Merge remote-tracking branch 'perch/imgui_1.88_fork' into net5

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goat 2022-07-09 12:17:00 +02:00
commit 332c2b633e
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11 changed files with 190 additions and 325 deletions

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@ -144,17 +144,6 @@ namespace Dalamud.Configuration.Internal
/// </summary>
public float FontGammaLevel { get; set; } = 1.4f;
/// <summary>
/// Gets or sets a value indicating the level of font resolution between 1 to 5.
/// 0(1024x1024), 1(2048x2048), 2(4096x4096), 3(8192x8192), 4(16384x16384).
/// </summary>
public int FontResolutionLevel { get; set; } = 2;
/// <summary>
/// Gets or sets a value indicating whether to disable font fallback notice.
/// </summary>
public bool DisableFontFallbackNotice { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether or not plugin UI should be hidden.
/// </summary>

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@ -10,6 +10,7 @@ using Dalamud.Configuration.Internal;
using Dalamud.Logging.Internal;
using Dalamud.Support;
using Dalamud.Utility;
using ImGuiNET;
using Newtonsoft.Json;
using PInvoke;
using Serilog;

View file

@ -11,6 +11,7 @@ using Dalamud.Utility.Timing;
using ImGuiNET;
using Lumina.Data.Files;
using Serilog;
using static Dalamud.Interface.ImGuiHelpers;
namespace Dalamud.Interface.GameFonts
{
@ -39,7 +40,6 @@ namespace Dalamud.Interface.GameFonts
private readonly Dictionary<GameFontStyle, Dictionary<char, Tuple<int, FdtReader.FontTableEntry>>> glyphRectIds = new();
private bool isBetweenBuildFontsAndRightAfterImGuiIoFontsBuild = false;
private bool isBuildingAsFallbackFontMode = false;
[ServiceManager.ServiceConstructor]
private GameFontManager(DataManager dataManager)
@ -134,15 +134,18 @@ namespace Dalamud.Interface.GameFonts
unsafe
{
var font = fontPtr.NativePtr;
for (int i = 0, i_ = font->IndexAdvanceX.Size; i < i_; ++i)
((float*)font->IndexAdvanceX.Data)[i] /= fontScale;
font->FallbackAdvanceX /= fontScale;
for (int i = 0, i_ = font->IndexedHotData.Size; i < i_; ++i)
{
font->IndexedHotData.Ref<ImFontGlyphHotDataReal>(i).AdvanceX /= fontScale;
font->IndexedHotData.Ref<ImFontGlyphHotDataReal>(i).OccupiedWidth /= fontScale;
}
font->FontSize /= fontScale;
font->Ascent /= fontScale;
font->Descent /= fontScale;
if (font->ConfigData != null)
font->ConfigData->SizePixels /= fontScale;
var glyphs = (ImGuiHelpers.ImFontGlyphReal*)font->Glyphs.Data;
var glyphs = (ImFontGlyphReal*)font->Glyphs.Data;
for (int i = 0, i_ = font->Glyphs.Size; i < i_; i++)
{
var glyph = &glyphs[i];
@ -152,6 +155,11 @@ namespace Dalamud.Interface.GameFonts
glyph->Y1 /= fontScale;
glyph->AdvanceX /= fontScale;
}
for (int i = 0, i_ = font->KerningPairs.Size; i < i_; i++)
font->KerningPairs.Ref<ImFontKerningPair>(i).AdvanceXAdjustment /= fontScale;
for (int i = 0, i_ = font->FrequentKerningPairs.Size; i < i_; i++)
font->FrequentKerningPairs.Ref<float>(i) /= fontScale;
}
if (rebuildLookupTable)
@ -244,17 +252,18 @@ namespace Dalamud.Interface.GameFonts
/// <summary>
/// Build fonts before plugins do something more. To be called from InterfaceManager.
/// </summary>
/// <param name="forceMinSize">Whether to load fonts in minimum sizes.</param>
public void BuildFonts(bool forceMinSize)
public void BuildFonts()
{
this.isBuildingAsFallbackFontMode = forceMinSize;
this.isBetweenBuildFontsAndRightAfterImGuiIoFontsBuild = true;
this.glyphRectIds.Clear();
this.fonts.Clear();
foreach (var style in this.fontUseCounter.Keys)
this.EnsureFont(style);
lock (this.syncRoot)
{
foreach (var style in this.fontUseCounter.Keys)
this.EnsureFont(style);
}
}
/// <summary>
@ -279,13 +288,21 @@ namespace Dalamud.Interface.GameFonts
{
var interfaceManager = Service<InterfaceManager>.Get();
var ioFonts = ImGui.GetIO().Fonts;
ioFonts.GetTexDataAsRGBA32(out byte* pixels8, out var width, out var height);
var pixels32 = (uint*)pixels8;
var fontGamma = interfaceManager.FontGamma;
var pixels8s = new byte*[ioFonts.Textures.Size];
var pixels32s = new uint*[ioFonts.Textures.Size];
var widths = new int[ioFonts.Textures.Size];
var heights = new int[ioFonts.Textures.Size];
for (var i = 0; i < pixels8s.Length; i++)
{
ioFonts.GetTexDataAsRGBA32(i, out pixels8s[i], out widths[i], out heights[i]);
pixels32s[i] = (uint*)pixels8s[i];
}
foreach (var (style, font) in this.fonts)
{
