Re-add ImGui.NET, add compatibility shims

This commit is contained in:
goaaats 2025-04-13 21:52:27 +02:00
parent b2fd7cc9e1
commit 308b9e4575
15 changed files with 173 additions and 13 deletions

3
.gitmodules vendored
View file

@ -19,3 +19,6 @@
[submodule "lib/Hexa.NET.ImGui"]
path = lib/Hexa.NET.ImGui
url = https://github.com/HexaEngine/Hexa.NET.ImGui.git
[submodule "lib/ImGui.NET"]
path = lib/ImGui.NET
url = https://github.com/goatcorp/ImGui.NET.git

View file

@ -72,6 +72,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Bindings", "Bindings", "{A2
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StandaloneImGuiTestbed", "imgui\StandaloneImGuiTestbed\StandaloneImGuiTestbed.csproj", "{4702A911-2513-478C-A434-2776393FDE77}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ImGui.NET-472", "lib\ImGui.NET\src\ImGui.NET-472\ImGui.NET-472.csproj", "{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -162,6 +164,10 @@ Global
{4702A911-2513-478C-A434-2776393FDE77}.Debug|Any CPU.Build.0 = Debug|x64
{4702A911-2513-478C-A434-2776393FDE77}.Release|Any CPU.ActiveCfg = Release|x64
{4702A911-2513-478C-A434-2776393FDE77}.Release|Any CPU.Build.0 = Release|x64
{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}.Debug|Any CPU.ActiveCfg = Debug|x64
{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}.Debug|Any CPU.Build.0 = Debug|x64
{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}.Release|Any CPU.ActiveCfg = Release|x64
{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3}.Release|Any CPU.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -184,6 +190,7 @@ Global
{5E6EDD75-AE95-43A6-9D67-95B840EB4B71} = {A217B3DF-607A-4EFB-B107-3C4809348043}
{9C70BD06-D52C-425E-9C14-5D66BC6046EF} = {A217B3DF-607A-4EFB-B107-3C4809348043}
{4702A911-2513-478C-A434-2776393FDE77} = {A217B3DF-607A-4EFB-B107-3C4809348043}
{FAD7F842-2E81-456F-8AE8-DFFEDC258EC3} = {DBE5345E-6594-4A59-B183-1C3D5592269D}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {79B65AC9-C940-410E-AB61-7EA7E12C7599}

View file

@ -112,6 +112,7 @@
<ProjectReference Include="..\imgui\Dalamud.Bindings.ImPlot\Dalamud.Bindings.ImPlot.csproj" />
<ProjectReference Include="..\lib\FFXIVClientStructs\FFXIVClientStructs\FFXIVClientStructs.csproj" />
<ProjectReference Include="..\lib\FFXIVClientStructs\InteropGenerator.Runtime\InteropGenerator.Runtime.csproj" />
<ProjectReference Include="..\lib\ImGui.NET\src\ImGui.NET-472\ImGui.NET-472.csproj" />
</ItemGroup>
<ItemGroup>

View file

@ -4,6 +4,7 @@ using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Utility;
@ -152,7 +153,7 @@ public partial class FileDialog
private void DrawPathComposer()
{
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
if (ImGui.Button(this.pathInputActivated ? FontAwesomeIcon.Times.ToIconString() : FontAwesomeIcon.Edit.ToIconString()))
{
this.pathInputActivated = !this.pathInputActivated;
@ -205,7 +206,7 @@ public partial class FileDialog
private void DrawSearchBar()
{
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
if (ImGui.Button(FontAwesomeIcon.Home.ToIconString()))
{
this.SetPath(".");
@ -239,7 +240,7 @@ public partial class FileDialog
{
if (this.flags.HasFlag(ImGuiFileDialogFlags.DisableCreateDirectoryButton)) return;
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString()) && !this.createDirectoryMode)
{
this.createDirectoryMode = true;
@ -328,7 +329,7 @@ public partial class FileDialog
this.selectedSideBar = qa.Text;
}
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
ImGui.SameLine();
ImGui.SetCursorPosX(0);
ImGui.TextUnformatted(qa.Icon.ToIconString());
@ -493,7 +494,7 @@ public partial class FileDialog
{
const ImGuiSelectableFlags flags = ImGuiSelectableFlags.AllowDoubleClick | ImGuiSelectableFlags.SpanAllColumns;
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
ImGui.TextUnformatted(icon.ToIconString());
ImGui.PopFont();

View file

@ -720,7 +720,7 @@ internal partial class InterfaceManager : IInternalDisposableService
// NOTE (Chiv) Explicitly deactivate on dalamud boot
ImGui.GetIO().ConfigFlags &= ~ImGuiConfigFlags.NavEnableGamepad;
ImGuiHelpers.MainViewport = ImGui.GetMainViewport();
ImGuiHelpers.MainViewportNew = ImGui.GetMainViewport();
Log.Information("[IM] Scene & ImGui setup OK!");
}

