diff --git a/Dalamud/Interface/Windowing/Window.cs b/Dalamud/Interface/Windowing/Window.cs index 5169b9746..700481ce5 100644 --- a/Dalamud/Interface/Windowing/Window.cs +++ b/Dalamud/Interface/Windowing/Window.cs @@ -458,26 +458,20 @@ public abstract class Window if (this.internalIsPinned || this.internalIsClickthrough) { - if (!this.hasError) - { - flags |= ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoResize; - } - else - { - flags &= ~(ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoResize); - } + flags |= ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoResize; } if (this.internalIsClickthrough) { - if (!this.hasError) - { - flags |= ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoMouseInputs; - } - else - { - flags &= ~(ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoMouseInputs); - } + flags |= ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoMouseInputs; + } + + // If we have an error, reset all flags to default, and unlock window size. + if (this.hasError) + { + flags = ImGuiWindowFlags.None; + ImGui.SetNextWindowCollapsed(false, ImGuiCond.Once); + ImGui.SetNextWindowSizeConstraints(Vector2.Zero, Vector2.PositiveInfinity); } if (this.CanShowCloseButton ? ImGui.Begin(this.WindowName, ref this.internalIsOpen, flags) : ImGui.Begin(this.WindowName, flags))