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Add ImAnim bindings
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43 changed files with 4852 additions and 3 deletions
103
imgui/Dalamud.Bindings.ImAnim/Structs/ImAnimVariationFloat.cs
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103
imgui/Dalamud.Bindings.ImAnim/Structs/ImAnimVariationFloat.cs
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using System.Runtime.InteropServices;
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namespace Dalamud.Bindings.ImAnim;
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct ImAnimVariationFloat
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{
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public ImAnimVariationMode Mode;
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public float Amount;
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public float MinClamp;
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public float MaxClamp;
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public uint Seed;
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public delegate* unmanaged[Cdecl]<int, void*, float> Callback;
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public void* User;
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public static ImAnimVariationFloat None => new()
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{
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Mode = ImAnimVariationMode.None,
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Amount = 0,
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MinClamp = float.MinValue,
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MaxClamp = float.MaxValue,
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Seed = 0,
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Callback = null,
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User = null
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};
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public static ImAnimVariationFloat Inc(float amt) => new()
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{
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Mode = ImAnimVariationMode.Increment,
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Amount = amt,
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MinClamp = float.MinValue,
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MaxClamp = float.MaxValue,
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Seed = 0,
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Callback = null,
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User = null
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};
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public static ImAnimVariationFloat Dec(float amt) => new()
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{
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Mode = ImAnimVariationMode.Decrement,
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Amount = amt,
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MinClamp = float.MinValue,
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MaxClamp = float.MaxValue,
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Seed = 0,
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Callback = null,
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User = null
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};
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public static ImAnimVariationFloat Mul(float f) => new()
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{
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Mode = ImAnimVariationMode.Multiply,
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Amount = f,
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MinClamp = float.MinValue,
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MaxClamp = float.MaxValue,
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Seed = 0,
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Callback = null,
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User = null
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};
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public static ImAnimVariationFloat Rand(float r) => new()
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{
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Mode = ImAnimVariationMode.Random,
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Amount = r,
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MinClamp = float.MinValue,
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MaxClamp = float.MaxValue,
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Seed = 0,
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Callback = null,
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User = null
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};
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public static ImAnimVariationFloat RandAbs(float r) => new()
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{
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Mode = ImAnimVariationMode.RandomAbs,
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Amount = r,
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MinClamp = float.MinValue,
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MaxClamp = float.MaxValue,
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Seed = 0,
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Callback = null,
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User = null
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};
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public static ImAnimVariationFloat PingPong(float amt) => new()
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{
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Mode = ImAnimVariationMode.PingPong,
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Amount = amt,
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MinClamp = float.MinValue,
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MaxClamp = float.MaxValue,
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Seed = 0,
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Callback = null,
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User = null
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};
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public static ImAnimVariationFloat Fn(ImAnim.VariationFloatFn fn, void* userData = null) => new()
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{
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Mode = ImAnimVariationMode.Callback,
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Amount = 0,
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MinClamp = float.MinValue,
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MaxClamp = float.MaxValue,
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Seed = 0,
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Callback = (delegate* unmanaged[Cdecl]<int, void*, float>)Marshal.GetFunctionPointerForDelegate(fn),
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User = userData
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};
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}
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