mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
feat: add DalamudDebugStub
This commit is contained in:
parent
31af5d8d77
commit
2d6de01c39
7 changed files with 392 additions and 0 deletions
13
Dalamud.sln
13
Dalamud.sln
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@ -23,6 +23,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Discord.Net.Core", "lib\Dis
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Discord.Net.WebSocket", "lib\Discord.Net\src\Discord.Net.WebSocket\Discord.Net.WebSocket.csproj", "{AACDC15A-56F8-458F-9C73-DE89F60466AE}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DalamudDebugStub", "DalamudDebugStub\DalamudDebugStub.vcxproj", "{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -129,6 +131,17 @@ Global
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{AACDC15A-56F8-458F-9C73-DE89F60466AE}.Release|x64.Build.0 = Release|Any CPU
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{AACDC15A-56F8-458F-9C73-DE89F60466AE}.Release|x86.ActiveCfg = Release|Any CPU
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{AACDC15A-56F8-458F-9C73-DE89F60466AE}.Release|x86.Build.0 = Release|Any CPU
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Debug|Any CPU.ActiveCfg = Debug|x64
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Debug|Any CPU.Build.0 = Debug|x64
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Debug|x64.ActiveCfg = Debug|x64
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Debug|x64.Build.0 = Debug|x64
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Debug|x86.ActiveCfg = Debug|Win32
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Debug|x86.Build.0 = Debug|Win32
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Release|Any CPU.ActiveCfg = Release|Win32
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Release|x64.ActiveCfg = Release|x64
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Release|x64.Build.0 = Release|x64
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Release|x86.ActiveCfg = Release|Win32
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{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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171
DalamudDebugStub/DalamudDebugStub.vcxproj
Normal file
171
DalamudDebugStub/DalamudDebugStub.vcxproj
Normal file
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@ -0,0 +1,171 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{9FDA9A5C-50C6-4333-8DCE-DFEB89363F2A}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>DalamudDebugStub</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)bin\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;DALAMUDDEBUGSTUB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;DALAMUDDEBUGSTUB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;DALAMUDDEBUGSTUB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;DALAMUDDEBUGSTUB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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33
DalamudDebugStub/DalamudDebugStub.vcxproj.filters
Normal file
33
DalamudDebugStub/DalamudDebugStub.vcxproj.filters
Normal file
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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152
DalamudDebugStub/dllmain.cpp
Normal file
152
DalamudDebugStub/dllmain.cpp
Normal file
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@ -0,0 +1,152 @@
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "pch.h"
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#include <stdlib.h>
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#include <tchar.h>
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#include <cstdio>
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#include <DbgHelp.h>
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#include <TlHelp32.h>
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BOOL ListProcessThreads(DWORD dwOwnerPID)
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{
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HANDLE hThreadSnap = INVALID_HANDLE_VALUE;
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THREADENTRY32 te32;
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// Take a snapshot of all running threads
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hThreadSnap = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
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if (hThreadSnap == INVALID_HANDLE_VALUE)
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return(FALSE);
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// Fill in the size of the structure before using it.
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te32.dwSize = sizeof(THREADENTRY32);
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// Retrieve information about the first thread,
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// and exit if unsuccessful
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if (!Thread32First(hThreadSnap, &te32))
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{
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CloseHandle(hThreadSnap); // Must clean up the snapshot object!
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return(FALSE);
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}
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// Now walk the thread list of the system,
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// and display information about each thread
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// associated with the specified process
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do
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{
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if (te32.th32OwnerProcessID == dwOwnerPID && te32.th32ThreadID != GetCurrentThreadId())
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{
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_tprintf(TEXT("\n THREAD ID = 0x%08X"), te32.th32ThreadID);
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_tprintf(TEXT("\n base priority = %d"), te32.tpBasePri);
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_tprintf(TEXT("\n delta priority = %d"), te32.tpDeltaPri);
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SuspendThread(OpenThread(THREAD_ALL_ACCESS, FALSE, te32.th32ThreadID));
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}
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} while (Thread32Next(hThreadSnap, &te32));
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_tprintf(TEXT("\n"));
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// Don't forget to clean up the snapshot object.
