docs: regenerate

This commit is contained in:
goat 2020-06-05 16:12:48 +02:00
parent 3479919ab6
commit 31af5d8d77
88 changed files with 9028 additions and 3189 deletions

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@ -186,7 +186,8 @@
</span>
<a id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsDeafened_" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsDeafened*"></a>
<h4 id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsDeafened" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsDeafened">IVoiceState.IsDeafened</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets a value that indicates whether this user is deafened by the guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -203,7 +204,9 @@
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
<td><p><code>true</code> if the user is deafened (i.e. not permitted to listen to or speak to others) by the guild;
otherwise <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
@ -216,7 +219,9 @@
</span>
<a id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsMuted_" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsMuted*"></a>
<h4 id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsMuted" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsMuted">IVoiceState.IsMuted</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets a value that indicates whether this user is muted (i.e. not permitted to speak via voice) by the
guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -233,7 +238,8 @@
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
<td><p><code>true</code> if this user is muted by the guild; otherwise <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
@ -246,7 +252,8 @@
</span>
<a id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsSelfDeafened_" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsSelfDeafened*"></a>
<h4 id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsSelfDeafened" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsSelfDeafened">IVoiceState.IsSelfDeafened</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets a value that indicates whether this user has marked themselves as deafened.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -263,7 +270,8 @@
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
<td><p><code>true</code> if this user has deafened themselves (i.e. not permitted to listen to or speak to others); otherwise <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
@ -276,7 +284,9 @@
</span>
<a id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsSelfMuted_" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsSelfMuted*"></a>
<h4 id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsSelfMuted" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsSelfMuted">IVoiceState.IsSelfMuted</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets a value that indicates whether this user has marked themselves as muted (i.e. not permitted to
speak via voice).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -293,7 +303,8 @@
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
<td><p><code>true</code> if this user has muted themselves; otherwise <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
@ -306,7 +317,8 @@
</span>
<a id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsStreaming_" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsStreaming*"></a>
<h4 id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsStreaming" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsStreaming">IVoiceState.IsStreaming</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets a value that indicates if this user is streaming in a voice channel.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -323,7 +335,8 @@
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
<td><p><code>true</code> if the user is streaming; otherwise <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
@ -336,7 +349,8 @@
</span>
<a id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsSuppressed_" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsSuppressed*"></a>
<h4 id="Discord_Rest_RestGroupUser_Discord_IVoiceState_IsSuppressed" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#IsSuppressed">IVoiceState.IsSuppressed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets a value that indicates whether the user is muted by the current user.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -353,7 +367,8 @@
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
<td><p><code>true</code> if the guild is temporarily blocking audio to/from this user; otherwise <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
@ -366,7 +381,8 @@
</span>
<a id="Discord_Rest_RestGroupUser_Discord_IVoiceState_VoiceChannel_" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#VoiceChannel*"></a>
<h4 id="Discord_Rest_RestGroupUser_Discord_IVoiceState_VoiceChannel" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#VoiceChannel">IVoiceState.VoiceChannel</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets the voice channel this user is currently in.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
@ -383,7 +399,9 @@
<tbody>
<tr>
<td><a class="xref" href="Discord.IVoiceChannel.html">IVoiceChannel</a></td>
<td></td>
<td><p>A generic voice channel object representing the voice channel that the user is currently in; <code>null</code>
if none.</p>
</td>
</tr>
</tbody>
</table>
@ -396,7 +414,8 @@
</span>
<a id="Discord_Rest_RestGroupUser_Discord_IVoiceState_VoiceSessionId_" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#VoiceSessionId*"></a>
<h4 id="Discord_Rest_RestGroupUser_Discord_IVoiceState_VoiceSessionId" data-uid="Discord.Rest.RestGroupUser.Discord#IVoiceState#VoiceSessionId">IVoiceState.VoiceSessionId</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 summary"><p>Gets the unique identifier for this user's voice session.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">