View file

@ -672,6 +672,6 @@ internal unsafe class UiDebug
position += ImGuiHelpers.MainViewport.Pos;
ImGui.GetForegroundDrawList(ImGuiHelpers.MainViewport).AddRect(position, position + size, nodeVisible ? 0xFF00FF00 : 0xFF0000FF);
ImGui.GetForegroundDrawList(ImGuiHelpers.MainViewportNew).AddRect(position, position + size, nodeVisible ? 0xFF00FF00 : 0xFF0000FF);
}
}

View file

@ -3885,7 +3885,7 @@ internal class PluginInstallerWindow : Window, IDisposable
{
var positionOffset = ImGuiHelpers.ScaledVector2(0.0f, 1.0f);
var cursorStart = ImGui.GetCursorPos() + positionOffset;
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(InterfaceManager.IconFont);
ImGui.PushStyleColor(ImGuiCol.Text, outline);
foreach (var x in Enumerable.Range(-1, 3))

View file

@ -56,7 +56,7 @@ public class SettingsTabDtr : SettingsTab
// TODO: Maybe we can also resort the rest of the bar in the future?
// var isRequired = search is Configuration.SearchSetting.Internal or Configuration.SearchSetting.MacroLinks;
ImGui.PushFont(UiBuilder.IconFont);
ImGui.PushFont(UiBuilder.IconFontNew);
var arrowUpText = $"{FontAwesomeIcon.ArrowUp.ToIconString()}##{title}";
if (i == 0)

View file

@ -333,19 +333,67 @@ public sealed class UiBuilder : IDisposable, IUiBuilder
/// Gets the default Dalamud font - supporting all game languages and icons.<br />
/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
/// </summary>
public static ImFontPtr DefaultFont => InterfaceManager.DefaultFont;
public static ImFontPtr DefaultFontNew => InterfaceManager.DefaultFont;
/// <summary>
/// Gets the default Dalamud icon font based on FontAwesome 5 Free solid.<br />
/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
/// </summary>
public static ImFontPtr IconFont => InterfaceManager.IconFont;
public static ImFontPtr IconFontNew => InterfaceManager.IconFont;
/// <summary>
/// Gets the default Dalamud monospaced font based on Inconsolata Regular.<br />
/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
/// </summary>
public static ImFontPtr MonoFont => InterfaceManager.MonoFont;
public static ImFontPtr MonoFontNew => InterfaceManager.MonoFont;
/// <summary>
/// Gets the default Dalamud font - supporting all game languages and icons.<br />
/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
/// </summary>
[ImGuiBindingsToDo("Remove, rename New variant.")]
public static ImGuiNET.ImFontPtr DefaultFont
{
get
{
unsafe
{
return new ImGuiNET.ImFontPtr((nint)InterfaceManager.DefaultFont.Handle);
}
}
}
/// <summary>
/// Gets the default Dalamud icon font based on FontAwesome 5 Free solid.<br />
/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
/// </summary>
[ImGuiBindingsToDo("Remove, rename New variant.")]
public static ImGuiNET.ImFontPtr IconFont
{
get
{
unsafe
{
return new ImGuiNET.ImFontPtr((nint)InterfaceManager.IconFont.Handle);
}
}
}
/// <summary>
/// Gets the default Dalamud monospaced font based on Inconsolata Regular.<br />
/// <strong>Accessing this static property outside of <see cref="Draw"/> is dangerous and not supported.</strong>
/// </summary>
[ImGuiBindingsToDo("Remove, rename New variant.")]
public static ImGuiNET.ImFontPtr MonoFont
{
get
{
unsafe
{
return new ImGuiNET.ImFontPtr((nint)InterfaceManager.MonoFont.Handle);
}
}
}
/// <summary>
/// Gets the default font specifications.

View file

@ -18,7 +18,9 @@ using Dalamud.Interface.ImGuiSeStringRenderer.Internal;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.ManagedFontAtlas.Internals;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Utility;
using ImGuiViewport = ImGuiNET.ImGuiViewport;
using VirtualKey = Dalamud.Game.ClientState.Keys.VirtualKey;
namespace Dalamud.Interface.Utility;
@ -31,7 +33,22 @@ public static partial class ImGuiHelpers
/// <summary>
/// Gets the main viewport.
/// </summary>
public static ImGuiViewportPtr MainViewport { get; internal set; }
public static ImGuiViewportPtr MainViewportNew { get; internal set; }
/// <summary>
/// Gets the main viewport.
/// </summary>
[ImGuiBindingsToDo("Remove and rename MainViewportNew to MainViewport")]
public static ImGuiNET.ImGuiViewportPtr MainViewport
{
get
{
unsafe
{
return new ImGuiNET.ImGuiViewportPtr((nint)MainViewportNew.Handle);
}
}
}
/// <summary>
/// Gets the global Dalamud scale.

