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More cleanup
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3415df5d40
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7 changed files with 226 additions and 196 deletions
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@ -36,7 +36,9 @@ public partial interface ITextureProvider
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/// without having to wait for the completion of the returned <see cref="Task{TResult}"/>.</param>
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/// <param name="uv0">The left top coordinates relative to the size of the source texture.</param>
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/// <param name="uv1">The right bottom coordinates relative to the size of the source texture.</param>
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/// <param name="dxgiFormat">The desired target format.</param>
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/// <param name="dxgiFormat">The desired target format. Use 0 to use the source format.</param>
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/// <param name="leaveWrapOpen">Whether to leave <paramref name="wrap"/> non-disposed when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the copied texture on success. Dispose after use.</returns>
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/// <remarks>
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@ -49,7 +51,8 @@ public partial interface ITextureProvider
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IDalamudTextureWrap wrap,
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Vector2 uv0,
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Vector2 uv1,
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int dxgiFormat,
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int dxgiFormat = 0,
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bool leaveWrapOpen = false,
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CancellationToken cancellationToken = default);
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/// <summary>Gets a texture from the given bytes, trying to interpret it as a .tex file or other well-known image
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@ -185,12 +188,13 @@ public partial interface ITextureProvider
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bool TryGetIconPath(in GameIconLookup lookup, [NotNullWhen(true)] out string? path);
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/// <summary>Gets the raw data of a texture wrap.</summary>
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/// <param name="wrap">The source texture wrap. The passed value may be disposed once this function returns,
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/// without having to wait for the completion of the returned <see cref="Task{TResult}"/>.</param>
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/// <param name="wrap">The source texture wrap.</param>
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/// <param name="uv0">The left top coordinates relative to the size of the source texture.</param>
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/// <param name="uv1">The right bottom coordinates relative to the size of the source texture.</param>
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/// <param name="dxgiFormat">The desired target format.
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/// If 0 (unknown) is passed, then the format will not be converted.</param>
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/// <param name="leaveWrapOpen">Whether to leave <paramref name="wrap"/> non-disposed when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>The raw data and its specifications.</returns>
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/// <remarks>
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@ -206,27 +210,32 @@ public partial interface ITextureProvider
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Vector2 uv0,
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Vector2 uv1,
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int dxgiFormat = 0,
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bool leaveWrapOpen = false,
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CancellationToken cancellationToken = default);
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/// <summary>Saves a texture wrap to a stream in an image file format.</summary>
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/// <param name="wrap">The texture wrap to save.</param>
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/// <param name="containerGuid">The container GUID, obtained from <see cref="GetSupportedImageEncoderInfos"/>.</param>
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/// <param name="stream">The stream to save to.</param>
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/// <param name="leaveOpen">Whether to leave <paramref name="stream"/> open.</param>
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/// <param name="props">Properties to pass to the encoder. See
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/// <a href="https://learn.microsoft.com/en-us/windows/win32/wic/-wic-creating-encoder#encoder-options">Microsoft
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/// Learn</a> for available parameters.</param>
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/// <param name="leaveWrapOpen">Whether to leave <paramref name="wrap"/> non-disposed when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="leaveStreamOpen">Whether to leave <paramref name="stream"/> open when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A task representing the save process.</returns>
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/// <remarks>
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/// <para><paramref name="wrap"/> may be disposed as soon as this function returns.</para>
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/// <para><paramref name="wrap"/> must not be disposed until the task finishes.</para>
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/// </remarks>
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Task SaveToStreamAsync(
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IDalamudTextureWrap wrap,
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Guid containerGuid,
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Stream stream,
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bool leaveOpen = false,
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IReadOnlyDictionary<string, object>? props = null,
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bool leaveWrapOpen = false,
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bool leaveStreamOpen = false,
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CancellationToken cancellationToken = default);
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/// <summary>Saves a texture wrap to a file as an image file.</summary>
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@ -236,16 +245,19 @@ public partial interface ITextureProvider
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/// <param name="props">Properties to pass to the encoder. See
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/// <a href="https://learn.microsoft.com/en-us/windows/win32/wic/-wic-creating-encoder#encoder-options">Microsoft
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/// Learn</a> for available parameters.</param>
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/// <param name="leaveWrapOpen">Whether to leave <paramref name="wrap"/> non-disposed when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A task representing the save process.</returns>
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/// <remarks>
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/// <para><paramref name="wrap"/> may be disposed as soon as this function returns.</para>
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/// <para><paramref name="wrap"/> must not be disposed until the task finishes.</para>
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/// </remarks>
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Task SaveToFileAsync(
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IDalamudTextureWrap wrap,
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Guid containerGuid,
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string path,
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IReadOnlyDictionary<string, object>? props = null,
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bool leaveWrapOpen = false,
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CancellationToken cancellationToken = default);
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/// <summary>
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