var fdt = this.fdts[(int)(this.isBuildingAsFallbackFontMode ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
var fdt = this.fdts[(int)style.FamilyAndSize];
var scale = style.SizePt / fdt.FontHeader.Size;
var fontPtr = font.NativePtr;
@ -302,7 +319,10 @@ namespace Dalamud.Interface.GameFonts
var glyph = font.FindGlyphNoFallback(fallbackCharCandidate);
if ((IntPtr)glyph.NativePtr != IntPtr.Zero)
{
font.SetFallbackChar(fallbackCharCandidate);
var ptr = font.NativePtr;
ptr->FallbackChar = fallbackCharCandidate;
ptr->FallbackGlyph = glyph.NativePtr;
ptr->FallbackHotData = (ImFontGlyphHotData*)ptr->IndexedHotData.Address<ImFontGlyphHotDataReal>(fallbackCharCandidate);
break;
}
}
@ -323,7 +343,11 @@ namespace Dalamud.Interface.GameFonts
foreach (var (c, (rectId, glyph)) in this.glyphRectIds[style])
{
var rc = ioFonts.GetCustomRectByIndex(rectId);
var rc = (ImFontAtlasCustomRectReal*)ioFonts.GetCustomRectByIndex(rectId).NativePtr;
var pixels8 = pixels8s[rc->TextureIndex];
var pixels32 = pixels32s[rc->TextureIndex];
var width = widths[rc->TextureIndex];
var height = heights[rc->TextureIndex];
var sourceBuffer = this.texturePixels[glyph.TextureFileIndex];
var sourceBufferDelta = glyph.TextureChannelByteIndex;
var widthAdjustment = style.CalculateBaseWidthAdjustment(fdt, glyph);
@ -334,7 +358,7 @@ namespace Dalamud.Interface.GameFonts
for (var x = 0; x < glyph.BoundingWidth; x++)
{
var a = sourceBuffer[sourceBufferDelta + (4 * (((glyph.TextureOffsetY + y) * fdt.FontHeader.TextureWidth) + glyph.TextureOffsetX + x))];
pixels32[((rc.Y + y) * width) + rc.X + x] = (uint)(a << 24) | 0xFFFFFFu;
pixels32[((rc->Y + y) * width) + rc->X + x] = (uint)(a << 24) | 0xFFFFFFu;
}
}
}
@ -343,7 +367,7 @@ namespace Dalamud.Interface.GameFonts
for (var y = 0; y < glyph.BoundingHeight; y++)
{
for (var x = 0; x < glyph.BoundingWidth + widthAdjustment; x++)
pixels32[((rc.Y + y) * width) + rc.X + x] = 0xFFFFFFu;
pixels32[((rc->Y + y) * width) + rc->X + x] = 0xFFFFFFu;
}
for (int xbold = 0, xbold_ = Math.Max(1, (int)Math.Ceiling(style.Weight + 1)); xbold < xbold_; xbold++)
@ -364,7 +388,7 @@ namespace Dalamud.Interface.GameFonts
var a1 = sourceBuffer[sourceBufferDelta + (4 * sourcePixelIndex)];
var a2 = x == glyph.BoundingWidth - 1 ? 0 : sourceBuffer[sourceBufferDelta + (4 * (sourcePixelIndex + 1))];
var n = (a1 * xness) + (a2 * (1 - xness));
var targetOffset = ((rc.Y + y) * width) + rc.X + x + xDeltaInt;
var targetOffset = ((rc->Y + y) * width) + rc->X + x + xDeltaInt;
pixels8[(targetOffset * 4) + 3] = Math.Max(pixels8[(targetOffset * 4) + 3], (byte)(boldStrength * n));
}
}
@ -374,9 +398,9 @@ namespace Dalamud.Interface.GameFonts
if (Math.Abs(fontGamma - 1.4f) >= 0.001)
{
// Gamma correction (stbtt/FreeType would output in linear space whereas most real world usages will apply 1.4 or 1.8 gamma; Windows/XIV prebaked uses 1.4)
for (int y = rc.Y, y_ = rc.Y + rc.Height; y < y_; y++)
for (int y = rc->Y, y_ = rc->Y + rc->Height; y < y_; y++)
{
for (int x = rc.X, x_ = rc.X + rc.Width; x < x_; x++)
for (int x = rc->X, x_ = rc->X + rc->Width; x < x_; x++)
{
var i = (((y * width) + x) * 4) + 3;
pixels8[i] = (byte)(Math.Pow(pixels8[i] / 255.0f, 1.4f / fontGamma) * 255.0f);
@ -409,7 +433,7 @@ namespace Dalamud.Interface.GameFonts
{
var rectIds = this.glyphRectIds[style] = new();
var fdt = this.fdts[(int)(this.isBuildingAsFallbackFontMode ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
var fdt = this.fdts[(int)style.FamilyAndSize];
if (fdt == null)
return;
@ -435,12 +459,15 @@ namespace Dalamud.Interface.GameFonts
io.Fonts.AddCustomRectFontGlyph(
font,
c,
glyph.BoundingWidth + widthAdjustment + 1,
glyph.BoundingHeight + 1,
glyph.BoundingWidth + widthAdjustment,
glyph.BoundingHeight,
glyph.AdvanceWidth,
new Vector2(0, glyph.CurrentOffsetY)),
glyph);
}
foreach (var kernPair in fdt.Distances)
font.AddKerningPair(kernPair.Left, kernPair.Right, kernPair.RightOffset);
}
}
}

View file

@ -462,13 +462,13 @@ namespace Dalamud.Interface.ImGuiFileDialog
if (this.pathInputActivated)
{
if (ImGui.IsKeyReleased(ImGui.GetKeyIndex(ImGuiKey.Enter)))
if (ImGui.IsKeyReleased(ImGuiKey.Enter))
{
if (Directory.Exists(this.pathInputBuffer)) this.SetPath(this.pathInputBuffer);
this.pathInputActivated = false;
}
if (ImGui.IsKeyReleased(ImGui.GetKeyIndex(ImGuiKey.Escape)))
if (ImGui.IsKeyReleased(ImGuiKey.Escape))
{
this.pathInputActivated = false;
}

