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docs: regenerate
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@ -79,6 +79,9 @@
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</h3>
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<h4><a class="xref" href="Dalamud.Game.ClientState.ClientState.html">ClientState</a></h4>
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<section><p>This class represents the state of the game client at the time of access.</p>
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</section>
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<h4><a class="xref" href="Dalamud.Game.ClientState.Condition.html">Condition</a></h4>
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<section><p>Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.</p>
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</section>
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<h4><a class="xref" href="Dalamud.Game.ClientState.JobGauges.html">JobGauges</a></h4>
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<section></section>
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@ -88,6 +91,13 @@ all keyboard keys, indexed by virtual vkCode</p>
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</section>
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<h4><a class="xref" href="Dalamud.Game.ClientState.PartyList.html">PartyList</a></h4>
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<section></section>
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<h3 id="enums">Enums
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</h3>
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<h4><a class="xref" href="Dalamud.Game.ClientState.ConditionFlag.html">ConditionFlag</a></h4>
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<section><p>Possible state flags (or conditions as they're called internally) that can be set on the local client.</p>
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<p>These come from LogMessage (somewhere) and directly map to each state field managed by the client. As of 5.25, it maps to
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LogMessage row 7700 and onwards, which can be checked by looking at the Condition sheet and looking at what column 2 maps to.</p>
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</section>
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</article>
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</div>
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