feat: Dalamud TitleScreenMenu service

This commit is contained in:
goaaats 2022-01-31 18:24:45 +01:00
parent cfa180a505
commit 2d131fa1ec
No known key found for this signature in database
GPG key ID: 49E2AA8C6A76498B
6 changed files with 471 additions and 5 deletions

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@ -42,6 +42,12 @@ namespace Dalamud.Configuration.Internal
/// </summary>
public event DalamudConfigurationSavedDelegate DalamudConfigurationSaved;
/// <summary>
/// Gets a value indicating whether or not Dalamud staging is enabled.
/// </summary>
[JsonIgnore]
public bool IsConventionalStaging => this.DalamudBetaKey == DalamudCurrentBetaKey;
/// <summary>
/// Gets or sets a list of muted works.
/// </summary>
@ -250,6 +256,11 @@ namespace Dalamud.Configuration.Internal
/// </summary>
public List<string>? DtrIgnore { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the title screen menu is shown.
/// </summary>
public bool ShowTsm { get; set; } = true;
/// <summary>
/// Load a configuration from the provided path.
/// </summary>

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@ -17,6 +17,7 @@ using Dalamud.Game.Network;
using Dalamud.Game.Network.Internal;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking.Internal;
using Dalamud.Interface;
using Dalamud.Interface.Internal;
using Dalamud.IoC.Internal;
using Dalamud.Logging.Internal;
@ -234,6 +235,8 @@ namespace Dalamud
{
Log.Information("[T3] START!");
Service<TitleScreenMenu>.Set();
var pluginManager = Service<PluginManager>.Set();
Service<CallGate>.Set();

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@ -7,11 +7,11 @@ using System.Numerics;
using System.Reflection;
using System.Runtime.InteropServices;
using CheapLoc;
using Dalamud.Configuration.Internal;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.Gui;
using Dalamud.Game.Internal;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Internal.ManagedAsserts;
using Dalamud.Interface.Internal.Windows;
using Dalamud.Interface.Internal.Windows.SelfTest;
@ -51,8 +51,10 @@ namespace Dalamud.Interface.Internal
private readonly SettingsWindow settingsWindow;
private readonly SelfTestWindow selfTestWindow;
private readonly StyleEditorWindow styleEditorWindow;
private readonly TitleScreenMenuWindow titleScreenMenuWindow;
private readonly TextureWrap logoTexture;
private readonly TextureWrap tsmLogoTexture;
private ulong frameCount = 0;
@ -87,6 +89,7 @@ namespace Dalamud.Interface.Internal
this.settingsWindow = new SettingsWindow() { IsOpen = false };
this.selfTestWindow = new SelfTestWindow() { IsOpen = false };
this.styleEditorWindow = new StyleEditorWindow() { IsOpen = false };
this.titleScreenMenuWindow = new TitleScreenMenuWindow() { IsOpen = false };
this.WindowSystem.AddWindow(this.changelogWindow);
this.WindowSystem.AddWindow(this.colorDemoWindow);
@ -101,6 +104,7 @@ namespace Dalamud.Interface.Internal
this.WindowSystem.AddWindow(this.settingsWindow);
this.WindowSystem.AddWindow(this.selfTestWindow);
this.WindowSystem.AddWindow(this.styleEditorWindow);
this.WindowSystem.AddWindow(this.titleScreenMenuWindow);
ImGuiManagedAsserts.AssertsEnabled = configuration.AssertsEnabledAtStartup;
@ -108,8 +112,27 @@ namespace Dalamud.Interface.Internal
interfaceManager.Draw += this.OnDraw;
var dalamud = Service<Dalamud>.Get();
this.logoTexture =
interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "logo.png"))!;
var logoTex =
interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "logo.png"));
var tsmLogoTex =
interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "tsmLogo.png"));
if (logoTex == null || tsmLogoTex == null)
{
throw new Exception("Failed to load logo textures");
}
this.logoTexture = logoTex;
this.tsmLogoTexture = tsmLogoTex;
var tsm = Service<TitleScreenMenu>.Get();
tsm.AddEntry(Loc.Localize("TSMDalamudPlugins", "Plugin Installer"), this.tsmLogoTexture, () => this.pluginWindow.IsOpen = true);
tsm.AddEntry(Loc.Localize("TSMDalamudSettings", "Dalamud Settings"), this.tsmLogoTexture, () => this.settingsWindow.IsOpen = true);
if (configuration.IsConventionalStaging)
{
tsm.AddEntry(Loc.Localize("TSMDalamudDevMenu", "Developer Menu"), this.tsmLogoTexture, () => this.isImGuiDrawDevMenu = true);
}
}
/// <summary>
@ -131,14 +154,16 @@ namespace Dalamud.Interface.Internal
{
Service<InterfaceManager>.Get().Draw -= this.OnDraw;
this.logoTexture.Dispose();
this.WindowSystem.RemoveAllWindows();
this.changelogWindow.Dispose();
this.creditsWindow.Dispose();
this.consoleWindow.Dispose();
this.pluginWindow.Dispose();
this.titleScreenMenuWindow.Dispose();
this.logoTexture.Dispose();
this.tsmLogoTexture.Dispose();
}
#region Open