View file

@ -154,6 +154,7 @@ namespace Dalamud.Interface
return;
var scale = target.Value!.FontSize / source.Value!.FontSize;
var addedCodepoints = new HashSet<int>();
unsafe
{
var glyphs = (ImFontGlyphReal*)source.Value!.Glyphs.Data;
@ -168,9 +169,11 @@ namespace Dalamud.Interface
var prevGlyphPtr = (ImFontGlyphReal*)target.Value!.FindGlyphNoFallback((ushort)glyph->Codepoint).NativePtr;
if ((IntPtr)prevGlyphPtr == IntPtr.Zero)
{
addedCodepoints.Add(glyph->Codepoint);
target.Value!.AddGlyph(
target.Value!.ConfigData,
(ushort)glyph->Codepoint,
glyph->TextureIndex,
glyph->X0 * scale,
((glyph->Y0 - source.Value!.Ascent) * scale) + target.Value!.Ascent,
glyph->X1 * scale,
@ -183,6 +186,8 @@ namespace Dalamud.Interface
}
else if (!missingOnly)
{
addedCodepoints.Add(glyph->Codepoint);
prevGlyphPtr->TextureIndex = glyph->TextureIndex;
prevGlyphPtr->X0 = glyph->X0 * scale;
prevGlyphPtr->Y0 = ((glyph->Y0 - source.Value!.Ascent) * scale) + target.Value!.Ascent;
prevGlyphPtr->X1 = glyph->X1 * scale;
@ -194,6 +199,16 @@ namespace Dalamud.Interface
prevGlyphPtr->AdvanceX = glyph->AdvanceX * scale;
}
}
var kernPairs = source.Value!.KerningPairs;
for (int j = 0, k = kernPairs.Size; j < k; j++)
{
if (!addedCodepoints.Contains(kernPairs[j].Left))
continue;
if (!addedCodepoints.Contains(kernPairs[j].Right))
continue;
target.Value.AddKerningPair(kernPairs[j].Left, kernPairs[j].Right, kernPairs[j].AdvanceXAdjustment);
}
}
if (rebuildLookupTable)
@ -214,7 +229,7 @@ namespace Dalamud.Interface
[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1600:Elements should be documented", Justification = "ImGui internals")]
public struct ImFontGlyphReal
{
public uint ColoredVisibleCodepoint;
public uint ColoredVisibleTextureIndexCodepoint;
public float AdvanceX;
public float X0;
public float Y0;
@ -225,23 +240,110 @@ namespace Dalamud.Interface
public float U1;
public float V1;
private const uint ColoredMask /*****/ = 0b_00000000_00000000_00000000_00000001u;
private const uint VisibleMask /*****/ = 0b_00000000_00000000_00000000_00000010u;
private const uint TextureMask /*****/ = 0b_00000000_00000000_00000111_11111100u;
private const uint CodepointMask /***/ = 0b_11111111_11111111_11111000_00000000u;
private const int ColoredShift = 0;
private const int VisibleShift = 1;
private const int TextureShift = 2;
private const int CodepointShift = 11;
public bool Colored
{
get => ((this.ColoredVisibleCodepoint >> 0) & 1) != 0;
set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 0xFFFFFFFEu) | (value ? 1u : 0u);
get => (int)((this.ColoredVisibleTextureIndexCodepoint & ColoredMask) >> ColoredShift) != 0;
set => this.ColoredVisibleTextureIndexCodepoint = (this.ColoredVisibleTextureIndexCodepoint & ~ColoredMask) | (value ? 1u << ColoredShift : 0u);
}
public bool Visible
{
get => ((this.ColoredVisibleCodepoint >> 1) & 1) != 0;
set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 0xFFFFFFFDu) | (value ? 2u : 0u);
get => (int)((this.ColoredVisibleTextureIndexCodepoint & VisibleMask) >> VisibleShift) != 0;
set => this.ColoredVisibleTextureIndexCodepoint = (this.ColoredVisibleTextureIndexCodepoint & ~VisibleMask) | (value ? 1u << VisibleShift : 0u);
}
public int TextureIndex
{
get => (int)(this.ColoredVisibleTextureIndexCodepoint & TextureMask) >> TextureShift;
set => this.ColoredVisibleTextureIndexCodepoint = (this.ColoredVisibleTextureIndexCodepoint & ~TextureMask) | ((uint)value << TextureShift);
}
public int Codepoint
{
get => (int)(this.ColoredVisibleCodepoint >> 2);
set => this.ColoredVisibleCodepoint = (this.ColoredVisibleCodepoint & 3u) | ((uint)value << 2);
get => (int)(this.ColoredVisibleTextureIndexCodepoint & CodepointMask) >> CodepointShift;
set => this.ColoredVisibleTextureIndexCodepoint = (this.ColoredVisibleTextureIndexCodepoint & ~CodepointMask) | ((uint)value << CodepointShift);
}
}
/// <summary>
/// ImFontGlyphHotData the correct version.
/// </summary>
[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1600:Elements should be documented", Justification = "ImGui internals")]
public struct ImFontGlyphHotDataReal
{
public float AdvanceX;
public float OccupiedWidth;
public uint KerningPairInfo;
private const uint UseBisectMask /***/ = 0b_00000000_00000000_00000000_00000001u;
private const uint OffsetMask /******/ = 0b_00000000_00001111_11111111_11111110u;
private const uint CountMask /*******/ = 0b_11111111_11110000_00000111_11111100u;
private const int UseBisectShift = 0;
private const int OffsetShift = 1;
private const int CountShift = 20;
public bool UseBisect
{
get => (int)((this.KerningPairInfo & UseBisectMask) >> UseBisectShift) != 0;
set => this.KerningPairInfo = (this.KerningPairInfo & ~UseBisectMask) | (value ? 1u << UseBisectShift : 0u);
}
public bool Offset
{
get => (int)((this.KerningPairInfo & OffsetMask) >> OffsetShift) != 0;
set => this.KerningPairInfo = (this.KerningPairInfo & ~OffsetMask) | (value ? 1u << OffsetShift : 0u);
}
public int Count
{
get => (int)(this.KerningPairInfo & CountMask) >> CountShift;
set => this.KerningPairInfo = (this.KerningPairInfo & ~CountMask) | ((uint)value << CountShift);
}
}
/// <summary>
/// ImFontAtlasCustomRect the correct version.
/// </summary>
[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1600:Elements should be documented", Justification = "ImGui internals")]
public unsafe struct ImFontAtlasCustomRectReal
{
public ushort Width;
public ushort Height;
public ushort X;
public ushort Y;
public uint TextureIndexAndGlyphID;
public float GlyphAdvanceX;
public Vector2 GlyphOffset;
public ImFont* Font;
private const uint TextureIndexMask /***/ = 0b_00000000_00000000_00000111_11111100u;
private const uint GlyphIDMask /********/ = 0b_11111111_11111111_11111000_00000000u;
private const int TextureIndexShift = 2;
private const int GlyphIDShift = 11;
public int TextureIndex
{
get => (int)(this.TextureIndexAndGlyphID & TextureIndexMask) >> TextureIndexShift;
set => this.TextureIndexAndGlyphID = (this.TextureIndexAndGlyphID & ~TextureIndexMask) | ((uint)value << TextureIndexShift);
}
public int GlyphID
{
get => (int)(this.TextureIndexAndGlyphID & GlyphIDMask) >> GlyphIDShift;
set => this.TextureIndexAndGlyphID = (this.TextureIndexAndGlyphID & ~GlyphIDMask) | ((uint)value << GlyphIDShift);
}
};
}
}

