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Fix SeString serialization/deserialization (#840)
* chore: add SeString JSON conversion test * fix: SeString JSON serialization * chore: add SeString JSON deserialization test * chore: rename tests to abstract format away * chore: fix typos * fix: deserializable SeStrings * chore: add comment to test * chore: use DeserializeConfig in Load
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3 changed files with 104 additions and 14 deletions
68
Dalamud.Test/Game/Text/SeStringHandling/SeStringTests.cs
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68
Dalamud.Test/Game/Text/SeStringHandling/SeStringTests.cs
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@ -0,0 +1,68 @@
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using System;
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using Dalamud.Configuration;
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using Dalamud.Game.Text.SeStringHandling;
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using Xunit;
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namespace Dalamud.Test.Game.Text.SeStringHandling
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{
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public class SeStringTests
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{
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private class MockConfig : IPluginConfiguration, IEquatable<MockConfig>
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{
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public int Version { get; set; }
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public SeString Text { get; init; }
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public bool Equals(MockConfig other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Version == other.Version && Equals(Text.TextValue, other.Text.TextValue);
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as MockConfig);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Text);
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}
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public static bool operator ==(MockConfig left, MockConfig right)
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{
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return Equals(left, right);
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}
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public static bool operator !=(MockConfig left, MockConfig right)
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{
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return !Equals(left, right);
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}
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}
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// Dalamud#779
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[Fact]
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public void TestConfigSerializable()
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{
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var builder = new SeStringBuilder();
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var seString = builder.AddText("Some text").Build();
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var config = new MockConfig { Text = seString };
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PluginConfigurations.SerializeConfig(config);
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}
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[Fact]
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public void TestConfigDeserializable()
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{
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var builder = new SeStringBuilder();
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var seString = builder.AddText("Some text").Build();
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var config = new MockConfig { Text = seString };
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// This relies on the type information being maintained, which is why we're using these
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// static methods instead of default serialization/deserialization.
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var configSerialized = PluginConfigurations.SerializeConfig(config);
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var configDeserialized = (MockConfig)PluginConfigurations.DeserializeConfig(configSerialized);
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Assert.Equal(config, configDeserialized);
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}
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}
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}
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@ -21,6 +21,36 @@ namespace Dalamud.Configuration
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this.configDirectory.Create();
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}
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/// <summary>
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/// Serializes a plugin configuration object.
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/// </summary>
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/// <param name="config">The configuration object.</param>
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/// <returns>A string representing the serialized configuration object.</returns>
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internal static string SerializeConfig(object? config)
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{
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return JsonConvert.SerializeObject(config, Formatting.Indented, new JsonSerializerSettings
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{
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TypeNameAssemblyFormatHandling = TypeNameAssemblyFormatHandling.Simple,
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TypeNameHandling = TypeNameHandling.Objects,
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});
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}
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/// <summary>
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/// Deserializes a plugin configuration from a string.
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/// </summary>
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/// <param name="data">The serialized configuration.</param>
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/// <returns>The configuration object, or null.</returns>
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internal static IPluginConfiguration? DeserializeConfig(string data)
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{
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return JsonConvert.DeserializeObject<IPluginConfiguration>(
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data,
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new JsonSerializerSettings
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{
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TypeNameAssemblyFormatHandling = TypeNameAssemblyFormatHandling.Simple,
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TypeNameHandling = TypeNameHandling.Objects,
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});
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}
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/// <summary>
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/// Save/Load plugin configuration.
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/// NOTE: Save/Load are still using Type information for now,
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@ -32,11 +62,7 @@ namespace Dalamud.Configuration
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/// <param name="pluginName">Plugin name.</param>
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public void Save(IPluginConfiguration config, string pluginName)
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{
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File.WriteAllText(this.GetConfigFile(pluginName).FullName, JsonConvert.SerializeObject(config, Formatting.Indented, new JsonSerializerSettings
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{
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TypeNameAssemblyFormatHandling = TypeNameAssemblyFormatHandling.Simple,
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TypeNameHandling = TypeNameHandling.Objects,
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}));
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File.WriteAllText(this.GetConfigFile(pluginName).FullName, SerializeConfig(config));
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}
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/// <summary>
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@ -51,13 +77,7 @@ namespace Dalamud.Configuration
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if (!path.Exists)
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return null;
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return JsonConvert.DeserializeObject<IPluginConfiguration>(
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File.ReadAllText(path.FullName),
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new JsonSerializerSettings
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{
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TypeNameAssemblyFormatHandling = TypeNameAssemblyFormatHandling.Simple,
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TypeNameHandling = TypeNameHandling.Objects,
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});
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return DeserializeConfig(File.ReadAllText(path.FullName));
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}
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/// <summary>
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@ -5,6 +5,7 @@ using System.IO;
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using Dalamud.Data;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Newtonsoft.Json;
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using Serilog;
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// TODOs:
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@ -29,6 +30,7 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// <summary>
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/// Gets the Lumina instance to use for any necessary data lookups.
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/// </summary>
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[JsonIgnore]
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public DataManager DataResolver => Service<DataManager>.Get();
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/// <summary>
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@ -231,13 +233,13 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// <summary>
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/// The start byte of a payload.
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/// </summary>
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "This is prefered.")]
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "This is preferred.")]
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protected const byte START_BYTE = 0x02;
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/// <summary>
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/// The end byte of a payload.
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/// </summary>
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "This is prefered.")]
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "This is preferred.")]
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protected const byte END_BYTE = 0x03;
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/// <summary>
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