diff --git a/Dalamud/Game/Text/SeStringHandling/SeString.cs b/Dalamud/Game/Text/SeStringHandling/SeString.cs
index 54c5e4a7b..3b83aed0c 100644
--- a/Dalamud/Game/Text/SeStringHandling/SeString.cs
+++ b/Dalamud/Game/Text/SeStringHandling/SeString.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Data;
@@ -162,6 +163,13 @@ public class SeString
/// An SeString containing parsed Payload objects for each payload in the data.
public static SeString Parse(byte[] bytes) => Parse(new ReadOnlySpan(bytes));
+ ///
+ /// Parse a binary game message into an SeString.
+ ///
+ /// Pointer to the string's data in memory. Needs to be null-terminated.
+ /// An SeString containing parsed Payload objects for each payload in the data.
+ public static unsafe SeString Parse(byte* ptr) => Parse(MemoryMarshal.CreateReadOnlySpanFromNullTerminated(ptr));
+
///
/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
///