View file

@ -27,6 +27,7 @@ using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Client.UI;
using ImGuiNET;
using ImGuiScene;
using ImPlotNET;
using PInvoke;
using Serilog.Events;
@ -54,7 +55,6 @@ namespace Dalamud.Interface.Internal
private readonly SelfTestWindow selfTestWindow;
private readonly StyleEditorWindow styleEditorWindow;
private readonly TitleScreenMenuWindow titleScreenMenuWindow;
private readonly FallbackFontNoticeWindow fallbackFontNoticeWindow;
private readonly ProfilerWindow profilerWindow;
private readonly TextureWrap logoTexture;
@ -71,6 +71,7 @@ namespace Dalamud.Interface.Internal
#endif
private bool isImGuiDrawDemoWindow = false;
private bool isImPlotDrawDemoWindow = false;
private bool isImGuiTestWindowsInMonospace = false;
private bool isImGuiDrawMetricsWindow = false;
@ -98,7 +99,6 @@ namespace Dalamud.Interface.Internal
this.selfTestWindow = new SelfTestWindow() { IsOpen = false };
this.styleEditorWindow = new StyleEditorWindow() { IsOpen = false };
this.titleScreenMenuWindow = new TitleScreenMenuWindow() { IsOpen = false };
this.fallbackFontNoticeWindow = new FallbackFontNoticeWindow() { IsOpen = interfaceManager.IsFallbackFontMode && !configuration.DisableFontFallbackNotice };
this.profilerWindow = new ProfilerWindow() { IsOpen = false };
this.WindowSystem.AddWindow(this.changelogWindow);
@ -115,7 +115,6 @@ namespace Dalamud.Interface.Internal
this.WindowSystem.AddWindow(this.selfTestWindow);
this.WindowSystem.AddWindow(this.styleEditorWindow);
this.WindowSystem.AddWindow(this.titleScreenMenuWindow);
this.WindowSystem.AddWindow(this.fallbackFontNoticeWindow);
this.WindowSystem.AddWindow(this.profilerWindow);
ImGuiManagedAsserts.AssertsEnabled = configuration.AssertsEnabledAtStartup;
@ -222,11 +221,6 @@ namespace Dalamud.Interface.Internal
/// </summary>
public void OpenDevMenu() => this.isImGuiDrawDevMenu = true;
/// <summary>
/// Opens the fallback font notice window.
/// </summary>
public void OpenFallbackFontNoticeWindow() => this.fallbackFontNoticeWindow.IsOpen = true;
/// <summary>
/// Opens the <see cref="GamepadModeNotifierWindow"/>.
/// </summary>
@ -408,6 +402,9 @@ namespace Dalamud.Interface.Internal
if (this.isImGuiDrawDemoWindow)
ImGui.ShowDemoWindow(ref this.isImGuiDrawDemoWindow);
if (this.isImPlotDrawDemoWindow)
ImPlot.ShowDemoWindow(ref this.isImPlotDrawDemoWindow);
if (this.isImGuiDrawMetricsWindow)
ImGui.ShowMetricsWindow(ref this.isImGuiDrawMetricsWindow);
@ -640,6 +637,7 @@ namespace Dalamud.Interface.Internal
{
ImGui.MenuItem("Use Monospace font for following windows", string.Empty, ref this.isImGuiTestWindowsInMonospace);
ImGui.MenuItem("Draw ImGui demo", string.Empty, ref this.isImGuiDrawDemoWindow);
ImGui.MenuItem("Draw ImPlot demo", string.Empty, ref this.isImPlotDrawDemoWindow);
ImGui.MenuItem("Draw metrics", string.Empty, ref this.isImGuiDrawMetricsWindow);
ImGui.Separator();

