mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
Re-add ImGui.NET, add compatibility shims
This commit is contained in:
parent
b2fd7cc9e1
commit
308b9e4575
15 changed files with 173 additions and 13 deletions
3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -19,3 +19,6 @@
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[submodule "lib/Hexa.NET.ImGui"]
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path = lib/Hexa.NET.ImGui
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url = https://github.com/HexaEngine/Hexa.NET.ImGui.git
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[submodule "lib/ImGui.NET"]
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path = lib/ImGui.NET
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url = https://github.com/goatcorp/ImGui.NET.git
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@ -72,6 +72,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Bindings", "Bindings", "{A2
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StandaloneImGuiTestbed", "imgui\StandaloneImGuiTestbed\StandaloneImGuiTestbed.csproj", "{4702A911-2513-478C-A434-2776393FDE77}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImGui.NET-472", "lib\ImGui.NET\src\ImGui.NET-472\ImGui.NET-472.csproj", "{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -162,6 +164,10 @@ Global
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{4702A911-2513-478C-A434-2776393FDE77}.Debug|Any CPU.Build.0 = Debug|x64
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{4702A911-2513-478C-A434-2776393FDE77}.Release|Any CPU.ActiveCfg = Release|x64
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{4702A911-2513-478C-A434-2776393FDE77}.Release|Any CPU.Build.0 = Release|x64
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{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}.Debug|Any CPU.ActiveCfg = Debug|x64
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{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}.Debug|Any CPU.Build.0 = Debug|x64
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{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}.Release|Any CPU.ActiveCfg = Release|x64
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{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}.Release|Any CPU.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -184,6 +190,7 @@ Global
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{5E6EDD75-AE95-43A6-9D67-95B840EB4B71} = {A217B3DF-607A-4EFB-B107-3C4809348043}
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{9C70BD06-D52C-425E-9C14-5D66BC6046EF} = {A217B3DF-607A-4EFB-B107-3C4809348043}
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{4702A911-2513-478C-A434-2776393FDE77} = {A217B3DF-607A-4EFB-B107-3C4809348043}
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{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3} = {DBE5345E-6594-4A59-B183-1C3D5592269D}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {79B65AC9-C940-410E-AB61-7EA7E12C7599}
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@ -112,6 +112,7 @@
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<ProjectReference Include="..\imgui\Dalamud.Bindings.ImPlot\Dalamud.Bindings.ImPlot.csproj" />
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<ProjectReference Include="..\lib\FFXIVClientStructs\FFXIVClientStructs\FFXIVClientStructs.csproj" />
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<ProjectReference Include="..\lib\FFXIVClientStructs\InteropGenerator.Runtime\InteropGenerator.Runtime.csproj" />
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<ProjectReference Include="..\lib\ImGui.NET\src\ImGui.NET-472\ImGui.NET-472.csproj" />
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</ItemGroup>
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<ItemGroup>
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Numerics;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.Internal;
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using Dalamud.Interface.Utility;
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using Dalamud.Utility;
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@ -152,7 +153,7 @@ public partial class FileDialog
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private void DrawPathComposer()
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{
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushFont(InterfaceManager.IconFont);
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if (ImGui.Button(this.pathInputActivated ? FontAwesomeIcon.Times.ToIconString() : FontAwesomeIcon.Edit.ToIconString()))
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{
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this.pathInputActivated = !this.pathInputActivated;
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@ -205,7 +206,7 @@ public partial class FileDialog
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private void DrawSearchBar()
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{
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushFont(InterfaceManager.IconFont);
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if (ImGui.Button(FontAwesomeIcon.Home.ToIconString()))
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{
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this.SetPath(".");
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@ -239,7 +240,7 @@ public partial class FileDialog
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{
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if (this.flags.HasFlag(ImGuiFileDialogFlags.DisableCreateDirectoryButton)) return;
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushFont(InterfaceManager.IconFont);
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if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString()) && !this.createDirectoryMode)
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{
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this.createDirectoryMode = true;
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@ -328,7 +329,7 @@ public partial class FileDialog
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this.selectedSideBar = qa.Text;
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}
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushFont(InterfaceManager.IconFont);
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ImGui.SameLine();
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ImGui.SetCursorPosX(0);
