From 350ffc1fbff810fedf13bcc2f9d5ea6233ebaa6f Mon Sep 17 00:00:00 2001 From: goat Date: Tue, 23 Aug 2022 20:52:27 +0200 Subject: [PATCH] fix: CS upgrade breakage --- Dalamud/Game/ClientState/Statuses/Status.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Dalamud/Game/ClientState/Statuses/Status.cs b/Dalamud/Game/ClientState/Statuses/Status.cs index 7dd88f8eb..883fba43b 100644 --- a/Dalamud/Game/ClientState/Statuses/Status.cs +++ b/Dalamud/Game/ClientState/Statuses/Status.cs @@ -38,7 +38,7 @@ namespace Dalamud.Game.ClientState.Statuses /// /// Gets the parameter value of the status. /// - public byte Param => this.Struct->Param; + public ushort Param => this.Struct->Param; /// /// Gets the stack count of this status. @@ -53,7 +53,7 @@ namespace Dalamud.Game.ClientState.Statuses /// /// Gets the source ID of this status. /// - public uint SourceID => this.Struct->SourceID; + public uint SourceId => this.Struct->SourceID; /// /// Gets the source actor associated with this status. @@ -61,7 +61,7 @@ namespace Dalamud.Game.ClientState.Statuses /// /// This iterates the actor table, it should be used with care. /// - public GameObject? SourceObject => Service.Get().SearchById(this.SourceID); + public GameObject? SourceObject => Service.Get().SearchById(this.SourceId); private FFXIVClientStructs.FFXIV.Client.Game.Status* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Status*)this.Address; }