View file

@ -47,8 +47,6 @@ namespace Dalamud.Interface.Internal
[ServiceManager.BlockingEarlyLoadedService]
internal class InterfaceManager : IDisposable, IServiceType
{
private const float MinimumFallbackFontSizePt = 9.6f; // Game's minimum AXIS font size
private const float MinimumFallbackFontSizePx = MinimumFallbackFontSizePt * 4.0f / 3.0f;
private const float DefaultFontSizePt = 12.0f;
private const float DefaultFontSizePx = DefaultFontSizePt * 4.0f / 3.0f;
private const ushort Fallback1Codepoint = 0x3013; // Geta mark; FFXIV uses this to indicate that a glyph is missing.
@ -72,7 +70,6 @@ namespace Dalamud.Interface.Internal
// can't access imgui IO before first present call
private bool lastWantCapture = false;
private bool isRebuildingFonts = false;
private bool isFallbackFontMode = false;
private bool isOverrideGameCursor = true;
[ServiceManager.ServiceConstructor]
@ -120,11 +117,6 @@ namespace Dalamud.Interface.Internal
/// </summary>
public event Action AfterBuildFonts;
/// <summary>
/// Gets or sets an action that is executed right after font fallback mode has been changed.
/// </summary>
public event Action<bool> FallbackFontModeChange;
/// <summary>
/// Gets the default ImGui font.
/// </summary>
@ -184,22 +176,6 @@ namespace Dalamud.Interface.Internal
/// </summary>
public bool IsDispatchingEvents { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether the font has been loaded in fallback mode.
/// </summary>
public bool IsFallbackFontMode
{
get => this.isFallbackFontMode;
internal set
{
if (value == this.isFallbackFontMode)
return;
this.isFallbackFontMode = value;
this.FallbackFontModeChange?.Invoke(value);
}
}
/// <summary>
/// Gets or sets a value indicating whether to override configuration for UseAxis.
/// </summary>
@ -220,16 +196,6 @@ namespace Dalamud.Interface.Internal
/// </summary>
public float FontGamma => Math.Max(0.1f, this.FontGammaOverride.GetValueOrDefault(Service<DalamudConfiguration>.Get().FontGammaLevel));
/// <summary>
/// Gets or sets a value indicating whether to override configuration for FontResolutionLevel.
/// </summary>
public int? FontResolutionLevelOverride { get; set; } = null;
/// <summary>
/// Gets a value indicating the level of font resolution.
/// </summary>
public int FontResolutionLevel => this.FontResolutionLevelOverride ?? Service<DalamudConfiguration>.Get().FontResolutionLevel;
/// <summary>
/// Gets a value indicating whether we're building fonts but haven't generated atlas yet.
/// </summary>
@ -599,8 +565,7 @@ namespace Dalamud.Interface.Internal
/// <summary>
/// Loads font for use in ImGui text functions.
/// </summary>
/// <param name="disableBigFonts">If set, then glyphs will be loaded in smaller resolution to make all glyphs fit into given constraints.</param>
private unsafe void SetupFonts(bool disableBigFonts = false)
private unsafe void SetupFonts()
{
using var setupFontsTimings = Timings.Start("IM SetupFonts");
@ -609,12 +574,11 @@ namespace Dalamud.Interface.Internal
var io = ImGui.GetIO();
var ioFonts = io.Fonts;
var maxTexDimension = 1 << (10 + Math.Max(0, Math.Min(4, this.FontResolutionLevel)));
var fontGamma = this.FontGamma;
this.fontBuildSignal.Reset();
ioFonts.Clear();
ioFonts.TexDesiredWidth = maxTexDimension;
ioFonts.TexDesiredWidth = 4096;
Log.Verbose("[FONT] SetupFonts - 1");
@ -657,10 +621,9 @@ namespace Dalamud.Interface.Internal
"Default",
this.UseAxis ? TargetFontModification.AxisMode.Overwrite : TargetFontModification.AxisMode.GameGlyphsOnly,
this.UseAxis ? DefaultFontSizePx : DefaultFontSizePx + 1,
io.FontGlobalScale,
disableBigFonts);
io.FontGlobalScale);
Log.Verbose("[FONT] SetupFonts - Default corresponding AXIS size: {0}pt ({1}px)", fontInfo.SourceAxis.Style.BaseSizePt, fontInfo.SourceAxis.Style.BaseSizePx);
fontConfig.SizePixels = disableBigFonts ? Math.Min(MinimumFallbackFontSizePx, fontInfo.TargetSizePx) : fontInfo.TargetSizePx * io.FontGlobalScale;
fontConfig.SizePixels = fontInfo.TargetSizePx * io.FontGlobalScale;
if (this.UseAxis)
{
fontConfig.GlyphRanges = dummyRangeHandle.AddrOfPinnedObject();
@ -700,8 +663,8 @@ namespace Dalamud.Interface.Internal
fontConfig.GlyphRanges = iconRangeHandle.AddrOfPinnedObject();
fontConfig.PixelSnapH = true;
IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, disableBigFonts ? Math.Min(MinimumFallbackFontSizePx, DefaultFontSizePx) : DefaultFontSizePx * io.FontGlobalScale, fontConfig);
this.loadedFontInfo[IconFont] = new("Icon", TargetFontModification.AxisMode.GameGlyphsOnly, DefaultFontSizePx, io.FontGlobalScale, disableBigFonts);
IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, DefaultFontSizePx * io.FontGlobalScale, fontConfig);
this.loadedFontInfo[IconFont] = new("Icon", TargetFontModification.AxisMode.GameGlyphsOnly, DefaultFontSizePx, io.FontGlobalScale);
}
// Monospace font
@ -713,8 +676,8 @@ namespace Dalamud.Interface.Internal
fontConfig.GlyphRanges = IntPtr.Zero;
fontConfig.PixelSnapH = true;
MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, disableBigFonts ? Math.Min(MinimumFallbackFontSizePx, DefaultFontSizePx) : DefaultFontSizePx * io.FontGlobalScale, fontConfig);
this.loadedFontInfo[MonoFont] = new("Mono", TargetFontModification.AxisMode.GameGlyphsOnly, DefaultFontSizePx, io.FontGlobalScale, disableBigFonts);
MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, DefaultFontSizePx * io.FontGlobalScale, fontConfig);