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@ -44,6 +44,7 @@ namespace Dalamud.Interface.Internal.Windows
private bool doViewport;
private bool doGamepad;
private bool doFocus;
private bool doTsm;
private List<string>? dtrOrder;
private List<string>? dtrIgnore;
@ -94,6 +95,7 @@ namespace Dalamud.Interface.Internal.Windows
this.doViewport = !configuration.IsDisableViewport;
this.doGamepad = configuration.IsGamepadNavigationEnabled;
this.doFocus = configuration.IsFocusManagementEnabled;
this.doTsm = configuration.ShowTsm;
this.doPluginTest = configuration.DoPluginTest;
this.thirdRepoList = configuration.ThirdRepoList.Select(x => x.Clone()).ToList();
@ -312,6 +314,9 @@ namespace Dalamud.Interface.Internal.Windows
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleGamepadNavigation", "Control plugins via gamepad"), ref this.doGamepad);
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleGamepadNavigationHint", "This will allow you to toggle between game and plugin navigation via L1+L3.\nToggle the PluginInstaller window via R3 if ImGui navigation is enabled."));
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleTsm", "Show title screen menu"), ref this.doTsm);
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleTsmHint", "This will allow you to access certain Dalamud and Plugin functionality from the title screen."));
}
private void DrawServerInfoBarTab()
@ -778,6 +783,7 @@ namespace Dalamud.Interface.Internal.Windows
configuration.IsDocking = this.doDocking;
configuration.IsGamepadNavigationEnabled = this.doGamepad;
configuration.IsFocusManagementEnabled = this.doFocus;
configuration.ShowTsm = this.doTsm;
// This is applied every frame in InterfaceManager::CheckViewportState()
configuration.IsDisableViewport = !this.doViewport;

