.CalculateNotificationWidth();
var height = 100f * ImGuiHelpers.GlobalScale;
var smallBoxHeight = height * 0.4f;
var edgeMargin = NotificationConstants.ScaledViewportEdgeMargin;
var spacing = 10f * ImGuiHelpers.GlobalScale;
var viewportSize = ImGuiHelpers.MainViewport.Size;
var borderColor = ImGui.ColorConvertFloat4ToU32(new(1f, 1f, 1f, borderAlpha));
var borderThickness = 4.0f * ImGuiHelpers.GlobalScale;
var borderRounding = 4.0f * ImGuiHelpers.GlobalScale;
var backgroundColor = new Vector4(0, 0, 0, 0.5f); // Semi-transparent black
// Calculate positions based on the snap position
Vector2 topLeft, bottomRight, smallTopLeft, smallBottomRight;
var snapPos = NotificationManager.ChooseSnapDirection(anchorPosition);
if (snapPos is NotificationSnapDirection.Top or NotificationSnapDirection.Bottom)
{
// Calculate X position - same logic for top and bottom
var xPos = (viewportSize.X - width) * anchorPosition.X;
xPos = Math.Max(edgeMargin, Math.Min(viewportSize.X - width - edgeMargin, xPos));
if (snapPos == NotificationSnapDirection.Top)
{
// For top position: big box at top, small box below it
var yPos = edgeMargin;
topLeft = new Vector2(xPos, yPos);
bottomRight = new Vector2(xPos + width, yPos + height);
smallTopLeft = new Vector2(xPos, yPos + height + spacing);
smallBottomRight = new Vector2(xPos + width, yPos + height + spacing + smallBoxHeight);
}
else
{
// For bottom position: big box at bottom, small box above it
var yPos = viewportSize.Y - height - edgeMargin;
topLeft = new Vector2(xPos, yPos);
bottomRight = new Vector2(xPos + width, yPos + height);
smallTopLeft = new Vector2(xPos, yPos - smallBoxHeight - spacing);
smallBottomRight = new Vector2(xPos + width, yPos - spacing);
}
}
else
{
// For left and right positions, boxes are still stacked vertically (one above the other)
// Only the horizontal position changes
// Calculate Y position based on unit offset - used for both left and right positions
var yPos = (viewportSize.Y - height) * anchorPosition.Y;
yPos = Math.Max(edgeMargin, Math.Min(viewportSize.Y - height - edgeMargin, yPos));
if (snapPos == NotificationSnapDirection.Left)
{
// For left position: boxes are at the left edge of the screen
var xPos = edgeMargin;
if (anchorPosition.Y > 0.5f)
{
// Small box on top
smallTopLeft = new Vector2(xPos, yPos - smallBoxHeight - spacing);
smallBottomRight = new Vector2(xPos + width, yPos - spacing);
// Big box below
topLeft = new Vector2(xPos, yPos);
bottomRight = new Vector2(xPos + width, yPos + height);
}
else
{
// Big box on top
topLeft = new Vector2(xPos, yPos);
bottomRight = new Vector2(xPos + width, yPos + height);
// Small box below
smallTopLeft = new Vector2(xPos, yPos + height + spacing);
smallBottomRight = new Vector2(xPos + width, yPos + height + spacing + smallBoxHeight);
}
}
else
{
// For right position: boxes are at the right edge of the screen
var xPos = viewportSize.X - width - edgeMargin;
if (anchorPosition.Y > 0.5f)
{
// Small box on top
smallTopLeft = new Vector2(xPos, yPos - smallBoxHeight - spacing);
smallBottomRight = new Vector2(xPos + width, yPos - spacing);
// Big box below
topLeft = new Vector2(xPos, yPos);
bottomRight = new Vector2(xPos + width, yPos + height);
}
else
{
// Big box on top
topLeft = new Vector2(xPos, yPos);
bottomRight = new Vector2(xPos + width, yPos + height);
// Small box below
smallTopLeft = new Vector2(xPos, yPos + height + spacing);
smallBottomRight = new Vector2(xPos + width, yPos + height + spacing + smallBoxHeight);
}
}
}
// Draw the big box
dl.AddRectFilled(topLeft, bottomRight, ImGui.ColorConvertFloat4ToU32(backgroundColor), borderRounding, ImDrawFlags.RoundCornersAll);
dl.AddRect(topLeft, bottomRight, borderColor, borderRounding, ImDrawFlags.RoundCornersAll, borderThickness);
// Draw the small box
dl.AddRectFilled(smallTopLeft, smallBottomRight, ImGui.ColorConvertFloat4ToU32(backgroundColor), borderRounding, ImDrawFlags.RoundCornersAll);
dl.AddRect(smallTopLeft, smallBottomRight, borderColor, borderRounding, ImDrawFlags.RoundCornersAll, borderThickness);
}
}

View file

@ -0,0 +1,27 @@
namespace Dalamud.Interface.ImGuiNotification.Internal;
/// <summary>
/// Where notifications should snap to on the screen when they are shown.
/// </summary>
public enum NotificationSnapDirection
{
/// <summary>
/// Snap to the top of the screen.
/// </summary>
Top,
/// <summary>
/// Snap to the bottom of the screen.
/// </summary>
Bottom,
/// <summary>
/// Snap to the left of the screen.
/// </summary>
Left,
/// <summary>
/// Snap to the right of the screen.
/// </summary>
Right,
}

View file

@ -11,6 +11,7 @@ using Dalamud.Interface.Colors;
using Dalamud.Interface.FontIdentifier;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ImGuiFontChooserDialog;
using Dalamud.Interface.ImGuiNotification.Internal;
using Dalamud.Interface.Internal.Windows.PluginInstaller;
using Dalamud.Interface.Internal.Windows.Settings.Widgets;
using Dalamud.Interface.ManagedFontAtlas.Internals;
@ -38,7 +39,7 @@ public class SettingsTabLook : SettingsTab
private IFontSpec defaultFontSpec = null!;
public override SettingsEntry[] Entries { get; } =
{
[
new GapSettingsEntry(5, true),
new ButtonSettingsEntry(
@ -46,6 +47,11 @@ public class SettingsTabLook : SettingsTab
Loc.Localize("DalamudSettingsStyleEditorHint", "Modify the look & feel of Dalamud windows."),
() => Service<DalamudInterface>.Get().OpenStyleEditor()),
new ButtonSettingsEntry(
Loc.Localize("DalamudSettingsOpenNotificationEditor", "Modify Notification Position"),
Loc.Localize("DalamudSettingsNotificationEditorHint", "Choose where Dalamud notifications appear on the screen."),
() => Service<NotificationManager>.Get().StartPositionChooser()),
new SettingsEntry<bool>(
Loc.Localize("DalamudSettingsUseDarkMode", "Use Windows immersive/dark mode"),
Loc.Localize("DalamudSettingsUseDarkModeHint", "This will cause the FFXIV window title bar to follow your preferred Windows color settings, and switch to dark mode if enabled."),
@ -167,8 +173,8 @@ public class SettingsTabLook : SettingsTab
ImGui.TextUnformatted("\uE020\uE021\uE022\uE023\uE024\uE025\uE026\uE027");
ImGui.PopStyleVar(1);
},
},
};
}
];
public override string Title => Loc.Localize("DalamudSettingsVisual", "Look & Feel");