this.loadedFontInfo[MonoFont] = new("Mono", TargetFontModification.AxisMode.GameGlyphsOnly, DefaultFontSizePx, io.FontGlobalScale);
}
// Default font but in requested size for requested glyphs
@ -766,8 +729,7 @@ namespace Dalamud.Interface.Internal
$"Requested({fontSize}px)",
this.UseAxis ? TargetFontModification.AxisMode.Overwrite : TargetFontModification.AxisMode.GameGlyphsOnly,
fontSize,
io.FontGlobalScale,
disableBigFonts);
io.FontGlobalScale);
if (this.UseAxis)
{
fontConfig.GlyphRanges = dummyRangeHandle.AddrOfPinnedObject();
@ -785,7 +747,7 @@ namespace Dalamud.Interface.Internal
garbageList.Add(rangeHandle);
fontConfig.PixelSnapH = true;
var sizedFont = ioFonts.AddFontFromFileTTF(fontPathJp, disableBigFonts ? Math.Min(MinimumFallbackFontSizePx, fontSize) : fontSize * io.FontGlobalScale, fontConfig, rangeHandle.AddrOfPinnedObject());
var sizedFont = ioFonts.AddFontFromFileTTF(fontPathJp, fontSize * io.FontGlobalScale, fontConfig, rangeHandle.AddrOfPinnedObject());
this.loadedFontInfo[sizedFont] = fontInfo;
foreach (var request in requests)
request.FontInternal = sizedFont;
@ -793,7 +755,7 @@ namespace Dalamud.Interface.Internal
}
}
gameFontManager.BuildFonts(disableBigFonts);
gameFontManager.BuildFonts();
var customFontFirstConfigIndex = ioFonts.ConfigData.Size;
@ -835,17 +797,13 @@ namespace Dalamud.Interface.Internal
this.loadedFontInfo[config.DstFont.NativePtr] = new($"PlReq({name})", config.SizePixels);
}
if (disableBigFonts)
{
// If a plugin has requested a font size that is bigger than current restrictions, load it scaled down.
// After loading glyphs onto font atlas, font information will be modified to make it look like the font of original size has been loaded.
if (config.SizePixels > MinimumFallbackFontSizePx)
config.SizePixels = MinimumFallbackFontSizePx;
}
else
{
config.SizePixels = config.SizePixels * io.FontGlobalScale;
}
config.SizePixels = config.SizePixels * io.FontGlobalScale;
}
for (int i = 0, i_ = ioFonts.ConfigData.Size; i < i_; i++)
{
var config = ioFonts.ConfigData[i];
config.RasterizerGamma = config.RasterizerGamma * fontGamma;
}
Log.Verbose("[FONT] ImGui.IO.Build will be called.");
@ -853,42 +811,6 @@ namespace Dalamud.Interface.Internal
gameFontManager.AfterIoFontsBuild();
Log.Verbose("[FONT] ImGui.IO.Build OK!");
if (ioFonts.TexHeight > maxTexDimension)
{
var possibilityForScaling = false;
foreach (var x in this.loadedFontInfo.Values)
{
if (x.TargetSizePx * x.Scale > MinimumFallbackFontSizePx)
{
possibilityForScaling = true;
break;
}
}
if (possibilityForScaling && !disableBigFonts)
{
Log.Information("[FONT] Atlas size is {0}x{1} which is bigger than allowed {2}x{3}. Retrying with minimized font sizes.", ioFonts.TexWidth, ioFonts.TexHeight, maxTexDimension, maxTexDimension);
this.IsFallbackFontMode = true;
this.SetupFonts(true);
return;
}
else
{
Log.Warning("[FONT] Atlas size is {0}x{1} which is bigger than allowed {2}x{3} even when font sizes are minimized up to {4}px. This may result in crash.", ioFonts.TexWidth, ioFonts.TexHeight, maxTexDimension, maxTexDimension, MinimumFallbackFontSizePx);
}
}
if (!disableBigFonts)
this.IsFallbackFontMode = false;
if (Math.Abs(fontGamma - 1.0f) >= 0.001)
{
// Gamma correction (stbtt/FreeType would output in linear space whereas most real world usages will apply 1.4 or 1.8 gamma; Windows/XIV prebaked uses 1.4)
ioFonts.GetTexDataAsRGBA32(out byte* texPixels, out var texWidth, out var texHeight);
for (int i = 3, i_ = texWidth * texHeight * 4; i < i_; i += 4)
texPixels[i] = (byte)(Math.Pow(texPixels[i] / 255.0f, 1.0f / fontGamma) * 255.0f);
}
gameFontManager.AfterBuildFonts();
foreach (var (font, mod) in this.loadedFontInfo)
@ -1006,34 +928,7 @@ namespace Dalamud.Interface.Internal
this.scene!.OnNewRenderFrame -= this.RebuildFontsInternal;
Log.Verbose("[FONT] Calling InvalidateFonts");
try
{
this.scene.InvalidateFonts();
}
catch (Exception ex)
{
if (this.FontResolutionLevel > 2)
{
Log.Error(ex, "[FONT] Failed to create font textures; setting font resolution level to 2 and retrying");
this.FontResolutionLevelOverride = 2;
this.SetupFonts();
}
else
{
Log.Error(ex, "[FONT] Failed to create font textures; forcing fallback font mode");
this.SetupFonts(true);
}
Log.Verbose("[FONT] Calling InvalidateFonts again");
try
{
this.scene.InvalidateFonts();
}
catch (Exception ex2)
{
Log.Error(ex2, "[FONT] Giving up");
}
}
this.scene.InvalidateFonts();
Log.Verbose("[FONT] Font Rebuild OK!");
@ -1281,13 +1176,12 @@ namespace Dalamud.Interface.Internal
/// <param name="axis">Whether and how to use AXIS fonts.</param>
/// <param name="sizePx">Target font size in pixels, which will not be considered for further scaling.</param>
/// <param name="globalFontScale">Font scale to be referred for loading AXIS font of appropriate size.</param>
/// <param name="disableBigFonts">Whether to enable loading big AXIS fonts.</param>
internal TargetFontModification(string name, AxisMode axis, float sizePx, float globalFontScale, bool disableBigFonts)
internal TargetFontModification(string name, AxisMode axis, float sizePx, float globalFontScale)
{
this.Name = name;
this.Axis = axis;
this.TargetSizePx = sizePx;
this.Scale = disableBigFonts ? MinimumFallbackFontSizePx / sizePx : globalFontScale;
this.Scale = globalFontScale;
this.SourceAxis = Service<GameFontManager>.Get().NewFontRef(new(GameFontFamily.Axis, this.TargetSizePx * this.Scale));
}

