chore: rename Framework destroy => free for accuracy

This commit is contained in:
goaaats 2022-06-20 22:10:46 +02:00
parent 3397b608d0
commit 2febdd2124
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GPG key ID: 49E2AA8C6A76498B

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@ -36,8 +36,8 @@ namespace Dalamud.Game
private bool tierInitError = false;
private Hook<OnUpdateDetour> updateHook;
private Hook<OnDestroyDetour> destroyHook;
private Hook<OnRealDestroyDelegate> realDestroyHook;
private Hook<OnDestroyDetour> freeHook;
private Hook<OnRealDestroyDelegate> destroyHook;
private Thread? frameworkUpdateThread;
@ -50,8 +50,8 @@ namespace Dalamud.Game
this.Address.Setup();
this.updateHook = new Hook<OnUpdateDetour>(this.Address.TickAddress, this.HandleFrameworkUpdate);
this.destroyHook = new Hook<OnDestroyDetour>(this.Address.FreeAddress, this.HandleFrameworkDestroy);
this.realDestroyHook = new Hook<OnRealDestroyDelegate>(this.Address.DestroyAddress, this.HandleRealDestroy);
this.freeHook = new Hook<OnDestroyDetour>(this.Address.FreeAddress, this.HandleFrameworkFree);
this.destroyHook = new Hook<OnRealDestroyDelegate>(this.Address.DestroyAddress, this.HandleFrameworkDestroy);
}
/// <summary>
@ -133,8 +133,8 @@ namespace Dalamud.Game
Service<GameNetwork>.Get().Enable();
this.updateHook.Enable();
this.freeHook.Enable();
this.destroyHook.Enable();
this.realDestroyHook.Enable();
}
/// <summary>
@ -224,13 +224,13 @@ namespace Dalamud.Game
Service<GameNetwork>.GetNullable()?.ExplicitDispose();
this.updateHook?.Disable();
this.freeHook?.Disable();
this.destroyHook?.Disable();
this.realDestroyHook?.Disable();
Thread.Sleep(500);
this.updateHook?.Dispose();
this.freeHook?.Dispose();
this.destroyHook?.Dispose();
this.realDestroyHook?.Dispose();
this.updateStopwatch.Reset();
statsStopwatch.Reset();
@ -346,7 +346,7 @@ namespace Dalamud.Game
return this.updateHook.Original(framework);
}
private bool HandleRealDestroy(IntPtr framework)
private bool HandleFrameworkDestroy(IntPtr framework)
{
if (this.DispatchUpdateEvents)
{
@ -360,15 +360,15 @@ namespace Dalamud.Game
this.DispatchUpdateEvents = false;
return this.realDestroyHook.Original(framework);
return this.destroyHook.Original(framework);
}
private IntPtr HandleFrameworkDestroy()
private IntPtr HandleFrameworkFree()
{
Log.Information("Framework::Free!");
// Store the pointer to the original trampoline location
var originalPtr = Marshal.GetFunctionPointerForDelegate(this.destroyHook.Original);
var originalPtr = Marshal.GetFunctionPointerForDelegate(this.freeHook.Original);
var dalamud = Service<Dalamud>.Get();
dalamud.Unload();