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ImGui.TextUnformatted(qa.Icon.ToIconString());
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@ -493,7 +494,7 @@ public partial class FileDialog
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{
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const ImGuiSelectableFlags flags = ImGuiSelectableFlags.AllowDoubleClick | ImGuiSelectableFlags.SpanAllColumns;
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushFont(InterfaceManager.IconFont);
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ImGui.TextUnformatted(icon.ToIconString());
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ImGui.PopFont();
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@ -720,7 +720,7 @@ internal partial class InterfaceManager : IInternalDisposableService
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// NOTE (Chiv) Explicitly deactivate on dalamud boot
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ImGui.GetIO().ConfigFlags &= ~ImGuiConfigFlags.NavEnableGamepad;
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ImGuiHelpers.MainViewport = ImGui.GetMainViewport();
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ImGuiHelpers.MainViewportNew = ImGui.GetMainViewport();
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Log.Information("[IM] Scene & ImGui setup OK!");
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}
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@ -672,6 +672,6 @@ internal unsafe class UiDebug
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position += ImGuiHelpers.MainViewport.Pos;
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ImGui.GetForegroundDrawList(ImGuiHelpers.MainViewport).AddRect(position, position + size, nodeVisible ? 0xFF00FF00 : 0xFF0000FF);
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ImGui.GetForegroundDrawList(ImGuiHelpers.MainViewportNew).AddRect(position, position + size, nodeVisible ? 0xFF00FF00 : 0xFF0000FF);
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}
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}
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@ -3885,7 +3885,7 @@ internal class PluginInstallerWindow : Window, IDisposable
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{
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var positionOffset = ImGuiHelpers.ScaledVector2(0.0f, 1.0f);
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var cursorStart = ImGui.GetCursorPos() + positionOffset;
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushFont(InterfaceManager.IconFont);
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ImGui.PushStyleColor(ImGuiCol.Text, outline);
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foreach (var x in Enumerable.Range(-1, 3))
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@ -56,7 +56,7 @@ public class SettingsTabDtr : SettingsTab
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// TODO: Maybe we can also resort the rest of the bar in the future?
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// var isRequired = search is Configuration.SearchSetting.Internal or Configuration.SearchSetting.MacroLinks;
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ImGui.PushFont(UiBuilder.IconFont);
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ImGui.PushFont(UiBuilder.IconFontNew);
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var arrowUpText = $"{FontAwesomeIcon.ArrowUp.ToIconString()}##{title}";
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if (i == 0)
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@ -333,19 +333,67 @@ public sealed class UiBuilder : IDisposable, IUiBuilder
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/// Gets the default Dalamud font - supporting all game languages and icons.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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public static ImFontPtr DefaultFont => InterfaceManager.DefaultFont;
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public static ImFontPtr DefaultFontNew => InterfaceManager.DefaultFont;
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/// <summary>
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/// Gets the default Dalamud icon font based on FontAwesome 5 Free solid.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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public static ImFontPtr IconFont => InterfaceManager.IconFont;
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public static ImFontPtr IconFontNew => InterfaceManager.IconFont;
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/// <summary>
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/// Gets the default Dalamud monospaced font based on Inconsolata Regular.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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public static ImFontPtr MonoFont => InterfaceManager.MonoFont;
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public static ImFontPtr MonoFontNew => InterfaceManager.MonoFont;
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/// <summary>
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/// Gets the default Dalamud font - supporting all game languages and icons.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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[ImGuiBindingsToDo("Remove, rename New variant.")]
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public static ImGuiNET.ImFontPtr DefaultFont
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{
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get
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{
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unsafe
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{
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return new ImGuiNET.ImFontPtr((nint)InterfaceManager.DefaultFont.Handle);
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}
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}
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}
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/// <summary>
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/// Gets the default Dalamud icon font based on FontAwesome 5 Free solid.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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[ImGuiBindingsToDo("Remove, rename New variant.")]