View file

@ -1,95 +0,0 @@
using System;
using System.Numerics;
using CheapLoc;
using Dalamud.Configuration.Internal;
using Dalamud.Interface.Windowing;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface.Internal.Windows
{
/// <summary>
/// For major updates, an in-game Changelog window.
/// </summary>
internal sealed class FallbackFontNoticeWindow : Window, IDisposable
{
/// <summary>
/// Initializes a new instance of the <see cref="FallbackFontNoticeWindow"/> class.
/// </summary>
public FallbackFontNoticeWindow()
: base(Title, ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoNavFocus)
{
this.Namespace = "FallbackFontNoticeWindow";
this.RespectCloseHotkey = false;
this.Size = new Vector2(885, 463);
this.SizeCondition = ImGuiCond.Appearing;
var interfaceManager = Service<InterfaceManager>.Get();
var dalamud = Service<Dalamud>.Get();
Service<InterfaceManager>.Get().FallbackFontModeChange += this.OnFallbackFontModeChange;
}
private static string Title => Loc.Localize("FallbackFontNoticeWindowTitle", "Fallback Font Mode Active");
/// <inheritdoc/>
public override void Draw()
{
ImGui.Text(Title);
ImGuiHelpers.ScaledDummy(10);
ImGui.Text(Loc.Localize("FallbackFontNoticeWindowBody", "The text used by Dalamud and plugins has been made blurry in order to prevent possible crash."));
ImGuiHelpers.ScaledDummy(10);
ImGui.Text(Loc.Localize("FallbackFontNoticeWindowSolution1", "* You may attempt to increase the limits on text quality. This may result in a crash."));
ImGuiHelpers.ScaledDummy(10);
ImGui.SameLine();
if (ImGui.Button(Loc.Localize("FallbackFontNoticeWindowOpenDalamudSettings", "Open Dalamud Settings")))
Service<DalamudInterface>.Get().OpenSettings();
ImGuiHelpers.ScaledDummy(10);
ImGui.SameLine();
ImGui.Text(string.Format(
Loc.Localize(
"FallbackFontNoticeWindowSolution1Instructions",
"In \"{0}\" tab, choose a better option for \"{1}\"."),
Loc.Localize("DalamudSettingsVisual", "Look & Feel"),
Loc.Localize("DalamudSettingsFontResolutionLevel", "Font resolution level")));
ImGuiHelpers.ScaledDummy(10);
ImGui.Text(Loc.Localize("FallbackFontNoticeWindowSolution2", "* You may disable custom fonts, or make fonts smaller, from individual plugin settings."));
ImGuiHelpers.ScaledDummy(10);
ImGui.SameLine();
if (ImGui.Button(Loc.Localize("FallbackFontNoticeWindowOpenDalamudPlugins", "Open Plugin Installer")))
Service<DalamudInterface>.Get().OpenPluginInstaller();
ImGuiHelpers.ScaledDummy(10);
if (ImGui.Button(Loc.Localize("FallbackFontNoticeWindowDoNotShowAgain", "Do not show again")))
{
this.IsOpen = false;
Service<DalamudConfiguration>.Get().DisableFontFallbackNotice = true;
Service<DalamudConfiguration>.Get().Save();
}
}
/// <summary>
/// Dispose this window.
/// </summary>
public void Dispose()
{
Service<InterfaceManager>.Get().FallbackFontModeChange -= this.OnFallbackFontModeChange;
}
private void OnFallbackFontModeChange(bool mode)
{
Log.Verbose("[{0}] OnFallbackFontModeChange called: {1} (disable={2})", this.Namespace, mode, Service<DalamudConfiguration>.Get().DisableFontFallbackNotice);
if (!mode)
this.IsOpen = false;
else if (!Service<DalamudConfiguration>.Get().DisableFontFallbackNotice)
this.IsOpen = true;
}
}
}

