diff --git a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs index f0dd9b0b2..34ae44e04 100644 --- a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs +++ b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs @@ -91,11 +91,7 @@ public sealed class ClientStateAddressResolver : BaseAddressResolver /// The signature scanner to facilitate setup. protected override void Setup64Bit(SigScanner sig) { - // We don't need those anymore, but maybe someone else will - let's leave them here for good measure - // ViewportActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148; - // SomeActorTableAccess = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 55 A0 48 8D 8E ?? ?? ?? ??"); - - this.ObjectTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 44 0F B6 83"); + this.ObjectTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 44 0F B6 83 ?? ?? ?? ?? C6 83 ?? ?? ?? ?? ??"); this.BuddyList = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 45 84 E4 75 1A F6 45 12 04"); diff --git a/lib/FFXIVClientStructs b/lib/FFXIVClientStructs index 74345c974..75a9eda00 160000 --- a/lib/FFXIVClientStructs +++ b/lib/FFXIVClientStructs @@ -1 +1 @@ -Subproject commit 74345c97468f310d555929f4e40c844556bc64e7 +Subproject commit 75a9eda00b1f2e3b5d2d7dcf9b9eff0f1a969561