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public static ImGuiNET.ImFontPtr IconFont
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{
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get
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{
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unsafe
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{
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return new ImGuiNET.ImFontPtr((nint)InterfaceManager.IconFont.Handle);
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}
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}
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}
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/// <summary>
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/// Gets the default Dalamud monospaced font based on Inconsolata Regular.<br />
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/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
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/// </summary>
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[ImGuiBindingsToDo("Remove, rename New variant.")]
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public static ImGuiNET.ImFontPtr MonoFont
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{
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get
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{
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unsafe
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{
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return new ImGuiNET.ImFontPtr((nint)InterfaceManager.MonoFont.Handle);
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}
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}
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}
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/// <summary>
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/// Gets the default font specifications.
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@ -18,7 +18,9 @@ using Dalamud.Interface.ImGuiSeStringRenderer.Internal;
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using Dalamud.Interface.ManagedFontAtlas;
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using Dalamud.Interface.ManagedFontAtlas.Internals;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Utility;
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using ImGuiViewport = ImGuiNET.ImGuiViewport;
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using VirtualKey = Dalamud.Game.ClientState.Keys.VirtualKey;
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namespace Dalamud.Interface.Utility;
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@ -31,7 +33,22 @@ public static partial class ImGuiHelpers
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/// <summary>
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/// Gets the main viewport.
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/// </summary>
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public static ImGuiViewportPtr MainViewport { get; internal set; }
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public static ImGuiViewportPtr MainViewportNew { get; internal set; }
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/// <summary>
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/// Gets the main viewport.
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/// </summary>
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[ImGuiBindingsToDo("Remove and rename MainViewportNew to MainViewport")]
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public static ImGuiNET.ImGuiViewportPtr MainViewport
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{
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get
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{
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unsafe
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{
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return new ImGuiNET.ImGuiViewportPtr((nint)MainViewportNew.Handle);
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}
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}
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}
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/// <summary>
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/// Gets the global Dalamud scale.
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@ -3,6 +3,7 @@ using System.Linq;
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using System.Numerics;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Utility;
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namespace Dalamud.Interface.Utility.Raii;
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@ -16,6 +17,14 @@ public static partial class ImRaii
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public static Color PushColor(ImGuiCol idx, Vector4 color, bool condition = true)
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=> new Color().Push(idx, color, condition);
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[ImGuiBindingsToDo("Remove.")]
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public static Color PushColor(ImGuiNET.ImGuiCol idx, uint color, bool condition = true)
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=> new Color().Push(idx, color, condition);
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[ImGuiBindingsToDo("Remove.")]
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public static Color PushColor(ImGuiNET.ImGuiCol idx, Vector4 color, bool condition = true)
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=> new Color().Push(idx, color, condition);
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// Push colors that revert all current color changes made temporarily.
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public static Color DefaultColors()
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{
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@ -31,6 +40,7 @@ public static partial class ImRaii
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internal static readonly List<(ImGuiCol, uint)> Stack = new();
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private int count;
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[ImGuiBindingsToDo("Remove.")]
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public Color Push(ImGuiCol idx, uint color, bool condition = true)
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{
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if (condition)
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@ -43,6 +53,7 @@ public static partial class ImRaii
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return this;
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}
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[ImGuiBindingsToDo("Remove.")]