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@ -0,0 +1,322 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Numerics;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Interface.Animation.EasingFunctions;
using Dalamud.Interface.Windowing;
using ImGuiNET;
using ImGuiScene;
namespace Dalamud.Interface.Internal.Windows
{
/// <summary>
/// Class responsible for drawing the main plugin window.
/// </summary>
internal class TitleScreenMenuWindow : Window, IDisposable
{
private readonly TextureWrap shadeTexture;
private readonly Dictionary<Guid, InOutCubic> shadeEasings = new();
private readonly Dictionary<Guid, InOutQuint> moveEasings = new();
private readonly Dictionary<Guid, InOutCubic> logoEasings = new();
private InOutCubic? fadeOutEasing;
private State state = State.Hide;
/// <summary>
/// Initializes a new instance of the <see cref="TitleScreenMenuWindow"/> class.
/// </summary>
public TitleScreenMenuWindow()
: base(
"TitleScreenMenuOverlay",
ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoScrollbar |
ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoNavFocus)
{
this.IsOpen = true;
this.ForceMainWindow = true;
this.Position = new Vector2(0, 200);
this.PositionCondition = ImGuiCond.Always;
this.RespectCloseHotkey = false;
var dalamud = Service<Dalamud>.Get();
var interfaceManager = Service<InterfaceManager>.Get();
var shadeTex =
interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "tsmShade.png"));
this.shadeTexture = shadeTex ?? throw new Exception("Could not load TSM background texture.");
var framework = Service<Framework>.Get();
framework.Update += this.FrameworkOnUpdate;
}
private enum State
{
Hide,
Show,
FadeOut,
}
/// <inheritdoc/>
public override void PreDraw()
{
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, 0));
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0, 0));
base.PreDraw();
}
/// <inheritdoc/>
public override void PostDraw()
{
ImGui.PopStyleVar(2);
base.PostDraw();
}
/// <inheritdoc/>
public void Dispose()
{
this.shadeTexture.Dispose();
var framework = Service<Framework>.Get();
framework.Update -= this.FrameworkOnUpdate;
}
/// <inheritdoc/>
public override void Draw()
{
ImGui.SetWindowFontScale(1.3f);
var tsm = Service<TitleScreenMenu>.Get();
switch (this.state)
{
case State.Show:
{
for (var i = 0; i < tsm.Entries.Count; i++)
{
var entry = tsm.Entries[i];
if (!this.moveEasings.TryGetValue(entry.Id, out var moveEasing))
{
moveEasing = new InOutQuint(TimeSpan.FromMilliseconds(400));
this.moveEasings.Add(entry.Id, moveEasing);
}
if (!moveEasing.IsRunning && !moveEasing.IsDone)
{
moveEasing.Restart();
}
if (moveEasing.IsDone)
{
moveEasing.Stop();
}
moveEasing.Update();
var finalPos = (i + 1) * this.shadeTexture.Height;
var pos = moveEasing.Value * finalPos;
// FIXME(goat): Sometimes, easings can overshoot and bring things out of alignment.
if (moveEasing.IsDone)
{
pos = finalPos;
}
this.DrawEntry(entry, moveEasing.IsRunning && i != 0, true, i == 0, true);
var cursor = ImGui.GetCursorPos();
cursor.Y = (float)pos;
ImGui.SetCursorPos(cursor);
}
if (!ImGui.IsWindowHovered(ImGuiHoveredFlags.RootAndChildWindows |
ImGuiHoveredFlags.AllowWhenOverlapped |
ImGuiHoveredFlags.AllowWhenBlockedByActiveItem))
{
this.state = State.FadeOut;
}
break;
}
case State.FadeOut:
{
this.fadeOutEasing ??= new InOutCubic(TimeSpan.FromMilliseconds(400))
{
IsInverse = true,
};
if (!this.fadeOutEasing.IsRunning && !this.fadeOutEasing.IsDone)
{
this.fadeOutEasing.Restart();
}
if (this.fadeOutEasing.IsDone)
{
this.fadeOutEasing.Stop();
}
this.fadeOutEasing.Update();
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, (float)this.fadeOutEasing.Value);
for (var i = 0; i < tsm.Entries.Count; i++)
{
var entry = tsm.Entries[i];
var finalPos = (i + 1) * this.shadeTexture.Height;
this.DrawEntry(entry, i != 0, true, i == 0, false);
var cursor = ImGui.GetCursorPos();
cursor.Y = finalPos;
ImGui.SetCursorPos(cursor);
}
ImGui.PopStyleVar();
var isHover = ImGui.IsWindowHovered(ImGuiHoveredFlags.RootAndChildWindows |
ImGuiHoveredFlags.AllowWhenOverlapped |
ImGuiHoveredFlags.AllowWhenBlockedByActiveItem);
if (!isHover && this.fadeOutEasing!.IsDone)
{
this.state = State.Hide;
this.fadeOutEasing = null;
}
else if (isHover)
{
this.state = State.Show;
this.fadeOutEasing = null;
}
break;
}
case State.Hide:
{
if (this.DrawEntry(tsm.Entries[0], true, false, true, true))
{
this.state = State.Show;
}
this.moveEasings.Clear();
this.logoEasings.Clear();
this.shadeEasings.Clear();
break;
}
}
}
private bool DrawEntry(
TitleScreenMenu.TitleScreenMenuEntry entry, bool inhibitFadeout, bool showText, bool isFirst, bool overrideAlpha)
{
if (!this.shadeEasings.TryGetValue(entry.Id, out var shadeEasing))
{
shadeEasing = new InOutCubic(TimeSpan.FromMilliseconds(350));
this.shadeEasings.Add(entry.Id, shadeEasing);
}
var initialCursor = ImGui.GetCursorPos();
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, (float)shadeEasing.Value);
ImGui.Image(this.shadeTexture.ImGuiHandle, new Vector2(this.shadeTexture.Width, this.shadeTexture.Height));
ImGui.PopStyleVar();
var isHover = ImGui.IsItemHovered();
if (isHover && (!shadeEasing.IsRunning || (shadeEasing.IsDone && shadeEasing.IsInverse)) && !inhibitFadeout)
{
shadeEasing.IsInverse = false;
shadeEasing.Restart();
}
else if (!isHover && !shadeEasing.IsInverse && shadeEasing.IsRunning && !inhibitFadeout)
{
shadeEasing.IsInverse = true;
shadeEasing.Restart();
}
var isClick = ImGui.IsItemClicked();
if (isClick)
{
entry.Trigger();
}
shadeEasing.Update();
if (!this.logoEasings.TryGetValue(entry.Id, out var logoEasing))
{
logoEasing = new InOutCubic(TimeSpan.FromMilliseconds(350));
this.logoEasings.Add(entry.Id, logoEasing);
}
if (!logoEasing.IsRunning && !logoEasing.IsDone)
{
logoEasing.Restart();
}
if (logoEasing.IsDone)
{
logoEasing.Stop();
}
logoEasing.Update();
ImGui.SetCursorPos(initialCursor);
ImGuiHelpers.ScaledDummy(5);
ImGui.SameLine();
if (overrideAlpha)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, isFirst ? 1f : (float)logoEasing.Value);
}
else if (isFirst)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f);
}
ImGui.Image(entry.Texture.ImGuiHandle, new Vector2(TitleScreenMenu.TextureSize));
if (overrideAlpha || isFirst)
{
ImGui.PopStyleVar();
}
ImGui.SameLine();
ImGuiHelpers.ScaledDummy(10);
ImGui.SameLine();
var textHeight = ImGui.GetTextLineHeightWithSpacing();
var cursor = ImGui.GetCursorPos();
cursor.Y += (entry.Texture.Height / 2) - (textHeight / 2);
ImGui.SetCursorPos(cursor);
if (overrideAlpha)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, showText ? (float)logoEasing.Value : 0f);
}
ImGui.Text(entry.Name);
if (overrideAlpha)
{
ImGui.PopStyleVar();
}
initialCursor.Y += entry.Texture.Height;
ImGui.SetCursorPos(initialCursor);
return isHover;
}
private void FrameworkOnUpdate(Framework framework)
{
var clientState = Service<ClientState>.Get();
this.IsOpen = !clientState.IsLoggedIn;
}
}
}

