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enable some string BannedApis
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577f17eb1b
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9 changed files with 20 additions and 20 deletions
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@ -1,11 +1,11 @@
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M:System.Object.Equals(System.Object,System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
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M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
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M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
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M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
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T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
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#M:System.Object.Equals(System.Object,System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
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#M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
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#M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
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#M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
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#T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
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M:System.Guid.#ctor;Probably meaning to use Guid.NewGuid() instead. If actually wanting empty, use Guid.Empty.
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M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
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P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
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#M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
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#P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
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M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
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M:System.Char.ToLower(System.Char);char.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
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M:System.Char.ToUpper(System.Char);char.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
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