From 2d386f8ef466b2dca1635ecf5fdd553e9468072f Mon Sep 17 00:00:00 2001 From: attickdoor Date: Sun, 10 May 2020 18:55:54 -0400 Subject: [PATCH] temporary party member resolution optimization --- Dalamud/Game/ClientState/Actors/Types/PartyMember.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dalamud/Game/ClientState/Actors/Types/PartyMember.cs b/Dalamud/Game/ClientState/Actors/Types/PartyMember.cs index 7731c76eb..615f431d2 100644 --- a/Dalamud/Game/ClientState/Actors/Types/PartyMember.cs +++ b/Dalamud/Game/ClientState/Actors/Types/PartyMember.cs @@ -20,7 +20,7 @@ namespace Dalamud.Game.ClientState.Actors.Types CharacterName = Marshal.PtrToStringAnsi(rawData.namePtr); Unknown = rawData.unknown; Actor = null; - for (var i = 0; i < table.Length; i++) + for (var i = 0; i < 244; i += 2) { if (table[i] != null && table[i].ActorId == rawData.actorId) {