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Implement FontChooserDialog (#1637)
* Implement FontChooserDialog * Minor fixes * Fixes 2 * Add Reset default font button * Add failsafe * reduce uninteresting exception message * Add remarks to use AttachExtraGlyphsForDalamudLanguage * Support advanced font configuration options * fixes * Shift ui elements * more fixes * Add To(Localized)String for IFontSpec * Untie GlobalFontScale from default font size * Layout fixes * Make UiBuilder.DefaultFontSize point to user configured value * Update example for NewDelegateFontHandle * Font interfaces: write notes on not intended for plugins to implement * Update default gamma to 1.7 to match closer to prev behavior (1.4**2) * Fix console window layout
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31 changed files with 2478 additions and 81 deletions
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@ -68,11 +68,11 @@ internal class SettingsWindow : Window
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var interfaceManager = Service<InterfaceManager>.Get();
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var fontAtlasFactory = Service<FontAtlasFactory>.Get();
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var rebuildFont = fontAtlasFactory.UseAxis != configuration.UseAxisFontsFromGame;
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var rebuildFont = !Equals(fontAtlasFactory.DefaultFontSpec, configuration.DefaultFontSpec);
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rebuildFont |= !Equals(ImGui.GetIO().FontGlobalScale, configuration.GlobalUiScale);
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ImGui.GetIO().FontGlobalScale = configuration.GlobalUiScale;
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fontAtlasFactory.UseAxisOverride = null;
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fontAtlasFactory.DefaultFontSpecOverride = null;
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if (rebuildFont)
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interfaceManager.RebuildFonts();
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