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@ -0,0 +1,99 @@
using System;
using System.Collections.Generic;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using ImGuiScene;
namespace Dalamud.Interface
{
/// <summary>
/// Class responsible for managing elements in the title screen menu.
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
public class TitleScreenMenu
{
/// <summary>
/// Gets the texture size needed for title screen menu logos.
/// </summary>
internal const uint TextureSize = 64;
private readonly List<TitleScreenMenuEntry> entries = new();
/// <summary>
/// Gets the list of entries in the title screen menu.
/// </summary>
public IReadOnlyList<TitleScreenMenuEntry> Entries => this.entries;
/// <summary>
/// Adds a new entry to the title screen menu.
/// </summary>
/// <param name="text">The text to show.</param>
/// <param name="texture">The texture to show.</param>
/// <param name="onTriggered">The action to execute when the option is selected.</param>
/// <returns>A <see cref="TitleScreenMenu"/> object that can be used to manage the entry.</returns>
/// <exception cref="ArgumentException">Thrown when the texture provided does not match the required resolution(64x64).</exception>
public TitleScreenMenuEntry AddEntry(string text, TextureWrap texture, Action onTriggered)
{
if (texture.Height != TextureSize || texture.Width != TextureSize)
{
throw new ArgumentException("Texture must be 64x64");
}
var entry = new TitleScreenMenuEntry(text, texture, onTriggered);
this.entries.Add(entry);
return entry;
}
/// <summary>
/// Remove an entry from the title screen menu.
/// </summary>
/// <param name="entry">The entry to remove.</param>
public void RemoveEntry(TitleScreenMenuEntry entry) => this.entries.Remove(entry);
/// <summary>
/// Class representing an entry in the title screen menu.
/// </summary>
public class TitleScreenMenuEntry
{
private readonly Action onTriggered;
/// <summary>
/// Initializes a new instance of the <see cref="TitleScreenMenuEntry"/> class.
/// </summary>
/// <param name="text">The text to show.</param>
/// <param name="texture">The texture to show.</param>
/// <param name="onTriggered">The action to execute when the option is selected.</param>
internal TitleScreenMenuEntry(string text, TextureWrap texture, Action onTriggered)
{
this.Name = text;
this.Texture = texture;
this.onTriggered = onTriggered;
}
/// <summary>
/// Gets or sets the name of this entry.
/// </summary>
public string Name { get; set; }
/// <summary>
/// Gets or sets the texture of this entry.
/// </summary>
public TextureWrap Texture { get; set; }
/// <summary>
/// Gets the internal ID of this entry.
/// </summary>
internal Guid Id { get; init; } = Guid.NewGuid();
/// <summary>
/// Trigger the action associated with this entry.
/// </summary>
internal void Trigger()
{
this.onTriggered();
}
}
}
}