View file

@ -27,8 +27,6 @@ namespace Dalamud.Interface.Internal.Windows
private readonly string[] languages;
private readonly string[] locLanguages;
private readonly string[] fontResolutionLevelStrings;
private int langIndex;
private XivChatType dalamudMessagesChatType;
@ -38,8 +36,6 @@ namespace Dalamud.Interface.Internal.Windows
private bool doCfChatMessage;
private bool doMbCollect;
private int fontResolutionLevel;
private float globalUiScale;
private bool doUseAxisFontsFromGame;
private float fontGamma;
@ -101,7 +97,6 @@ namespace Dalamud.Interface.Internal.Windows
this.globalUiScale = configuration.GlobalUiScale;
this.fontGamma = configuration.FontGammaLevel;
this.doUseAxisFontsFromGame = configuration.UseAxisFontsFromGame;
this.fontResolutionLevel = configuration.FontResolutionLevel;
this.doToggleUiHide = configuration.ToggleUiHide;
this.doToggleUiHideDuringCutscenes = configuration.ToggleUiHideDuringCutscenes;
this.doToggleUiHideDuringGpose = configuration.ToggleUiHideDuringGpose;
@ -126,15 +121,6 @@ namespace Dalamud.Interface.Internal.Windows
this.doButtonsSystemMenu = configuration.DoButtonsSystemMenu;
this.disableRmtFiltering = configuration.DisableRmtFiltering;
this.fontResolutionLevelStrings = new[]
{
Loc.Localize("DalamudSettingsFontResolutionLevel0", "Least (1k x 1k texture)"),
Loc.Localize("DalamudSettingsFontResolutionLevel1", "Lesser (2k x 2k texture)"),
Loc.Localize("DalamudSettingsFontResolutionLevel2", "Normal (4k x 4k texture)"),
Loc.Localize("DalamudSettingsFontResolutionLevel3", "Better (8k x 8k texture, may crash your game)"),
Loc.Localize("DalamudSettingsFontResolutionLevel4", "Best (16k x 16k texture, may crash your game)"),
};
this.languages = Localization.ApplicableLangCodes.Prepend("en").ToArray();
this.langIndex = Array.IndexOf(this.languages, configuration.EffectiveLanguage);
if (this.langIndex == -1)
@ -184,12 +170,10 @@ namespace Dalamud.Interface.Internal.Windows
var rebuildFont = ImGui.GetIO().FontGlobalScale != configuration.GlobalUiScale
|| interfaceManager.FontGamma != configuration.FontGammaLevel
|| interfaceManager.FontResolutionLevel != configuration.FontResolutionLevel
|| interfaceManager.UseAxis != configuration.UseAxisFontsFromGame;
ImGui.GetIO().FontGlobalScale = configuration.GlobalUiScale;
interfaceManager.FontGammaOverride = null;
interfaceManager.FontResolutionLevelOverride = null;
interfaceManager.UseAxisOverride = null;
this.thirdRepoList = configuration.ThirdRepoList.Select(x => x.Clone()).ToList();
this.devPluginLocations = configuration.DevPluginLoadLocations.Select(x => x.Clone()).ToList();
@ -373,38 +357,6 @@ namespace Dalamud.Interface.Internal.Windows
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiAxisFontsHint", "Use AXIS fonts (the game's main UI fonts) as default Dalamud font."));
ImGuiHelpers.ScaledDummy(3);
ImGui.Text(Loc.Localize("DalamudSettingsFontResolutionLevel", "Font resolution level"));
if (interfaceManager.FontResolutionLevelOverride != null)
this.fontResolutionLevel = interfaceManager.FontResolutionLevelOverride.Value;
if (ImGui.Combo("##DalamudSettingsFontResolutionLevelCombo", ref this.fontResolutionLevel, this.fontResolutionLevelStrings, this.fontResolutionLevelStrings.Length))
{
interfaceManager.FontResolutionLevelOverride = this.fontResolutionLevel;
interfaceManager.RebuildFonts();
}
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudGrey);
ImGui.TextWrapped(string.Format(
Loc.Localize(
"DalamudSettingsFontResolutionLevelHint",
"This option allows Dalamud fonts to look better.\n* If your game crashes right away, or the option reverts, when changing this option, your PC does not support high font resolutions in Dalamud - you will have to use a lower one.\n* If it doesn't crash or revert immediately, then you can keep the new choice indefinitely as it's not going to crash your game once it worked.\n* Either choose the 3rd or 5th option. Use other options only when neither works well.\n* Current font atlas size is {0}px * {1}px."),
ImGui.GetIO().Fonts.TexWidth,
ImGui.GetIO().Fonts.TexHeight));
ImGui.PopStyleColor();
if (Service<DalamudConfiguration>.Get().DisableFontFallbackNotice)
{
ImGui.Text(Loc.Localize("DalamudSettingsFontResolutionLevelWarningDisabled", "Warning will not be displayed even when the limits are enforced and fonts become blurry."));
if (ImGui.Button(Loc.Localize("DalamudSettingsFontResolutionLevelWarningReset", "Show warnings") + "##DalamudSettingsFontResolutionLevelWarningReset"))
{
Service<DalamudConfiguration>.Get().DisableFontFallbackNotice = false;
Service<DalamudConfiguration>.Get().Save();
if (Service<InterfaceManager>.Get().IsFallbackFontMode)
Service<DalamudInterface>.Get().OpenFallbackFontNoticeWindow();
}
}
ImGuiHelpers.ScaledDummy(10);
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiHideOptOutNote", "Plugins may independently opt out of the settings below."));
@ -969,7 +921,6 @@ namespace Dalamud.Interface.Internal.Windows
configuration.ShowTsm = this.doTsm;
configuration.UseAxisFontsFromGame = this.doUseAxisFontsFromGame;
configuration.FontResolutionLevel = this.fontResolutionLevel;
configuration.FontGammaLevel = this.fontGamma;
// This is applied every frame in InterfaceManager::CheckViewportState()

View file

@ -142,7 +142,6 @@ namespace Dalamud.Interface.Internal.Windows
}
if (!ImGui.IsWindowHovered(ImGuiHoveredFlags.RootAndChildWindows |
ImGuiHoveredFlags.AllowWhenOverlapped |
ImGuiHoveredFlags.AllowWhenBlockedByActiveItem))
{
this.state = State.FadeOut;
@ -188,7 +187,6 @@ namespace Dalamud.Interface.Internal.Windows
ImGui.PopStyleVar();
var isHover = ImGui.IsWindowHovered(ImGuiHoveredFlags.RootAndChildWindows |
ImGuiHoveredFlags.AllowWhenOverlapped |
ImGuiHoveredFlags.AllowWhenBlockedByActiveItem);
if (!isHover && this.fadeOutEasing!.IsDone)

@ -1 +1 @@
Subproject commit 5da5fb742375aba55026f3beeef05dfe876a21bd
Subproject commit d6b66ce78a3d9fe2e39f9023489c836ed2146401