docs: regenerate

This commit is contained in:
goat 2021-01-21 14:32:09 +01:00
parent a2af5e424e
commit 2e768b7144
579 changed files with 67404 additions and 2172 deletions

View file

@ -10,7 +10,7 @@
<meta name="viewport" content="width=device-width">
<meta name="title" content="Class IconPayload
">
<meta name="generator" content="docfx 2.48.1.0">
<meta name="generator" content="docfx 2.56.6.0">
<link rel="shortcut icon" href="../favicon.ico">
<link rel="stylesheet" href="../styles/docfx.vendor.css">
@ -290,7 +290,8 @@ public uint IconIndex { get; }</code></pre>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_IconPayload_Type_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.IconPayload.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_IconPayload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.IconPayload.Type">Type</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>The type of this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -324,7 +325,8 @@ public uint IconIndex { get; }</code></pre>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_IconPayload_DecodeImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.IconPayload.DecodeImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_IconPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.IconPayload.DecodeImpl(System.IO.BinaryReader,System.Int64)">DecodeImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Decodes a byte stream from the game into a payload object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -343,12 +345,14 @@ public uint IconIndex { get; }</code></pre>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
<td><p>A BinaryReader containing at least all the data for this payload.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td></td>
<td><p>The location holding the end of the data for this payload.</p>
</td>
</tr>
</tbody>
</table>
@ -363,7 +367,9 @@ public uint IconIndex { get; }</code></pre>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_IconPayload_EncodeImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.IconPayload.EncodeImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_IconPayload_EncodeImpl" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.IconPayload.EncodeImpl">EncodeImpl()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Encodes the internal state of this payload into a byte[] suitable for sending to in-game
handlers such as the chat log.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -380,7 +386,8 @@ public uint IconIndex { get; }</code></pre>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
<td><p>Encoded binary payload data suitable for use with in-game handlers.</p>
</td>
</tr>
</tbody>
</table>
@ -434,7 +441,8 @@ public uint IconIndex { get; }</code></pre>
</ul>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
<!-- <p><a class="back-to-top" href="#top">Back to top</a><p> -->
<h5>In This Article</h5>
<div></div>
</nav>
</div>
</div>