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public Color Push(ImGuiCol idx, Vector4 color, bool condition = true)
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{
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if (condition)
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@ -55,6 +66,12 @@ public static partial class ImRaii
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return this;
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}
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public Color Push(ImGuiNET.ImGuiCol idx, uint color, bool condition = true)
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=> this.Push((ImGuiCol)idx, color, condition);
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public Color Push(ImGuiNET.ImGuiCol idx, Vector4 color, bool condition = true)
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=> this.Push((ImGuiCol)idx, color, condition);
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public void Pop(int num = 1)
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{
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num = Math.Min(num, this.count);
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@ -1,4 +1,5 @@
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using Dalamud.Bindings.ImGui;
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using Dalamud.Utility;
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namespace Dalamud.Interface.Utility.Raii;
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@ -9,6 +10,10 @@ public static partial class ImRaii
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public static Font PushFont(ImFontPtr font, bool condition = true)
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=> condition ? new Font().Push(font) : new Font();
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[ImGuiBindingsToDo("Remove.")]
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public static Font PushFont(ImGuiNET.ImFontPtr font, bool condition = true)
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=> condition ? new Font().Push(font) : new Font();
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// Push the default font if any other font is currently pushed.
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public static Font DefaultFont()
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=> new Font().Push(Font.DefaultPushed, Font.FontPushCounter > 0);
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@ -36,6 +41,12 @@ public static partial class ImRaii
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return this;
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}
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[ImGuiBindingsToDo("Remove.")]
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public unsafe Font Push(ImGuiNET.ImFontPtr font, bool condition = true)
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{
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return this.Push(new ImFontPtr((ImFont*)font.NativePtr), condition);
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}
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public void Pop(int num = 1)
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{
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num = Math.Min(num, this.count);
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@ -14,6 +14,8 @@ using Dalamud.Interface.Internal;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Windowing.Persistence;
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using Dalamud.Logging.Internal;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using PInvoke;
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@ -56,6 +58,34 @@ public abstract class Window
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this.ForceMainWindow = forceMainWindow;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Window"/> class.
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/// </summary>
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/// <param name="name">The name/ID of this window.
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/// If you have multiple windows with the same name, you will need to
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/// append a unique ID to it by specifying it after "###" behind the window title.
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/// </param>
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/// <param name="flags">The <see cref="ImGuiWindowFlags"/> of this window.</param>
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/// <param name="forceMainWindow">Whether this window should be limited to the main game window.</param>
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[ImGuiBindingsToDo("Remove.")]
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protected Window(
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string name, ImGuiNET.ImGuiWindowFlags flags = ImGuiNET.ImGuiWindowFlags.None, bool forceMainWindow = false)
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: this(name, (ImGuiWindowFlags)flags, forceMainWindow)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Window"/> class.
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/// </summary>
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/// <param name="name">The name/ID of this window.
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/// If you have multiple windows with the same name, you will need to
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/// append a unique ID to it by specifying it after "###" behind the window title.
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/// </param>
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protected Window(string name)
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: this(name, ImGuiWindowFlags.None)
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{
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}
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/// <summary>
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/// Flags to control window behavior.
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/// </summary>
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24
Dalamud/Utility/ImGuiBindingsToDoAttribute.cs
Normal file
24
Dalamud/Utility/ImGuiBindingsToDoAttribute.cs
Normal file
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@ -0,0 +1,24 @@
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namespace Dalamud.Utility;
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/// <summary>
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/// Utility class for marking something to be changed for when the new bindings are fully adopted, for ease of lookup.
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/// </summary>
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[AttributeUsage(AttributeTargets.All, Inherited = false)]
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internal sealed class ImGuiBindingsToDoAttribute : Attribute
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{
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/// <summary>
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/// Marks that this should be made internal.
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/// </summary>
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public const string MakeInternal = "Make internal.";
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/// <summary>
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/// Initializes a new instance of the <see cref="ImGuiBindingsToDoAttribute"/> class.
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/// </summary>
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/// <param name="what">The explanation.</param>
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/// <param name="what2">The explanation 2.</param>
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public ImGuiBindingsToDoAttribute(string what, string what2 = "")
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{
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_ = what;
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_ = what2;
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}
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}
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1
lib/ImGui.NET
Submodule
1
lib/ImGui.NET
Submodule
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@ -0,0 +1 @@
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Subproject commit 98304cfd0bf86cf176732d60eb5dba6fc351f737
|
||||
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Reference in a new issue