View file

@ -3,6 +3,7 @@ using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Utility;
namespace Dalamud.Interface.Utility.Raii;
@ -16,6 +17,14 @@ public static partial class ImRaii
public static Color PushColor(ImGuiCol idx, Vector4 color, bool condition = true)
=> new Color().Push(idx, color, condition);
[ImGuiBindingsToDo("Remove.")]
public static Color PushColor(ImGuiNET.ImGuiCol idx, uint color, bool condition = true)
=> new Color().Push(idx, color, condition);
[ImGuiBindingsToDo("Remove.")]
public static Color PushColor(ImGuiNET.ImGuiCol idx, Vector4 color, bool condition = true)
=> new Color().Push(idx, color, condition);
// Push colors that revert all current color changes made temporarily.
public static Color DefaultColors()
{
@ -31,6 +40,7 @@ public static partial class ImRaii
internal static readonly List<(ImGuiCol, uint)> Stack = new();
private int count;
[ImGuiBindingsToDo("Remove.")]
public Color Push(ImGuiCol idx, uint color, bool condition = true)
{
if (condition)
@ -43,6 +53,7 @@ public static partial class ImRaii
return this;
}
[ImGuiBindingsToDo("Remove.")]
public Color Push(ImGuiCol idx, Vector4 color, bool condition = true)
{
if (condition)
@ -55,6 +66,12 @@ public static partial class ImRaii
return this;
}
public Color Push(ImGuiNET.ImGuiCol idx, uint color, bool condition = true)
=> this.Push((ImGuiCol)idx, color, condition);
public Color Push(ImGuiNET.ImGuiCol idx, Vector4 color, bool condition = true)
=> this.Push((ImGuiCol)idx, color, condition);
public void Pop(int num = 1)
{
num = Math.Min(num, this.count);

View file

@ -1,4 +1,5 @@
using Dalamud.Bindings.ImGui;
using Dalamud.Utility;
namespace Dalamud.Interface.Utility.Raii;
@ -9,6 +10,10 @@ public static partial class ImRaii
public static Font PushFont(ImFontPtr font, bool condition = true)
=> condition ? new Font().Push(font) : new Font();
[ImGuiBindingsToDo("Remove.")]
public static Font PushFont(ImGuiNET.ImFontPtr font, bool condition = true)
=> condition ? new Font().Push(font) : new Font();
// Push the default font if any other font is currently pushed.
public static Font DefaultFont()
=> new Font().Push(Font.DefaultPushed, Font.FontPushCounter > 0);
@ -36,6 +41,12 @@ public static partial class ImRaii
return this;
}
[ImGuiBindingsToDo("Remove.")]
public unsafe Font Push(ImGuiNET.ImFontPtr font, bool condition = true)
{
return this.Push(new ImFontPtr((ImFont*)font.NativePtr), condition);
}
public void Pop(int num = 1)
{
num = Math.Min(num, this.count);

View file

@ -14,6 +14,8 @@ using Dalamud.Interface.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Windowing.Persistence;
using Dalamud.Logging.Internal;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.UI;
using PInvoke;
@ -56,6 +58,34 @@ public abstract class Window
this.ForceMainWindow = forceMainWindow;
}
/// <summary>
/// Initializes a new instance of the <see cref="Window"/> class.
/// </summary>
/// <param name="name">The name/ID of this window.
/// If you have multiple windows with the same name, you will need to
/// append a unique ID to it by specifying it after "###" behind the window title.
/// </param>
/// <param name="flags">The <see cref="ImGuiWindowFlags"/> of this window.</param>
/// <param name="forceMainWindow">Whether this window should be limited to the main game window.</param>
[ImGuiBindingsToDo("Remove.")]
protected Window(
string name, ImGuiNET.ImGuiWindowFlags flags = ImGuiNET.ImGuiWindowFlags.None, bool forceMainWindow = false)
: this(name, (ImGuiWindowFlags)flags, forceMainWindow)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Window"/> class.
/// </summary>
/// <param name="name">The name/ID of this window.
/// If you have multiple windows with the same name, you will need to
/// append a unique ID to it by specifying it after "###" behind the window title.
/// </param>
protected Window(string name)
: this(name, ImGuiWindowFlags.None)
{
}
/// <summary>
/// Flags to control window behavior.
/// </summary>

View file

@ -0,0 +1,24 @@
namespace Dalamud.Utility;
/// <summary>
/// Utility class for marking something to be changed for when the new bindings are fully adopted, for ease of lookup.
/// </summary>
[AttributeUsage(AttributeTargets.All, Inherited = false)]
internal sealed class ImGuiBindingsToDoAttribute : Attribute
{
/// <summary>
/// Marks that this should be made internal.
/// </summary>
public const string MakeInternal = "Make internal.";
/// <summary>
/// Initializes a new instance of the <see cref="ImGuiBindingsToDoAttribute"/> class.
/// </summary>
/// <param name="what">The explanation.</param>
/// <param name="what2">The explanation 2.</param>
public ImGuiBindingsToDoAttribute(string what, string what2 = "")
{
_ = what;
_ = what2;
}
}

1
lib/ImGui.NET Submodule

@ -0,0 +1 @@
Subproject commit 98304cfd0bf86cf176732d60eb5dba6fc351f737