diff --git a/Dalamud/Game/ClientState/Statuses/Status.cs b/Dalamud/Game/ClientState/Statuses/Status.cs
index 7dd88f8eb..883fba43b 100644
--- a/Dalamud/Game/ClientState/Statuses/Status.cs
+++ b/Dalamud/Game/ClientState/Statuses/Status.cs
@@ -38,7 +38,7 @@ namespace Dalamud.Game.ClientState.Statuses
///
/// Gets the parameter value of the status.
///
- public byte Param => this.Struct->Param;
+ public ushort Param => this.Struct->Param;
///
/// Gets the stack count of this status.
@@ -53,7 +53,7 @@ namespace Dalamud.Game.ClientState.Statuses
///
/// Gets the source ID of this status.
///
- public uint SourceID => this.Struct->SourceID;
+ public uint SourceId => this.Struct->SourceID;
///
/// Gets the source actor associated with this status.
@@ -61,7 +61,7 @@ namespace Dalamud.Game.ClientState.Statuses
///
/// This iterates the actor table, it should be used with care.
///
- public GameObject? SourceObject => Service.Get().SearchById(this.SourceID);
+ public GameObject? SourceObject => Service.Get().SearchById(this.SourceId);
private FFXIVClientStructs.FFXIV.Client.Game.Status* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Status*)this.Address;
}