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CloseHandle(hThreadSnap);
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return(TRUE);
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}
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|
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bool isExcept = false;
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LONG WINAPI
|
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VectoredHandlerSkip1(
|
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struct _EXCEPTION_POINTERS* ExceptionInfo
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||||
)
|
||||
{
|
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PEXCEPTION_RECORD Record = ExceptionInfo->ExceptionRecord;
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||||
|
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if (Record->ExceptionCode != EXCEPTION_ACCESS_VIOLATION)
|
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return EXCEPTION_CONTINUE_SEARCH;
|
||||
|
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//ListProcessThreads(GetCurrentProcessId());
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|
||||
if (!isExcept)
|
||||
{
|
||||
isExcept = true;
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||||
|
||||
TCHAR pszMessage[1024] = { 0 };
|
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_stprintf_s(pszMessage, _T("An internal error in Dalamud or a FFXIV plugin occured.\nThe game must close.\n\nDo you wish to save troubleshooting information?\n\nReasoning: 0x%x at 0x%x"), Record->ExceptionCode, Record->ExceptionAddress);
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|
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auto res = MessageBox(NULL, pszMessage, L"Dalamud", MB_YESNO | MB_ICONERROR | MB_TOPMOST);
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|
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if (res == IDYES)
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{
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||||
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TCHAR fileName[255] = { 0 };
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SYSTEMTIME t;
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GetSystemTime(&t);
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_stprintf_s(fileName, _T("MD-%d-%d-%d-%d-%d-%d.dmp"), t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
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HANDLE hFile = CreateFile(fileName, GENERIC_READ | GENERIC_WRITE,
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0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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||||
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||||
if ((hFile != NULL) && (hFile != INVALID_HANDLE_VALUE))
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||||
{
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// Create the minidump
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||||
|
||||
MINIDUMP_EXCEPTION_INFORMATION mdei;
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||||
|
||||
mdei.ThreadId = GetCurrentThreadId();
|
||||
mdei.ExceptionPointers = ExceptionInfo;
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||||
mdei.ClientPointers = TRUE;
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||||
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BOOL rv = MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(),
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hFile, (MINIDUMP_TYPE)(MiniDumpWithFullMemory | MiniDumpWithDataSegs | MiniDumpWithThreadInfo), (ExceptionInfo != 0) ? &mdei : 0, 0, 0);
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if (!rv)
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_stprintf_s(pszMessage, _T("MiniDumpWriteDump failed. Error: %u \n"), GetLastError());
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else
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_stprintf_s(pszMessage, _T("Minidump created.\n"));
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MessageBox(NULL, pszMessage, L"Dalamud", MB_OK | MB_ICONINFORMATION | MB_TOPMOST);
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// Close the file
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CloseHandle(hFile);
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||||
}
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||||
else
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||||
{
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||||
_tprintf(_T("CreateFile failed. Error: %u \n"), GetLastError());
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||||
}
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||||
}
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||||
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exit(-1);
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||||
}
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||||
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PCONTEXT Context;
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||||
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Context = ExceptionInfo->ContextRecord;
|
||||
#ifdef _AMD64_
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||||
Context->Rip++;
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||||
#else
|
||||
Context->Eip++;
|
||||
#endif
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||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
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||||
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||||
BOOL APIENTRY DllMain( HMODULE hModule,
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||||
DWORD ul_reason_for_call,
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||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
TCHAR pszMessage[1024] = { 0 };
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||||
|
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switch (ul_reason_for_call)
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||||
{
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||||
case DLL_PROCESS_ATTACH:
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||||
_stprintf_s(pszMessage, _T("GetCurrentProcessId() %d, hModule 0x%p, nReason %d\r\n"), GetCurrentProcessId(), hModule, ul_reason_for_call);
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OutputDebugString(pszMessage);
|
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AddVectoredExceptionHandler(99, VectoredHandlerSkip1);
|
||||
break;
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
5
DalamudDebugStub/framework.h
Normal file
5
DalamudDebugStub/framework.h
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files
|
||||
#include <windows.h>
|
||||
5
DalamudDebugStub/pch.cpp
Normal file
5
DalamudDebugStub/pch.cpp
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
// pch.cpp: source file corresponding to the pre-compiled header
|
||||
|
||||
#include "pch.h"
|
||||
|
||||
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
|
||||
13
DalamudDebugStub/pch.h
Normal file
13
DalamudDebugStub/pch.h
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
// pch.h: This is a precompiled header file.
|
||||
// Files listed below are compiled only once, improving build performance for future builds.
|
||||
// This also affects IntelliSense performance, including code completion and many code browsing features.
|
||||
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
|
||||
// Do not add files here that you will be updating frequently as this negates the performance advantage.
|
||||
|
||||
#ifndef PCH_H
|
||||
#define PCH_H
|
||||
|
||||
// add headers that you want to pre-compile here
|
||||
#include "framework.h"
|
||||
|
||||
#endif //PCH_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue